Csaba,
thanks for heavy debugging!
On Thu, Nov 22, 2007 at 04:50:57AM +0100, Csaba Halász wrote:
> Requirements: alsa headers plus standard development tools (gcc, make,
> etc) Nothing fancy :)
>
> 1.) fetch a known good revision of iaxclient:
> svn co https://iaxclient.svn.sourceforge.net/svnr
Hi,
On Wed, Nov 21, 2007 at 10:05:27PM +0100, AnMaster wrote:
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>
> Where exactly do I find the things listed at
> http://squonk.abacab.org/dokuwiki/fgcom#requirements ? Several of them (all
> the
> asterix ones, the gsm one and some more) do not
This is a quick note to everybody: I'm planning to build an "official"
FlightGear pre-release tonight. I did a full dress rehearsal last sunday and
that all seemed to work well, but I still needed Curt's okay for a few
remaining issues. In the mean time, if there are any *urgent* patches
remain
Gentlemen,
Recently, Martin Spott sent me a patch for the multiplayer system, which
apparently hasn't been applied yet:
http://durktalsma.xs4all.nl/mp_bugfix.diff
Originally there was a problem that when the multiplayer wasn't found, one
would see a local echo of one's aircraft, with a few sec
Hi All,
For now please add the two items I asked for.
I'll work on a new and improved stand alone carrier menu.
It might take some time. I'm learning as I go.
Best Regards,
Paul B
gerard robin <[EMAIL PROTECTED]> wrote: On mer 21 novembre 2007, Mike Schuh
wrote:
> On Wed, 21 Nov 2007, Stuar
Requirements: alsa headers plus standard development tools (gcc, make,
etc) Nothing fancy :)
1.) fetch a known good revision of iaxclient:
svn co https://iaxclient.svn.sourceforge.net/svnroot/iaxclient/branches/1.0
-r '{2007-07-21}' iaxclient
2.) fetch fgcom into the same directory
svn checkout s
Mike Schuh wrote:
> On a more relevant point, I am willing to assist in writing
documentation
> or (more likely to actually happen) proof read what others have
written.
Help with documentation is very welcome.
Martin Spott (who doesn't read the list) and myself are the active committers
for
Hi,
Does someone is working on Brasilian Airports?
Regards,
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Where exactly do I find the things listed at
http://squonk.abacab.org/dokuwiki/fgcom#requirements ? Several of them (all the
asterix ones, the gsm one and some more) do not exist as packages for my distro,
some links to source of them would be very u
Hi,
Melchior FRANZ schrieb am 21.11.2007 13:33:
> (Also, all aircraft should support
> startup in air, and I must admit that this doesn't even work for
> the bo105.)
>
This is my fault, not yours. It's on my open point list (since a long
time :-( )
Maik
--
On mer 21 novembre 2007, Mike Schuh wrote:
> On Wed, 21 Nov 2007, Stuart Buchanan wrote:
> >1) I think splitting the dialog into two - one for AI/ATC and one for
> >carrier settings would be a good idea. From the user's perspective, they
> >are really two separate functions and there are now suffic
On Wednesday 21 November 2007 18:45:12 David Megginson wrote:
> The Economist once had an article suggesting (I'm not sure how
> seriously) that languages like German or Japanese could be a
> competitive advantage precisely because they're not widely spoken. In
> an international business meeting,
The Economist once had an article suggesting (I'm not sure how
seriously) that languages like German or Japanese could be a
competitive advantage precisely because they're not widely spoken. In
an international business meeting, English speakers have no language
to switch to for a private discussi
On Wed, 21 Nov 2007, Stuart Buchanan wrote:
>1) I think splitting the dialog into two - one for AI/ATC and one for
>carrier settings would be a good idea. From the user's perspective, they
>are really two separate functions and there are now sufficient carrier
>functions to make this worthwhile.
On Wed, 21 Nov 2007, Jon Stockill wrote:
>Melchior FRANZ wrote:
>
>> We all hate English, but it's the lowest common
>> denominator. ;-)
>
>Oi! The's now't wrong wi english, even if nob'dy ahtside yorkshire can
>talk reet.
As the saying goes: If you can speak three languages, you are trilingual
On Wed, 21 Nov 2007, Stewart Andreason wrote:
> I am currently following the second option, as the rgb and ac files must
> be in the same directory to work.
If you don't need to change the .ac or the textures you only need to copy
the XML file. You'll need to add some '../'s to the path and a
I was interested in finding out if my model followed the rules, and came
up with a question:
If I want to use a generic instrument, but need to modify the xml file
slightly, would it be best to place that new instrument.xml file under
the generic directory, or copy the entire instrument package
Hi,
The .ac format (and a few others) is automaticly installed in Blender as far as
i no...
If not you can download here:
http://www.blender.org/download/python-scripts/import-export/
There is a list of scripts to download for blender. Succes!
Gijs
PS: This is my first post on the mailingl
Hi,
Where can I find blender import/export scripts for formats like .osg, .ac,
and .flt?
Thanks,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Hello,
I think this snippet of code fits in better in Nasal/controls.nas than
my local .nas.
It is analogous to the flaps (except the hard-coded part) control but
controls the wingsweep.
wingSweep = func {
if(arg[0] == 0) { return; }
if(props.globals.getNode("/sim/wing-sweep") != nil) {
[EMAIL PROTECTED] Wednesday 21 November 2007 13:11:36 Jon Stockill wrote:
> Melchior FRANZ wrote:
> > CVS isn't a dumping ground for secrets. Everything there should be
> > open. And being open also means to be understandable by as big an
> > audience as possible. I'm just not able to learn Greek
On mer 21 novembre 2007, Stuart Buchanan wrote:
>
> Hi All,
>
> I should have been clearer when I talked about adding buttons for the
> catapult function. I am _not _ suggesting removing the catapult commands
> from the keyboard, but adding the commands to the carrier dialog as well.
>
> I think t
AnMaster wrote:
> gerard robin wrote:
> > On mer 21 novembre 2007, Vivian Meazza wrote:
> >> Stuart
> >>
> >
> >>> Hi Paul,
> >>>
> >>> Providing an easy way to make the Nimitz more MP-compatible
> >>> is an excellent idea. However, I have two comments on the
> >>> implementation:
> >>>
> >>> 1) I
On Wed, 21 Nov 2007, Markus Zojer wrote:
> Very nice! I am waiting for the mp-nimitz badly ;-)
If you are open to experimental stuff you can already try out one approach
for making a MP-Nimitz:
http://www.gidenstam.org/FlightGear/misc/Carrier_over_MP/
It will not achieve perfect synchronization
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gerard robin wrote:
> On mer 21 novembre 2007, Vivian Meazza wrote:
>> Stuart
>>
>
>>> Hi Paul,
>>>
>>> Providing an easy way to make the Nimitz more MP-compatible
>>> is an excellent idea. However, I have two comments on the
>>> implementation:
>>>
On mer 21 novembre 2007, Vivian Meazza wrote:
> Stuart
>
> > Hi Paul,
> >
> > Providing an easy way to make the Nimitz more MP-compatible
> > is an excellent idea. However, I have two comments on the
> > implementation:
> >
> > 1) I think splitting the dialog into two - one for AI/ATC and
> > one
Melchior FRANZ wrote:
> CVS isn't a dumping ground for secrets. Everything there should be
> open. And being open also means to be understandable by as big an
> audience as possible. I'm just not able to learn Greek, Chinese,
> Swahili, ... We all hate English, but it's the lowest common
> denomin
* gerard robin -- Wednesday 21 November 2007:
> AND, the recommendation to use "English" is less easy when we are
> not "English speaking" , this will be an add on of work for the developer.
I didn't say that filenames/comments/function-names shall be in perfect
English, nor in English better th
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About global settings: this would affect the generic HUD too right? Quite a few
aircrafts prevents you from turing on the generic HUD (I agree that it may not
be realistic for the aircraft, but it is very useful when you try an aircraft
for the first
Stuart
> Sent: 21 November 2007 10:11
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Nimitz operation menu items
>
>
> > Bohnert Paul wrote
> >I propose adding two items to the ATC/AI Options menu.
>
>
> >
> >The first one will enable users to set the speed of carrie
On mer 21 novembre 2007, gerard robin wrote:
> On mer 21 novembre 2007, Melchior FRANZ wrote:
> > I've now written together some rules for aircraft developers that I
> > used to consider official project policies. After recent difficulties
> > to persuade developers to consider them, I will no long
* gerard robin -- Wednesday 21 November 2007:
> I only wonder about => SGI textures (*.rgb) shall be "aggressively"
> since i remember getting trouble with that format
> Thought i have not tested it recently, [...]
There was a problem with compressed splash textures, but that was
a bug in fgf
Very nice! I am waiting for the mp-nimitz badly ;-)
Just one idea: is it possible to add some knots of headwind to the scene
while overwriting the current metar info, I think that would add some
realism to the scene.
fly on,
markus
Bohnert Paul wrote:
> Hi all,
>
> I propose adding two items t
On mer 21 novembre 2007, Melchior FRANZ wrote:
> I've now written together some rules for aircraft developers that I
> used to consider official project policies. After recent difficulties
> to persuade developers to consider them, I will no longer care about
> them and will only fix buggy aircraft
> Bohnert Paul wrote
>I propose adding two items to the ATC/AI Options menu.
>
>The first one will enable users to set the speed of carrier Nimitz.
>
>The second will set Nimitz speed to 0 and place it at the it's start up
>location. This will allow MP players to >place Nimitz at the same loca
I've now written together some rules for aircraft developers that I
used to consider official project policies. After recent difficulties
to persuade developers to consider them, I will no longer care about
them and will only fix buggy aircraft in my local checkout. That's why
I put this only on my
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