[Flightgear-devel] noshadow prefix now really deprecated!

2007-12-03 Thread Melchior FRANZ
The first shadow implementation allowed to prefix object names with noshadow to exclude them from shadow generation. This was considered a bad idea from the beginning, as a name is a name and shouldn't contain instructions. That's why this method was deprecated very early, and a noshadow animation

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-03 Thread Detlef Faber
Am Montag, den 03.12.2007, 00:29 +0100 schrieb STenyaK (Bruno Gonzalez): Ok, thanks. I've thinked a bit more about this whole idea and, since i was planning to code Motorsport as a library instead of as a standalon executable, maybe Motorsport can be used from FlightGear, instead of being

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadowvolume.cxx, 1.12.2.1, 1.12.2.2

2007-12-03 Thread gerard robin
On lun 3 décembre 2007, Melchior Franz wrote: Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/model In directory baron:/tmp/cvs-serv27750 Modified Files:       Tag: PRE_OSG_PLIB_20061029 shadowvolume.cxx Log Message: let use of deprecated noshadow prefix cause error message

Re: [Flightgear-devel] noshadow prefix now really deprecated!

2007-12-03 Thread gerard robin
On lun 3 décembre 2007, Melchior FRANZ wrote: For those who want to avoid the message already now, here's a list of models still using the noshadow prefix. Note that some objects use a noshadow *postfix*. This doesn't cause error messages, but it will also not discard shadows. Never has.

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-03 Thread STenyaK (Bruno Gonzalez)
On 12/3/07, Detlef Faber [EMAIL PROTECTED] wrote: Am Montag, den 03.12.2007, 00:29 +0100 schrieb STenyaK (Bruno Gonzalez): It looks like FG already uses several different physics engines depending on the planes (am i right?), so it would be a matter of adding another one for land vehicles.

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadowvolume.cxx, 1.12.2.1, 1.12.2.2

2007-12-03 Thread AJ MacLeod
On Monday 03 December 2007 12:04:36 gerard robin wrote: Will that message remain permanently, ? to save time, would be nice. We could avoid to modify the .ac model and the .xml file. I would agree that to prevent unnecessary pain for modellers (and to optimise their free time to allow them to

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadowvolume.cxx, 1.12.2.1, 1.12.2.2

2007-12-03 Thread gerard robin
On lun 3 décembre 2007, Melchior FRANZ wrote: * gerard robin -- Monday 03 December 2007: On lun 3 décembre 2007, Melchior Franz wrote: Log Message: let use of deprecated noshadow prefix cause error message Will that message remain permanently, ? Only in the next (plib based)

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadowvolume.cxx, 1.12.2.1, 1.12.2.2

2007-12-03 Thread Melchior FRANZ
* gerard robin -- Monday 03 December 2007: On lun 3 décembre 2007, Melchior Franz wrote: Log Message: let use of deprecated noshadow prefix cause error message Will that message remain permanently, ? Only in the next (plib based) release. Not in fg/osg. But I might degrade it to SG_WARN

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadowvolume.cxx, 1.12.2.1, 1.12.2.2

2007-12-03 Thread Melchior FRANZ
* gerard robin -- Monday 03 December 2007: Yes SG_WARN, would be the best, that message isn't it for FG developer , who could want a help, to keep their models compatible ? Err ... but if I see that right, there's only one file concerned in your case:

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadowvolume.cxx, 1.12.2.1, 1.12.2.2

2007-12-03 Thread gerard robin
On lun 3 décembre 2007, Melchior FRANZ wrote: * gerard robin -- Monday 03 December 2007: Yes SG_WARN, would be the best, that message isn't it for FG developer , who could want a help, to keep their models compatible ? Err ... but if I see that right, there's only one file concerned in

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-03 Thread Curtis Olson
On Dec 3, 2007 6:23 AM, STenyaK (Bruno Gonzalez) wrote: I'm not sure what FDM means, couldnt' find a good explanation. FDM is the acronym we use for flight dynamics model. Conceptually, a physics engine engine covers much of the same ground. If I were to get really nitpicky, perhaps I could

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-03 Thread John Denker
On 12/03/2007 08:32 AM, Curtis Olson wrote: An FDM that uses Motorsport physics could be easily created, but the interaction between several FDMs is another issue... Consider the PBY Catalina or other amphibian: -- When it's in the air, it's an aircraft. -- When it's on the water, it's a

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-03 Thread STenyaK (Bruno Gonzalez)
On 12/3/07, Curtis Olson [EMAIL PROTECTED] wrote: On Dec 3, 2007 6:23 AM, STenyaK (Bruno Gonzalez) wrote: I'm not sure what FDM means, couldnt' find a good explanation. FDM is the acronym we use for flight dynamics model. Conceptually, a physics engine engine covers much of the same

Re: [Flightgear-devel] Fi-156 Storch

2007-12-03 Thread gerard robin
On jeu 2 août 2007, Ron Jensen wrote: Been working on the stork, so I updated my safety copy. - Added a rattling chain sound to the flap movement. - Started detailing nose area There's some quicky screen caps here, too: http://www.jentronics.com/fgfs/storch-001.jpg

[Flightgear-devel] dual head problem

2007-12-03 Thread jean pellotier
Hi all I tryed to run flightgear cvs-OSG using two displays, running two X instances (different resolution) and when I start flightgear in a terminal on the second display, it always start on the fist one. The 0.9.10 version worked fine for this. is this a bug or there's something to do before

Re: [Flightgear-devel] dual head problem

2007-12-03 Thread John Wojnaroski
Hi, did you run configure with--enable-osgviewer ? JW jean pellotier wrote: Hi all I tryed to run flightgear cvs-OSG using two displays, running two X instances (different resolution) and when I start flightgear in a terminal on the second display, it always start on the fist one. The

[Flightgear-devel] A new keyboard layout.

2007-12-03 Thread Bohnert Paul
Hi All, I would propose keyboard layout be a selectable option, standard, left-hand, right-hand and custom. The choice would be user selectable. --keyboard=standard, --keyboard=left-hand, --keyboard=right-hand --keyboard=name-of-custom-keyboard The standard keyboard would be the

Re: [Flightgear-devel] Fi-156 Storch

2007-12-03 Thread Ron Jensen
On Mon, 2007-12-03 at 19:09 +0100, gerard robin wrote: On jeu 2 août 2007, Ron Jensen wrote: Been working on the stork, so I updated my safety copy. - Added a rattling chain sound to the flap movement. - Started detailing nose area There's some quicky screen caps here, too:

[Flightgear-devel] X-52 Pro joystick configuration

2007-12-03 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I have made a joystick config for Saitek X52 Pro: the axis numbers and button numbers differ from the normal X52. This is an early version, I expect it to change as I find what is useful and what isn't. If someone want to put it in CVS, the file is