The first shadow implementation allowed to prefix object names
with noshadow to exclude them from shadow generation. This was
considered a bad idea from the beginning, as a name is a name
and shouldn't contain instructions. That's why this method was
deprecated very early, and a noshadow animation
Am Montag, den 03.12.2007, 00:29 +0100 schrieb STenyaK (Bruno Gonzalez):
Ok, thanks.
I've thinked a bit more about this whole idea and, since i was
planning to code Motorsport as a library instead of as a standalon
executable, maybe Motorsport can be used from FlightGear, instead of
being
On lun 3 décembre 2007, Melchior Franz wrote:
Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/model
In directory baron:/tmp/cvs-serv27750
Modified Files:
Tag: PRE_OSG_PLIB_20061029
shadowvolume.cxx
Log Message:
let use of deprecated noshadow prefix cause error message
On lun 3 décembre 2007, Melchior FRANZ wrote:
For those who want to avoid the message already now, here's a list
of models still using the noshadow prefix. Note that some objects
use a noshadow *postfix*. This doesn't cause error messages, but
it will also not discard shadows. Never has.
On 12/3/07, Detlef Faber [EMAIL PROTECTED] wrote:
Am Montag, den 03.12.2007, 00:29 +0100 schrieb STenyaK (Bruno Gonzalez):
It looks like FG already uses several different physics engines
depending on the planes (am i right?), so it would be a matter of
adding another one for land vehicles.
On Monday 03 December 2007 12:04:36 gerard robin wrote:
Will that message remain permanently, ? to save time, would be nice.
We could avoid to modify the .ac model and the .xml file.
I would agree that to prevent unnecessary pain for modellers (and to optimise
their free time to allow them to
On lun 3 décembre 2007, Melchior FRANZ wrote:
* gerard robin -- Monday 03 December 2007:
On lun 3 décembre 2007, Melchior Franz wrote:
Log Message:
let use of deprecated noshadow prefix cause error message
Will that message remain permanently, ?
Only in the next (plib based)
* gerard robin -- Monday 03 December 2007:
On lun 3 décembre 2007, Melchior Franz wrote:
Log Message:
let use of deprecated noshadow prefix cause error message
Will that message remain permanently, ?
Only in the next (plib based) release. Not in fg/osg. But I might
degrade it to SG_WARN
* gerard robin -- Monday 03 December 2007:
Yes SG_WARN, would be the best, that message isn't it for
FG developer , who could want a help, to keep their models compatible ?
Err ... but if I see that right, there's only one file concerned
in your case:
On lun 3 décembre 2007, Melchior FRANZ wrote:
* gerard robin -- Monday 03 December 2007:
Yes SG_WARN, would be the best, that message isn't it for
FG developer , who could want a help, to keep their models compatible ?
Err ... but if I see that right, there's only one file concerned
in
On Dec 3, 2007 6:23 AM, STenyaK (Bruno Gonzalez) wrote:
I'm not sure what FDM means, couldnt' find a good explanation.
FDM is the acronym we use for flight dynamics model. Conceptually, a
physics engine engine covers much of the same ground. If I were to get
really nitpicky, perhaps I could
On 12/03/2007 08:32 AM, Curtis Olson wrote:
An FDM that uses Motorsport physics could be easily created, but the
interaction between several FDMs is another issue...
Consider the PBY Catalina or other amphibian:
-- When it's in the air, it's an aircraft.
-- When it's on the water, it's a
On 12/3/07, Curtis Olson [EMAIL PROTECTED] wrote:
On Dec 3, 2007 6:23 AM, STenyaK (Bruno Gonzalez) wrote:
I'm not sure what FDM means, couldnt' find a good explanation.
FDM is the acronym we use for flight dynamics model. Conceptually, a
physics engine engine covers much of the same
On jeu 2 août 2007, Ron Jensen wrote:
Been working on the stork, so I updated my safety copy.
- Added a rattling chain sound to the flap movement.
- Started detailing nose area
There's some quicky screen caps here, too:
http://www.jentronics.com/fgfs/storch-001.jpg
Hi all
I tryed to run flightgear cvs-OSG using two displays, running two X
instances (different resolution) and when I start flightgear in a
terminal on the second display, it always start on the fist one.
The 0.9.10 version worked fine for this.
is this a bug or there's something to do before
Hi,
did you run configure with--enable-osgviewer ?
JW
jean pellotier wrote:
Hi all
I tryed to run flightgear cvs-OSG using two displays, running two X
instances (different resolution) and when I start flightgear in a
terminal on the second display, it always start on the fist one.
The
Hi All,
I would propose keyboard layout be a selectable option, standard, left-hand,
right-hand and custom. The choice would be user selectable.
--keyboard=standard, --keyboard=left-hand, --keyboard=right-hand
--keyboard=name-of-custom-keyboard
The standard keyboard would be the
On Mon, 2007-12-03 at 19:09 +0100, gerard robin wrote:
On jeu 2 août 2007, Ron Jensen wrote:
Been working on the stork, so I updated my safety copy.
- Added a rattling chain sound to the flap movement.
- Started detailing nose area
There's some quicky screen caps here, too:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
I have made a joystick config for Saitek X52 Pro: the axis numbers and button
numbers differ from the normal X52.
This is an early version, I expect it to change as I find what is useful and
what isn't. If someone want to put it in CVS, the file is
19 matches
Mail list logo