Re: [Flightgear-devel] [PATCH] fix ATC chat

2007-12-30 Thread
On Sun, 30 Dec 2007 19:39:52 -0600 "Curtis Olson" <[EMAIL PROTECTED]> wrote: > On Dec 30, 2007 7:33 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: > > > Yes, I noticed that too. Nothing to do with the "ATC tower" though, > > that is a generic mp chat issue. > > But good thing you brought up the topi

Re: [Flightgear-devel] Fwd: Multiplayer port number

2007-12-30 Thread Arnt Karlsen
On Mon, 31 Dec 2007 04:16:01 +0100, Arnt wrote in message <[EMAIL PROTECTED]>: > On Sun, 30 Dec 2007 19:08:36 -0600, Curtis wrote in message > <[EMAIL PROTECTED]>: > > > On Dec 30, 2007 7:01 PM, Csaba Halász <[EMAIL PROTECTED]> > > wrote: > > > > > And some servers that work! 01 and 03 have be

Re: [Flightgear-devel] Fwd: Multiplayer port number

2007-12-30 Thread Arnt Karlsen
On Sun, 30 Dec 2007 19:08:36 -0600, Curtis wrote in message <[EMAIL PROTECTED]>: > On Dec 30, 2007 7:01 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: > > > And some servers that work! 01 and 03 have been down for ages, 05 has > > relay problems (to 06 IIRC), and 04 sometimes has >1 sec pings. > >

Re: [Flightgear-devel] [PATCH] fix ATC chat

2007-12-30 Thread Curtis Olson
On Dec 30, 2007 7:33 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: > Yes, I noticed that too. Nothing to do with the "ATC tower" though, > that is a generic mp chat issue. > But good thing you brought up the topic. > > Also, we had a pilot online yesterday ("Gray" IIRC) who behaved pretty > ugly, li

Re: [Flightgear-devel] [PATCH] fix ATC chat

2007-12-30 Thread Csaba Halász
On Dec 31, 2007 2:10 AM, Curtis Olson <[EMAIL PROTECTED]> wrote: > > As of yesterday I was still seeing repeated messages. The frequency was > slow enough to not be completely annoying, but I answered a couple questions > and then discovered I was seeing them over and over so they might have been

Re: [Flightgear-devel] [PATCH] fix ATC chat

2007-12-30 Thread Curtis Olson
On Dec 30, 2007 7:08 PM, Csaba Halász <> wrote: > Attached patch replaces underscore with dash in chat property names in > the ATC tower "aircraft" so chat should work again. > > Hi Csaba, As of yesterday I was still seeing repeated messages. The frequency was slow enough to not be completely an

Re: [Flightgear-devel] Fwd: Multiplayer port number

2007-12-30 Thread Curtis Olson
On Dec 30, 2007 7:01 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: > And some servers that work! 01 and 03 have been down for ages, 05 has > relay problems (to 06 IIRC), and 04 sometimes has >1 sec pings. > Also note that people still have trouble downloading flightgear, > scenery and/or aircraft be

[Flightgear-devel] [PATCH] fix ATC chat

2007-12-30 Thread Csaba Halász
Hi! Attached patch replaces underscore with dash in chat property names in the ATC tower "aircraft" so chat should work again. -- Csaba/Jester Index: Aircraft/ATC/Dialogs/ATC-log.xml === RCS file: /var/cvs/FlightGear-0.9/data/Aircra

Re: [Flightgear-devel] Fwd: Multiplayer port number

2007-12-30 Thread Csaba Halász
On Dec 31, 2007 1:44 AM, Curtis Olson <[EMAIL PROTECTED]> wrote: > > However, in terms of documentation, defaults, external mapping and tracking > tools, and building a community of users we really should have one port and > stick with it. And some servers that work! 01 and 03 have been down for a

Re: [Flightgear-devel] Fwd: Multiplayer port number

2007-12-30 Thread Curtis Olson
On Dec 30, 2007 5:54 PM, Vivian Meazza <[EMAIL PROTECTED]> wrote: > Er ... do we? Port 5002 was originally intended for development > activities. I take it that remains the intention, and remains available? > It's up to the MP developers to decide how they want to do their development. Creating

Re: [Flightgear-devel] Fwd: Multiplayer port number

2007-12-30 Thread Vivian Meazza
Er ... do we? Port 5002 was originally intended for development activities. I take it that remains the intention, and remains available? Regards Vivian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Curtis Olson Sent: 30 December 2007 23:46 To: Fli

[Flightgear-devel] Fwd: Multiplayer port number

2007-12-30 Thread Curtis Olson
Martin just wanted me to remind everyone that now that all the latest MP code is in an official release, it makes the most sense to have everyone point at port 5000 on the MP servers so we can all participate together. This is the port we should concentrate on with maps and trackers and other exter

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Ampere K. Hardraade
On Sunday 30 December 2007 12:09:28 LeeE wrote: > It's Interesting to see that they have less impact than billboards > but I wonder if this means that there's a problem FG's billboards > implementation - after all, a billboards are just single (split) > poly objects, albeit ones that rotate to face

Re: [Flightgear-devel] Preaching to the Bishop

2007-12-30 Thread Chris Metzler
On Sat, 29 Dec 2007 16:48:30 + LeeE wrote: > > The oddest thing I found was a reply from Shad Young to Tim Moore > where he said "My sincere apologies. It was not my intent to > offend". > > The reason I find this odd is because Tim Moore was just pointing > out that the conditions of use f

Re: [Flightgear-devel] shaders (was Re: 3D trees)

2007-12-30 Thread Heiko Schulz
Hi, --- Tim Moore <[EMAIL PROTECTED]> schrieb: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Christian Mayer wrote: > > Josh Babcock schrieb: > >> LeeE wrote: > >>> On Sunday 30 December 2007 09:47, Detlef Faber > wrote: > Hello, > >>> Could it be that the overhead of rotating many

[Flightgear-devel] shaders (was Re: 3D trees)

2007-12-30 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Christian Mayer wrote: > Josh Babcock schrieb: >> LeeE wrote: >>> On Sunday 30 December 2007 09:47, Detlef Faber wrote: Hello, >>> Could it be that the overhead of rotating many simple billboard >>> objects accounts for the performance hit over a

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 17:09 + schrieb LeeE: > On Sunday 30 December 2007 09:47, Detlef Faber wrote: > > Hello, > > > > I've been experimenting with 3D Trees to replace the Billboard > > trees. Here are some screenshots: > > > > http://www.sol2500.net/flightgear/forest1.jpg > > http://www.

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Josh Babcock schrieb: > LeeE wrote: >> On Sunday 30 December 2007 09:47, Detlef Faber wrote: >>> Hello, > >> Could it be that the overhead of rotating many simple billboard >> objects accounts for the performance hit over an equivalent number >> o

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Josh Babcock
LeeE wrote: > On Sunday 30 December 2007 09:47, Detlef Faber wrote: >> Hello, > > Could it be that the overhead of rotating many simple billboard > objects accounts for the performance hit over an equivalent number > of more complex static models? > > Nice work anyway:) > > LeeE Probably has

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread LeeE
On Sunday 30 December 2007 09:47, Detlef Faber wrote: > Hello, > > I've been experimenting with 3D Trees to replace the Billboard > trees. Here are some screenshots: > > http://www.sol2500.net/flightgear/forest1.jpg > http://www.sol2500.net/flightgear/forest2.jpg > http://www.sol2500.net/flightgear

Re: [Flightgear-devel] OSG: textranslate animations are broken

2007-12-30 Thread alexis bory
alexis bory wrote: > K. Hoercher wrote: > > Hi, > > > > some more or less printf style debugging led me to the conclusion, > > that the immediate culprits are in l. 1847f and 1894f of > > simgear/scene/model/animation.cxx > > > > Those conditions seemingly are never true, when this code gets > > e

Re: [Flightgear-devel] old bugs with blue screen and BPP32

2007-12-30 Thread Stewart Andreason
Hi, I noticed a few files changed in CVS source and simgear, so compiled again, but still not working. I have uploaded a couple screen shots to show at least Part of FG is working and displaying correctly on the screen. http://www.sysmatrix.net/~sandreas/data/osg-nvidia-bug-004.jpg http://www.s

Re: [Flightgear-devel] Trouble accessing mpmap02

2007-12-30 Thread Curtis Olson
On Dec 30, 2007 7:04 AM, Heiko Schulz <> wrote: > yesterday and today I have trouble accessing mpmap02. > > Has anyone the same problem? > I noticed that since we released FGFS v1.0.0, the > numbers of people using mp increased dramatically- > maybe too much people using mp now? It seems ok righ

[Flightgear-devel] Trouble accessing mpmap02

2007-12-30 Thread Heiko Schulz
Hi, yesterday and today I have trouble accessing mpmap02. Has anyone the same problem? I noticed that since we released FGFS v1.0.0, the numbers of people using mp increased dramatically- maybe too much people using mp now? Regards HHS still in work: http://www.hoerbird.net/galerie.html But alr

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Heiko Schulz
--- Detlef Faber <[EMAIL PROTECTED]> schrieb: > > Am Sonntag, den 30.12.2007, 12:38 +0100 schrieb > Heiko Schulz: > > Hi, > > > > Looks good - so the difficult seems to be in the > > moment with billboard-trees. > > > > I tried it with some higher values: > > 6000 > > > ... > > 25 >

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 12:38 +0100 schrieb Heiko Schulz: > Hi, > > Looks good - so the difficult seems to be in the > moment with billboard-trees. > > I tried it with some higher values: > 6000 > ... > 25 Beware, lower values here give higher tree coverage. Lowest

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Heiko Schulz
Hi, Looks good - so the difficult seems to be in the moment with billboard-trees. I tried it with some higher values: 6000 ... 25 I noticed a impact about 90-30% of fps with Dual AMD Athlon 2,8GHz, 4GB Ram, Gainward 8800 GT. With the values by Detlef I noticed no impact. Did domeone try t

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 11:42 +0100 schrieb Detlef Faber: > Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy: > > On Sun, 30 Dec 2007 10:47:39 +0100 > > Detlef Faber <[EMAIL PROTECTED]> wrote: > > > > > Hello, > > > > > > I've been experimenting with 3D Trees to replace the Billboard

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy: > On Sun, 30 Dec 2007 10:47:39 +0100 > Detlef Faber <[EMAIL PROTECTED]> wrote: > > > Hello, > > > > I've been experimenting with 3D Trees to replace the Billboard trees. > > Here are some screenshots: > > > > http://www.sol2500.net/fligh

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread
On Sun, 30 Dec 2007 10:47:39 +0100 Detlef Faber <[EMAIL PROTECTED]> wrote: > Hello, > > I've been experimenting with 3D Trees to replace the Billboard trees. > Here are some screenshots: > > http://www.sol2500.net/flightgear/forest1.jpg > http://www.sol2500.net/flightgear/forest2.jpg > http://ww

[Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Hello, I've been experimenting with 3D Trees to replace the Billboard trees. Here are some screenshots: http://www.sol2500.net/flightgear/forest1.jpg http://www.sol2500.net/flightgear/forest2.jpg http://www.sol2500.net/flightgear/forest3.jpg The pictures were taken with V1.0, using a tree densit

Re: [Flightgear-devel] External Cargo, was: Re: screenshots (and "snapshots")

2007-12-30 Thread Vivian Meazza
I wrote > Sent: 20 December 2007 23:11 > To: 'FlightGear developers discussions' > Subject: Re: [Flightgear-devel] External Cargo,was: Re: > screenshots (and "snapshots") > ... Snip ... > I wrote: > > > Sent: 19 December 2007 09:17 > > To: 'FlightGear developers discussions' > > Subject: RE: