Re: [Flightgear-devel] texture animation ....

2008-01-01 Thread Mathias Fröhlich
On Monday 31 December 2007, alexis bory wrote: > Mathias Fro"hlich wrote: > > Hi, > > > > On Monday 31 December 2007, alexis bory wrote: > > > Look at the A-10 altimeter, or the ILS display on the right > > > console. Note that A-10 use only textranslate animations. > > > > > > You can also look

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Ron Jensen
On Tue, 2008-01-01 at 22:22 +0100, Maik Justus wrote: > Hi Curt, > Curtis Olson schrieb am 01.01.2008 21:54: > > A sailplane/soaring competition would be another fun one. Maybe we > > sign up a couple tow operators who stay busy towing people up, and > > then see who can stay aloft the longest.

Re: [Flightgear-devel] OSG: textranslate animations are broken

2008-01-01 Thread
On Tue, 01 Jan 2008 14:20:17 -0700 Ron Jensen <[EMAIL PROTECTED]> wrote: > On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote: > > alexis bory wrote: > > > > When sliding the texture I haven't the expected result. > > ie: for a 10 figures (from 0 to 9) texture strip, when I would expect > > n

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Maik Justus
Hi Curt, Curtis Olson schrieb am 01.01.2008 21:54: > A sailplane/soaring competition would be another fun one. Maybe we > sign up a couple tow operators who stay busy towing people up, and > then see who can stay aloft the longest. > Sounds great. E. g. build teams with one tow aircraft and one

Re: [Flightgear-devel] OSG: textranslate animations are broken

2008-01-01 Thread Ron Jensen
On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote: > alexis bory wrote: > When sliding the texture I haven't the expected result. > ie: for a 10 figures (from 0 to 9) texture strip, when I would expect > number 0, > I get number 1. This is probably due to the not being taken in > account >

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
On Jan 1, 2008 2:29 PM, Robert Black <> wrote: > At around 12:00 GMT there were four to six pilots out there practicing > so the fly-in is not a bad idea for an all or more event with maybe > the main event taking place at a particular time. Cover all the time > zones. I'd love to see a couple p

[Flightgear-devel] Need an information to finish to translate Flightgear 1.0.0 in french

2008-01-01 Thread Yannick LE NY
Hello, I am working to translate Flightgear 1.0.0 in french, but I need a little information. Where are stored all the modifications in the Flightgear "internal properties" ? Which file ? I use windows 2000. I have finished to translate all the files in : C:\Program Files\FlightGear-1.0.0\data\

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Robert Black
On 1/1/08, Maik Justus <[EMAIL PROTECTED]> wrote: > > And I like Hans idea of Fly Ins (with basic ATC?) (and with sight seeing > tours...) > > Maik At around 12:00 GMT there were four to six pilots out there practicing so the fly-in is not a bad idea for an all or more event with maybe the main e

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Maik Justus
Hi Curt, thank you very much for this great event. Unfortunately my hardware forced me to be a spectator (due to thermal problems my notebook throttles down after some minutes of flightgear; I need to clean the cooling system again. And I am thinking about buying a new computer). What could he

Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.

2008-01-01 Thread Csaba Halász
On Jan 1, 2008 6:36 PM, Ron Jensen <[EMAIL PROTECTED]> wrote: > > I took a few screenshots here: > http://www.jentronics.com/fgfs/funfly/ And mine (including cockpit views) here: http://picasaweb.google.com/Csaba.Halasz/2008NewYearSEveTrophy -- Csaba/Jester -

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Hans Fugal
Sounds like fun was had by all. I hope to catch the next event. Another funfly would be fun, but here's another idea that takes less coordination, and so could be done more frequently. We could have a fly-in from time to time. The airport and time chosen in advance, and people can fly in with their

Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
I just had one more reflection on the fun fly this morning. I am reminded that this could never have taken place without the efforts of so many great folks who are involved in this project. A tremendous effort has gone into creating the FlightGear infrastructure, creating realistic "physics" engi

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread alexis bory
Curtis Olson wrote: > The FunFly is now complete! We had 9 active participants and at > least 9 spectators, maybe more at times. I think everyone had a good > time. It was really fun to see all the airplanes concentrated > together like that! I think someone brought their camera, so we will

Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.

2008-01-01 Thread Ron Jensen
Curt, Thanks for a fun morning... If I coulda actually taxied a beaver I may have played, too. Next time lets use the storch and try for roof landings or something :) I took a few screenshots here: http://www.jentronics.com/fgfs/funfly/ Unfortunatley, one of my screenshot utilites was putting

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
On Dec 31, 2007 1:25 PM, Curtis Olson <> wrote: > I am thinking it would be fun to schedule a multi-player fun fly tomorrow > (New Year's Day). The FunFly is now complete! We had 9 active participants and at least 9 spectators, maybe more at times. I think everyone had a good time. It was rea

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
Funfly Update: Just a reminder, the funfly is 1600 GMT (note the corrected time) which is 10am USA Central time if anyone wants to double check my math one last time. That is in about an hour from now. I have created a web page for this event to help with communication. The page will be updated

Re: [Flightgear-devel] old bugs with blue screen and BPP32

2008-01-01 Thread Curtis Olson
On Jan 1, 2008 4:34 AM, Josh Babcock <> wrote: > > If you compiled the utilities, you should have a program called > osgviewer. That would make a good test. Good suggestion. Try running "osgviewer " where model_name is some 3d model (.ac or .osg, etc.) from the FlightGear data tree. Regards,

Re: [Flightgear-devel] old bugs with blue screen and BPP32

2008-01-01 Thread Josh Babcock
Stewart Andreason wrote: > > Is there any other way to verify the osg installation is working? > > So now I'm running NVIDIA-linux-x86-96.43.01-pkg1.run on Xorg 7.0.0 > > Stewart > > If you compiled the utilities, you should have a program called osgviewer. That would make a good test. Jos