=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-01-21_15:13:45 (curt)
/var/cvs/FlightGear-0.9/source/NEWS
At least update the date and version. We can fill in with additional
changes as time permits later.
2f585eeea02e2c79d7b1d8c4963bae2d
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-01-21_15:12:44 (curt)
/var/cvs/SimGear-0.3/source/NEWS
At least update the version and date, we can fill in with more changes as
we have time later.
2f585eeea02e2c79d7b1d8c4963bae2d
--
Is there anyone out there who has tried to compile FlightGear under Cygwin?
I've been running into an increasing number of compile errors. If anyone
else out there has gone through this before and knows what needs to be done
to get this to work, I'd be very interested to read about that.
Thanks,
> Looking at the file I believe that should be HUGE_VAL.
> --
> Csaba/Jester
Thanks. It works. That was a lot simpler than I was expecting.
This probably needs to be fixed in CVS.
Jon
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On Jan 27, 2008 4:20 AM, Jon S. Berndt <[EMAIL PROTECTED]> wrote:
>
> groundnetwork.cxx:794: error: `HUGE' undeclared (first use this function)
> groundnetwork.cxx:794: error: (Each undeclared identifier is reported only
> once for each function it appears in.)
>
>
> Any hints as to what would caus
Well, for the first time in a very long time I am building the latest and
greatest FlightGear. To my delight, plib, simgear, and openscenegraph built
flawlessly under cygwin on my old XP box. The FlightGear build stumbled just
slightly, but I don't expect this is a big deal. Here's what I got:
g+
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Frederic Bouvier wrote:
| Stuart Buchanan a écrit :
|> 2) I've been finding it impossible to work out how to pass in generic
attributes
|> into the shader. I've managed to bind an attribute to a location using
|> program->addBindAttribLocation("textu
On Sat, 26 Jan 2008 07:30:09 -0600, Jon wrote in message
<[EMAIL PROTECTED]>:
> > Hi All,
> >
> > Just a quick note to mention that I've now implemented random tree
> > height, and
> > multiple textures as suggested by Curt. Screenshot here:
> >
> > http://www.nanjika.co.uk/flightgear/forest2.j
--- Stuart Buchanan wrote:
>
> --- Stuart Buchanan wrote:
> > Hi All,
> >
> > Just a quick note to mention that I've now implemented random tree height,
> and
> > multiple textures as suggested by Curt. Screenshot here:
> >
> > http://www.nanjika.co.uk/flightgear/forest2.jpg
> >
> > Still some
For everybody, to apply the 2nd Stuart's patch ; don't forget adding the
TreeBin.cxx and TreeBin.hxx in the file : simgear/scene/tgdb/Makefile.am
The patch :
Index: Makefile.am
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/t
Hi Fred, Hi Stuart,
Frederic Bouvier schrieb am 26.01.2008 19:22:
> Stuart,
>
> Stuart Buchanan a écrit :
>
>> --- Stuart Buchanan wrote:
>>
>>
>>> Hi All,
>>>
>>> Just a quick note to mention that I've now implemented random tree height,
>>> and
>>> multiple textures as suggested by C
Stuart,
Stuart Buchanan a écrit :
> --- Stuart Buchanan wrote:
>
>> Hi All,
>>
>> Just a quick note to mention that I've now implemented random tree height,
>> and
>> multiple textures as suggested by Curt. Screenshot here:
>>
>> http://www.nanjika.co.uk/flightgear/forest2.jpg
>>
>> Still some
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Frederic Bouvier wrote:
| Stuart Buchanan a écrit :
|> 2) I've been finding it impossible to work out how to pass in generic
attributes
|> into the shader. I've managed to bind an attribute to a location using
|> program->addBindAttribLocation("textu
--- Stuart Buchanan wrote:
> Hi All,
>
> Just a quick note to mention that I've now implemented random tree height, and
> multiple textures as suggested by Curt. Screenshot here:
>
> http://www.nanjika.co.uk/flightgear/forest2.jpg
>
> Still some work to be done, but it is looking more realistic
Tim Moore wrote:
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>
> dave perry wrote:
> | Tim Moore wrote:
> |> -BEGIN PGP SIGNED MESSAGE-
> |> Hash: SHA1
> |>
> |> I've checked in a fix that addresses the non 4:3 problem and also fixes
> the osgviewer
> |> distortion issue. It turned o
Stuart Buchanan a écrit :
> Hi All,
>
> Just a quick note to mention that I've now implemented random tree height, and
> multiple textures as suggested by Curt. Screenshot here:
>
> http://www.nanjika.co.uk/flightgear/forest2.jpg
>
> Still some work to be done, but it is looking more realistic.
>
> Hi All,
>
> Just a quick note to mention that I've now implemented random tree
> height, and
> multiple textures as suggested by Curt. Screenshot here:
>
> http://www.nanjika.co.uk/flightgear/forest2.jpg
>
> Still some work to be done, but it is looking more realistic.
That looks very impres
Hi All,
Just a quick note to mention that I've now implemented random tree height, and
multiple textures as suggested by Curt. Screenshot here:
http://www.nanjika.co.uk/flightgear/forest2.jpg
Still some work to be done, but it is looking more realistic.
Tim - I've been cleaning up my code a bit
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dave perry wrote:
| Tim Moore wrote:
|> -BEGIN PGP SIGNED MESSAGE-
|> Hash: SHA1
|>
|> I've checked in a fix that addresses the non 4:3 problem and also fixes the
osgviewer
|> distortion issue. It turned out to be pretty hairy. Please give the
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