[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2008-01-26 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-01-21_15:13:45 (curt) /var/cvs/FlightGear-0.9/source/NEWS At least update the date and version. We can fill in with additional changes as time permits later. 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2008-01-26 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-01-21_15:12:44 (curt) /var/cvs/SimGear-0.3/source/NEWS At least update the version and date, we can fill in with more changes as we have time later. 2f585eeea02e2c79d7b1d8c4963bae2d --

[Flightgear-devel] Compiling FlightGear under Cygwin

2008-01-26 Thread Jon S. Berndt
Is there anyone out there who has tried to compile FlightGear under Cygwin? I've been running into an increasing number of compile errors. If anyone else out there has gone through this before and knows what needs to be done to get this to work, I'd be very interested to read about that. Thanks,

Re: [Flightgear-devel] Error in compiling FlightGear under Cygwin

2008-01-26 Thread Jon S. Berndt
> Looking at the file I believe that should be HUGE_VAL. > -- > Csaba/Jester Thanks. It works. That was a lot simpler than I was expecting. This probably needs to be fixed in CVS. Jon - This SF.net email is sponsored by:

Re: [Flightgear-devel] Error in compiling FlightGear under Cygwin

2008-01-26 Thread Csaba Halász
On Jan 27, 2008 4:20 AM, Jon S. Berndt <[EMAIL PROTECTED]> wrote: > > groundnetwork.cxx:794: error: `HUGE' undeclared (first use this function) > groundnetwork.cxx:794: error: (Each undeclared identifier is reported only > once for each function it appears in.) > > > Any hints as to what would caus

[Flightgear-devel] Error in compiling FlightGear under Cygwin

2008-01-26 Thread Jon S. Berndt
Well, for the first time in a very long time I am building the latest and greatest FlightGear. To my delight, plib, simgear, and openscenegraph built flawlessly under cygwin on my old XP box. The FlightGear build stumbled just slightly, but I don't expect this is a big deal. Here's what I got: g+

Re: [Flightgear-devel] trees

2008-01-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frederic Bouvier wrote: | Stuart Buchanan a écrit : |> 2) I've been finding it impossible to work out how to pass in generic attributes |> into the shader. I've managed to bind an attribute to a location using |> program->addBindAttribLocation("textu

Re: [Flightgear-devel] trees

2008-01-26 Thread Arnt Karlsen
On Sat, 26 Jan 2008 07:30:09 -0600, Jon wrote in message <[EMAIL PROTECTED]>: > > Hi All, > > > > Just a quick note to mention that I've now implemented random tree > > height, and > > multiple textures as suggested by Curt. Screenshot here: > > > > http://www.nanjika.co.uk/flightgear/forest2.j

Re: [Flightgear-devel] trees

2008-01-26 Thread Stuart Buchanan
--- Stuart Buchanan wrote: > > --- Stuart Buchanan wrote: > > Hi All, > > > > Just a quick note to mention that I've now implemented random tree height, > and > > multiple textures as suggested by Curt. Screenshot here: > > > > http://www.nanjika.co.uk/flightgear/forest2.jpg > > > > Still some

Re: [Flightgear-devel] trees

2008-01-26 Thread Nicolas
For everybody, to apply the 2nd Stuart's patch ; don't forget adding the TreeBin.cxx and TreeBin.hxx in the file : simgear/scene/tgdb/Makefile.am The patch : Index: Makefile.am === RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/t

Re: [Flightgear-devel] trees

2008-01-26 Thread Maik Justus
Hi Fred, Hi Stuart, Frederic Bouvier schrieb am 26.01.2008 19:22: > Stuart, > > Stuart Buchanan a écrit : > >> --- Stuart Buchanan wrote: >> >> >>> Hi All, >>> >>> Just a quick note to mention that I've now implemented random tree height, >>> and >>> multiple textures as suggested by C

Re: [Flightgear-devel] trees

2008-01-26 Thread Frederic Bouvier
Stuart, Stuart Buchanan a écrit : > --- Stuart Buchanan wrote: > >> Hi All, >> >> Just a quick note to mention that I've now implemented random tree height, >> and >> multiple textures as suggested by Curt. Screenshot here: >> >> http://www.nanjika.co.uk/flightgear/forest2.jpg >> >> Still some

Re: [Flightgear-devel] trees

2008-01-26 Thread Timothy Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frederic Bouvier wrote: | Stuart Buchanan a écrit : |> 2) I've been finding it impossible to work out how to pass in generic attributes |> into the shader. I've managed to bind an attribute to a location using |> program->addBindAttribLocation("textu

Re: [Flightgear-devel] trees

2008-01-26 Thread Stuart Buchanan
--- Stuart Buchanan wrote: > Hi All, > > Just a quick note to mention that I've now implemented random tree height, and > multiple textures as suggested by Curt. Screenshot here: > > http://www.nanjika.co.uk/flightgear/forest2.jpg > > Still some work to be done, but it is looking more realistic

Re: [Flightgear-devel] clearer patch to renderer.*xx - accomodates non 4:3 aspect ratios with osg

2008-01-26 Thread dave perry
Tim Moore wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > dave perry wrote: > | Tim Moore wrote: > |> -BEGIN PGP SIGNED MESSAGE- > |> Hash: SHA1 > |> > |> I've checked in a fix that addresses the non 4:3 problem and also fixes > the osgviewer > |> distortion issue. It turned o

Re: [Flightgear-devel] trees

2008-01-26 Thread Frederic Bouvier
Stuart Buchanan a écrit : > Hi All, > > Just a quick note to mention that I've now implemented random tree height, and > multiple textures as suggested by Curt. Screenshot here: > > http://www.nanjika.co.uk/flightgear/forest2.jpg > > Still some work to be done, but it is looking more realistic. >

Re: [Flightgear-devel] trees

2008-01-26 Thread Jon S. Berndt
> Hi All, > > Just a quick note to mention that I've now implemented random tree > height, and > multiple textures as suggested by Curt. Screenshot here: > > http://www.nanjika.co.uk/flightgear/forest2.jpg > > Still some work to be done, but it is looking more realistic. That looks very impres

Re: [Flightgear-devel] trees

2008-01-26 Thread Stuart Buchanan
Hi All, Just a quick note to mention that I've now implemented random tree height, and multiple textures as suggested by Curt. Screenshot here: http://www.nanjika.co.uk/flightgear/forest2.jpg Still some work to be done, but it is looking more realistic. Tim - I've been cleaning up my code a bit

Re: [Flightgear-devel] clearer patch to renderer.*xx - accomodates non 4:3 aspect ratios with osg

2008-01-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 dave perry wrote: | Tim Moore wrote: |> -BEGIN PGP SIGNED MESSAGE- |> Hash: SHA1 |> |> I've checked in a fix that addresses the non 4:3 problem and also fixes the osgviewer |> distortion issue. It turned out to be pretty hairy. Please give the