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2008-03-17_03:47:16 (timoore)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/agradar.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/agradar.hxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/rad_alt.cxx
/var/cvs/FlightGea
On Sat, 22 Mar 2008 17:02:58 -0700
Syd&Sandy <[EMAIL PROTECTED]> wrote:
> Thanks guys ...
> It appears that the strutils.cxx hasn't been modified in a while , but there
> was an update to gcc,
> so I'm wiping out and reinstalling Arch from scratch (wanted to change my
> partitions anyway ),
> C
On Sun, 23 Mar 2008 00:15:33 +0100
"Csaba Halász" <[EMAIL PROTECTED]> wrote:
>
> On Sat, Mar 22, 2008 at 9:26 PM, Syd&Sandy <[EMAIL PROTECTED]> wrote:
> >
> > strutils.cxx:85: error: 'strlen' was not declared in this scope
> > strutils.cxx:99: error: 'memcmp' was not declared in this scope
>
>
On Sat, Mar 22, 2008 at 9:26 PM, Syd&Sandy <[EMAIL PROTECTED]> wrote:
>
> strutils.cxx:85: error: 'strlen' was not declared in this scope
> strutils.cxx:99: error: 'memcmp' was not declared in this scope
Looks like a missing #include or similar at the top of strutils.cxx.
--
Csaba/Jester
---
On Sat, Mar 22, 2008 at 3:26 PM, Syd&Sandy <[EMAIL PROTECTED]> wrote:
> Hi all,
> I did a system update this morning , a cvs update on FG and SG , and plib
> , and get these errors trying to compile simgear
>
> Making all in misc
> make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear
Hi all,
I did a system update this morning , a cvs update on FG and SG , and plib , and
get these errors trying to compile simgear
Making all in misc
make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear/misc'
g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT -MT
On Sat, 22 Mar 2008 11:27:29 +0100, Ralf wrote in message
<[EMAIL PROTECTED]>:
> Hi!
>
> Arnt Karlsen wrote:
> > ..an idea out of the blue; if we model sea water, and the
> > sea floor, we could _generate_ the coastline at runtime?
> > It does move with high 'n low tide.
>
> The current scen
Ralf Gerlich wrote:
> [SNIP - Loads of sightings]
>
> OK, I originally intended to do partial rebuilds for the buggy tiles,
> but if there's so many of them (wonder why I didn't see any of them when
> checking the scenery myself) that warrants a full rebuild.
>
> Thanks!
>
>
Hi Ralf,
You're we
hi,
wh! this has been a lot of work!
biggest thanks go to vivian and csaba for testing my patch since the very
beginning. you were really helpful in bug-hunting, complaining, rechecking
and encouraging!
thank you tim for answering all kinds of questions and for doing qa before
check-in.
Stewart Andreason wrote:
> Well, I have some! ;)
[SNIP - Loads of sightings]
OK, I originally intended to do partial rebuilds for the buggy tiles,
but if there's so many of them (wonder why I didn't see any of them when
checking the scenery myself) that warrants a full rebuild.
Thanks!
Cheers,
Well, I have some! ;)
Put simply, there are land blockages across several bays blocking the
harbors, and also blocking ferries leaving Seattle from reaching several
islands which are no longer islands.
Plus a few simple squares jutting out off the western coastline.
48.7490 -122.7490 thru 48.62
S. Andreason wrote:
> Are you still looking for 1x1 tiles with ocean showing as land?
Well, I think I have the reason for the problem, but still I'm
interested in bug reports.
Cheers,
Ralf
-
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Hi Ralf,
Are you still looking for 1x1 tiles with ocean showing as land?
Stewart
Ralf Gerlich wrote:
> It would be great if you could send me an exact position which is
> _inside_ the faulty tile. But I at least need general instructions on
> how to find the place. Maybe there's a pattern in the
Hi!
Tim Moore wrote:
> Is it practical to use the Landsat classification stuff you guys have demoed
> on
> your web pages to generate our own coastline data?
Yes, we can extract the coastline data, but it might still require some
further editing to eliminate misclassifications. The editing effor
Tim Moore wrote:
> Is it practical to use the Landsat classification stuff you guys have demoed
> on
> your web pages to generate our own coastline data?
It has already been done. The result is PGS (sorry for the horrid url):
http://www.nga.mil/portal/site/nga01/index.jsp?epi-content=GENERIC&it
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Ralf Gerlich wrote:
| Hi!
|
| Arnt Karlsen wrote:
|> ..an idea out of the blue; if we model sea water, and the
|> sea floor, we could _generate_ the coastline at runtime?
|> It does move with high 'n low tide.
|
| The current scenery concept can only s
Hi!
Arnt Karlsen wrote:
> ..an idea out of the blue; if we model sea water, and the
> sea floor, we could _generate_ the coastline at runtime?
> It does move with high 'n low tide.
The current scenery concept can only support fixed coastlines and we'd
have the same problems with the rivers whe
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till busch wrote:
| hi all,
|
| as noted earlier in another thread, i am working on a model-paging patch.
|
I've checked this in, along with Till's further changes based on my feedback.
Thank you very much; this is an important patch to a complex part
On Fri, 21 Mar 2008 18:07:44 +0100, Ralf wrote in message
<[EMAIL PROTECTED]>:
> AnMaster wrote:
> > Good question, I guess combining them and manually fixing the
> > problems would be too much work. I got no really good solution. But
> > the current coastlines are very bad in many cases.
> >
>
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