On Sat, 22 Mar 2008 11:27:29 +0100, Ralf wrote in message 

> Hi!
> Arnt Karlsen wrote:
> > ..an idea out of the blue; if we model sea water, and the 
> > sea floor, we could _generate_ the coastline at runtime?  
> > It does move with high 'n low tide.
> The current scenery concept can only support fixed coastlines and we'd
> have the same problems with the rivers when the sea-level moves.
> The problem is _not_ the coastline itself, it is the consistency of
> the quite accurate GSHHS coastline with the quite inaccurate VMAP0
> waterways. In addition, as I understood, GSHHS is missing some
> important waterbodies in full or in part.

..which I understand is a _big_ ass job.  Is precisely why I wonder
whether sea water and seafloor modelling could be a smaller job, even
if it means a new concept.

..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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