Hi!

Arnt Karlsen wrote:
> ..an idea out of the blue; if we model sea water, and the 
> sea floor, we could _generate_ the coastline at runtime?  
> It does move with high 'n low tide.

The current scenery concept can only support fixed coastlines and we'd
have the same problems with the rivers when the sea-level moves.

The problem is _not_ the coastline itself, it is the consistency of the
quite accurate GSHHS coastline with the quite inaccurate VMAP0
waterways. In addition, as I understood, GSHHS is missing some important
waterbodies in full or in part.

Cheers,
Ralf

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