Hi! Arnt Karlsen wrote: > ..an idea out of the blue; if we model sea water, and the > sea floor, we could _generate_ the coastline at runtime? > It does move with high 'n low tide.
The current scenery concept can only support fixed coastlines and we'd have the same problems with the rivers when the sea-level moves. The problem is _not_ the coastline itself, it is the consistency of the quite accurate GSHHS coastline with the quite inaccurate VMAP0 waterways. In addition, as I understood, GSHHS is missing some important waterbodies in full or in part. Cheers, Ralf ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel