Hi,
the rotate animation has two ways to define a axis
1. by using center/x-m and axis/[xyz]
2. by using axis/[xyz]1-m and axis/[xyz]2-m
The translate animation only supports method 1. and here comes a patch that
enables method 2 for this animations, too.
Works fine for me and makes life a litt
On dimanche 15 février 2009, Nicolas Quijano wrote:
> Gerard, you're not getting it : if I want wildfire to spread when I crash a
> Crusader, you shouldn't have a say in it, period.
> Let me try to explain it from the user's perspective : a user of both the
> dev's creation, the simulation, and in
Gerard, you're not getting it : if I want wildfire to spread when I crash a
Crusader, you shouldn't have a say in it, period.
Let me try to explain it from the user's perspective : a user of both the
dev's creation, the simulation, and in this case, your a/c.
I'm the one piloting the Crusader, and
gerard robin wrote:
> I was STUPID since, i thought that the modelers were free to create
> the Aircraft in order to answer to these old criteria ( best FDM, eye
> candy). I noticed now that we are dependent of some constraints, we
> must accept anything coming from the mind of DEVELOPPER who
Hi Alisdair,
>> Doesn't work ... --with-simgear=RELATIVE_PATH ...
>> Is this normal?
Do not (yet) know or understand enough about 'automake' to know if it is
'normal' to fail with a relative path...
But when you think about it '../simgear-cs' would NOT be correct when
compiling in say the 'src'
On dimanche 15 février 2009, Arnt Karlsen wrote:
> On Sat, 14 Feb 2009 23:36:30 + (GMT), Stuart wrote in message
>
>
> ..then you have exotic compromises like crashing on ice, dead stick
> landings in methane clouds downwind of broken pipelines, ripe full
> hydrazine tanks as you ditch in free
* Sébastien MARQUE -- Sunday 15 February 2009:
> I'm quite "surprised" not to see someone purpose an other solution which
> is only to override wildfire.ignite() function in a single aircraft, as
> we are used to do for brakes, or starting engines.
That's because this is *still* wrong. This is a
Hi all,
I understand the both point of view about wildfire and "gaming" issues.
but I think that changing wildfire-on-crash property is not a good
solution because it is registered, but it is also a problem if an
aircraft designer wants to create his own crash animation.
I'm quite "surprised"
On dimanche 15 février 2009, Detlef Faber wrote:
> Am Sonntag, den 15.02.2009, 09:45 +0100 schrieb Detlef Faber:
> > Am Samstag, den 14.02.2009, 23:15 +0100 schrieb gerard robin:
> > > On samedi 14 février 2009, Melchior FRANZ wrote:
> > > > * Gerard Robin -- Saturday 14 February 2009:
> > > > > Lo
On Sat, 14 Feb 2009 23:36:30 + (GMT), Stuart wrote in message
<628624.58015...@web26003.mail.ukl.yahoo.com>:
>
> gerard robin wrote:
> > On dimanche 15 février 2009, Ron Jensen wrote:
> > > Respectfully I must disagree with you here. This is a system
> > > feature and should not be adjuste
On Fri, 2009-02-13 at 18:35 +0100, Geoff McLane wrote:
> Hi Alasdair,
>
> I just noted the comment in your terra_compile.sh script -
> # ??why does configure not pick up the correct includes if I specify
> --with-simgear=$BUILDDIR/simgear-cs
>
> As advised in my post yesterday (Feb 12), the confi
Am Sonntag, den 15.02.2009, 09:45 +0100 schrieb Detlef Faber:
> Am Samstag, den 14.02.2009, 23:15 +0100 schrieb gerard robin:
> > On samedi 14 février 2009, Melchior FRANZ wrote:
> > > * Gerard Robin -- Saturday 14 February 2009:
> > > > Log Message:
> > > > withdraw the "game coat"
> > > >
> > > >
SGBucket::set_bucket(double dlon, double dlat) has some bugs,
especially evident at high latitudes. For example, try this test,
which consists of 3 closely-spaced points:
SGBucket b1(-179.5, 87.5);
printf("b1: lon = %d, lat = %d\n", b1.get_chunk_lon(), b1.get_chunk_lat());
SGBucket b2
Am Samstag, den 14.02.2009, 23:15 +0100 schrieb gerard robin:
> On samedi 14 février 2009, Melchior FRANZ wrote:
> > * Gerard Robin -- Saturday 14 February 2009:
> > > Log Message:
> > > withdraw the "game coat"
> > >
> > > +
> > > +
> > > + false
> > > +
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