Hi,
For the 727-230 Lufthansa livery and Cruzeiro livery were textures used found
on www.cgtextures.com.
In my eyes the licences allowed me to use the textures, but their FAQ says now
no to OpenSource, and another OpenSorce engine (OpenArenea) ran into trouble,
as I found out today.
So please
> Please take a look at this snapshot and you cannot see that the CRS is
clearly at 113.947, however only the .937 is visible.
> > http://imgur.com/6vlVE
>
The reason for that is the input box is too short , and the full number is
not displayed ..that definately needs fixing...
And the reason f
Hi Pete,
> >
> Yes flight gear is a wonderful deal, and fun with freedom
> ;-)
>
> Any hints or tips re autopilot would be appreciated.
>
> I've working on developing a motion platform. So far I have
> FG
> manipulating small servos on the bottom of a cockpit in a
> cardbox box, a
> real dod
Pete -
I'm playing back recorded data files, and this gives me the ability to easily
see what's happening from the perspective of one of the aircraft.
I'm only sending the multiplayer side at 1 Hz, but Flightgear does a very good
job of smoothing the multiplayer input. It looks plenty good for
Peter Brown wrote:
> Hey Pete,
>
> I understand now what you're saying. You are correct, in the aircraft Flight
> Director you would not have a decimal point. This was a decision by the
> builder of that aircraft for FG use, it's not an issue with Flightgear. (And
> the builder likely just pa
Hey Pete,
I understand now what you're saying. You are correct, in the aircraft Flight
Director you would not have a decimal point. This was a decision by the
builder of that aircraft for FG use, it's not an issue with Flightgear. (And
the builder likely just pathed the heading to the AP) F
I tried slaving a while back, but other commitments stopped the dabbling.
In the reasearch I had set up the "slave socket" as another native
protocol with a high frame rate of 30, and the multiplayer at frame rate
ten.
Would to interested to know if its working well? and also how are you
using
All -
For the sake of keeping the next poor soul from figuring this out, I'll post
the solution: You must explicitly specify
--enable-ai-models
on the command line, or the multiplayer object will not show up when using an
external FDM.
Thanks to everyone who burned a few brain cells thi
Hi all!
Could someone please update the B-1B to the more actual version (for fg
2.0) below:
http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
Changes/News:
- FDM adjustments
- compatibility with upcoming 2.0 release
- cockpit improvements
- free falling ordonance removed
Thanks in ad
> After investigation, it appears that the probes are reversed due to a
> little mistake when someone changed how the probe calculations are made.
>
> probe 0 is under the plane. probe 4 should be downwind, probes 1,2 and 3
> should be upwind.
>
Commited, thanks.
Torsten
--
Hello , after having been away from FG quite long due to work,
I was reading forums yesterday and found a thread where someone points
out that ridge lift works reversed.
( http://www.flightgear.org/forums/viewtopic.php?f=6&t=4706&p=61190#p58077 )
After investigation, it appears that the probes ar
Anders -
Thanks for the prompt reply. I didn't mention it, but I have watched the UDP
packets, and both are present on the stream, and from different source ports.
I also tried --multiplay=in,10,,5000 with no change in results.
When MP works for me, I get a warning message that reads:
FGMu
Peter Brown wrote:
> Pete,
> Just as a point of reference - I've been shooting approaches recently with
> the 1900, and I can enter text in the AP boxes without issue. Did so
> yesterday enroute to EDDF.
>
Di you enter a heading of 12.34 degrees, no. My issue is that only
integers are requi
Pete,
Just as a point of reference - I've been shooting approaches recently with the
1900, and I can enter text in the AP boxes without issue. Did so yesterday
enroute to EDDF.
I do not have oscillations during turns, selecting new heading or not.
As I do not use AP to shoot an ILS I've not
Anders Gidenstam wrote:
> On Fri, 22 Jan 2010, Pete Morgan wrote:
>
>
>> *** Heading Hold ***
>> Wobbles intermittently above 350 knots, 400 knots + and it can crash the
>> aircraft.
>>
>
> Hi Pete,
>
> It is good with bug reports but I think we need more detailed descriptions
> of (some o
On Fri, 22 Jan 2010, Pete Morgan wrote:
> *** Heading Hold ***
> Wobbles intermittently above 350 knots, 400 knots + and it can crash the
> aircraft.
Hi Pete,
It is good with bug reports but I think we need more detailed descriptions
of (some of) the problems and also the exact version of Fligh
On Thu, 21 Jan 2010, Gary Johnson wrote:
> All -
>
> I have read what I could on this, but I'm stuck...
>
> I can see multiplayer input that I send as long as I don't use an
> external FDM, and I can see the external FDM whenever I turn it on, but
> I don't see the multiplayer when I am using ex
## AutoPilot Dialog
The IAS and CRS text entry show floats instead on integers. This makes
entering new text doffocult and determining current text sometimes
impossible. eg CRS = 112.12 IAS=156.12
## Heading hold
On selecting a new heading, the aircraft oscillates throught the turn,
until osci
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