On Sun, 07 Feb 2010 21:52:23 +, Jon wrote in message
<4b6f3617.6000...@stockill.net>:
> Heiko Schulz wrote:
> > Hi,
> >
> > Just for those who wants to know what's going on in the flight sim
> > world: Outerra is a new 3d-engine for seamless planet rendering.
> >
> > They included JSBSim, s
Updates:
Labels: joystick
Comment #2 on issue 58 by pedromorgan: New Joystick configuration:
SpeedLink SL-6640 Black Widow Flight Stick
http://code.google.com/p/flightgear-bugs/issues/detail?id=58
(No comment was entered for this change.)
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Comment #2 on issue 57 by pedromorgan: Font selection in ATC
http://code.google.com/p/flightgear-bugs/issues/detail?id=57
Why are there font in flightgear? cant it use local fonts ?
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On Mon, 8 Feb 2010, James Sleeman wrote:
> Heiko Schulz wrote:
>> Just for those who wants to know what's going on in the flight sim world:
>> Outerra is a new 3d-engine for seamless planet rendering.
>
>
> Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
> it's real time.
>
yo John Denker
We are working on the same goal, in identifying bugz, and other little
imperfections ;-)
Please join the google code bugs experiment for FG = R+D. ie a list of
bugs. Its an independant tangent, like your spreadsheet, except its
online and you can use it also..
http://code.googl
Hi --
I made multiple improvements to the http property browser.
-- much easier to navigate up the tree
-- clearer indication of property type
-- possible to re-examine property that has just been set
See
http://gitorious.org/~jsd/fg/sport-model/commits/sport
=
S
Heiko Schulz wrote:
> Just for those who wants to know what's going on in the flight sim world:
> Outerra is a new 3d-engine for seamless planet rendering.
Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
it's real time.
That's what a "dense forest" should look like.
And th
Heiko Schulz wrote:
> Hi,
>
> Just for those who wants to know what's going on in the flight sim world:
> Outerra is a new 3d-engine for seamless planet rendering.
>
> They included JSBSim, so it can be used as Flight Sim.
>
> It is still in developement, but they hope it will be used in any ga
Hi,
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
They included JSBSim, so it can be used as Flight Sim.
It is still in developement, but they hope it will be used in any games and
sims in near future.
There
With ATC2, I keep getting a Nasal error, which results in having to restart.
Nasal runtime error: nil used in numeric context
at /home/flight-sim/flight-gear-9/data/Nasal/multiplayer.nas, line 285
http://code.google.com/p/flightgear-bugs/issues/detail?id=51
kind regards
Pete
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Wow, what a debate. This is a reply to an early post in this thread.
On 2/5/10 6:21 PM, Martin Spott wrote:
> Jari Häkkinen wrote:
>
>> Actually I think subversion support in terrasync should be removed
>> altogether or fixed. If removed then all svn checks could be removed.
>
> Oh my, could you
Geoff McLane wrote:
> Why OSG cmake does this I have no idea. Maybe cmake
> thinks it is being 'smart' ;=()
OSG is destined to compile and work on a lot more Unix systems than
those who are supported by FlightGear (at least nowadays, we were
having a few more in the past).
Quite a few of these sy
leee wrote:
> But isn't one of the tasks of ./configure to test that it can find
> the libs it needs, and isn't this the real problem?
Yup, and if it doesn't find OSG libraries, then it'll be going to write
approx. eight messages in sequence about OSG libraries not being found.
The only point w
Hi All,
Wow, don't you love it when a topic generates
real interest. I count over 30 posts on this
so far... and I can not help but add one more ;=))
To try to directly address the problem as posted
on -
http://www.av8n.com/fly/fgfs/htm/bug-list.htm#bug-64bit
the case of a 'missing' osgFX
So
leee wrote:
> But isn't one of the tasks of ./configure to test that it can find
> the libs it needs, and isn't this the real problem?
>
> Is it not the case that ./configure has run ok, presumably believing
> that it has found the libs it needs, but then generated a makefile
> that fails becau
On Saturday 06 Feb 2010, Ron Jensen wrote:
[snip...]
>
> ./configure --datadir=$parent/bogus \
> --with-osg=$parent/usr \
> --with-simgear=$parent/usr \
> --with-plib=$parent/usr \
> --prefix=$parent/usr
>
> Isn't exactly a "stock" setup..
Mirko Stanisak wrote:
> Hello everybody,
>
> I'm currently working on interacting flightgear with other applications. For
> this I use the generic protocol via UDP like this:
>
> fgfs --generic=socket,out,10,localhost,1234,udp,exchange --
> generic=socket,in,10,localhost,1235,udp,exchange
Do we really need three pieces of code that try to do the
same thing?
simgear/props/props_io.cxx: static const char * getTypeName
(simgear::props::Type type)
src/Network/props.cxx: static string getValueTypeString(const
SGPropertyNode *node)
src/GUI/property_list.cxx: static string get
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