Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Durk Talsma
On Monday 12 April 2010 04:19:55 am Pete Morgan wrote: DO NOT WAKE up the webmaster and BFDL. One release A year MUCH MORE than enough, decided upon At WILL and RELEASED AT WILL by ME FYI, I am currently FlightGear's release manager. Last year, there's been an approximate 2-3 month lead-up

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Tim Moore
The major objective of having a master branch in my gitoreous repo is to make the release process less onerous from the source code point of view. Master is lagging a bit behind CVS at the moment, but that is actually part of the plan. It seems like preparing the data tree for a release is still

Re: [Flightgear-devel] New reelase(?) (Was: User selectable qualitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

[Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread Alex Perry
Has anyone made a 3D model of a PDA that attaches nicely to the existing yoke XML files? I'm thinking of portrait orientation with the form factor of an iPhone, android phone, etc, etc. -- Download Intel#174; Parallel

Re: [Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread Victhor
I made an iPad that looks pretty OK, but it used images from the Apple website as textures, so not completely GPL :) Has anyone made a 3D model of a PDA that attaches nicely to the existing yoke XML files? I'm thinking of portrait orientation with the form factor of an iPhone, android phone,

[Flightgear-devel] Release engineering (aka, continuous integration, aka, nightlies)

2010-04-12 Thread James Turner
http://zakalawe.ath.cx:8080/ is a *prototype* build server for FG (including OSG and SimGear), running on my home box - it will need a proper home if it moves beyond the prototype stage. For people who don't know, a build server talks to some slaves, and grabs/builds/tests/packages code. The

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Cub/Models/Effects exhaustsmoke.png, NONE, 1.1 exhaustsmoke.xml, NONE, 1.1 tyre-smoke-port.xml, NONE, 1.1 tyre-smoke-stbd.xml, NONE, 1.1

2010-04-12 Thread James Turner
On 12 Apr 2010, at 13:07, Erik Hofman wrote: Log Message: Replace Devid Megginsons version of the j3cub with the excellent work of karla from the forum. Signed off by David. Woo-hoo! This is an awesome model, about to fire it up and take it for a spin. Thanks to all involved for their

Re: [Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread David Megginson
Cool, but wouldn't it make sense to support common portable aviation GPS's first? As far as smartphone-type-things go, it's hard to get any wireless coverage in the air (they started blocking upward transmission about 3-4 years ago), and the iPad is so big it would block most of the primary

Re: [Flightgear-devel] DIY drones virtual UAV competition

2010-04-12 Thread Curtis Olson
On Sun, Apr 11, 2010 at 6:00 AM, Maik Justus wrote: Hello, some time ago I made a FDM for a small quad-copter. Therefore flightgear also could be used for simulating this kind of uav. Sensors like acceleration and gyroscope should be easy to simulate with all their inaccuracies. Laser

Re: [Flightgear-devel] Quadrocopter (Quadcopter) / Mikrokopter / X-UFO / Microdrone

2010-04-12 Thread Maik Justus
Hello Andreas, what is the actual status of the 3D-model? Best regards, Maik Andreas Bresser schrieb am 18.07.2009 02:31: Hi Maik, Nice. Will the finished model be published with GPL license? Would be nice to have such a model within cvs. Yes, definitely (and if not GPL than

Re: [Flightgear-devel] DIY drones virtual UAV competition

2010-04-12 Thread Maik Justus
Hello Curt, Curtis Olson schrieb am 12.04.2010 18:27: Hi Maik, Do you still have the FDM for the small quad-copter? Is this something that could be added to CVS? I think it could generate a fair amount of interest. yes, I still have the FDM, but no 3D-model. The FDM contains only the

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Cub/Models/Effects exhaustsmoke.png, NONE, 1.1 exhaustsmoke.xml, NONE, 1.1 tyre-smoke-port.xml, NONE, 1.1 tyre-smoke-stbd.xml, NONE, 1.1

2010-04-12 Thread Heiko Schulz
Hi, Woo-hoo! This is an awesome model, about to fire it up and take it for a spin. Thanks to all involved for their hard work, the results speak for themselves I'd say. James Yes, great little aircraft, very accurate modelled! Now only a PA18 Super Cub with the same qualitity

[Flightgear-devel] FlightGear on LinuxTag

2010-04-12 Thread Martin Spott
Hi, just wanted to let you know that this year's application for a booth on LinuxTag [1] has been approved today. Cheers, Martin. [1]: http://www.linuxtag.org/2010/en.html -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote: Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread Victhor
Hmmm, AFAIK we couldn't get things like moving map displays anyway... and some of those GPSes have turn-by-turn navigation for use with cars, which is kinda cool, as they're pretty expensive :0) Cool, but wouldn't it make sense to support common portable aviation GPS's first? As far as

[Flightgear-devel] Excellent new J3 Cub model

2010-04-12 Thread David Megginson
On Mon, Apr 12, 2010 at 3:20 PM, Heiko Schulz aeitsch...@yahoo.de wrote: What I wonder- if David Megginson gave permission- why we have now the same aircraft with two different models in CVS? One named j3cub and one named Cub. No, pull the old one. It was a lot of fun to build, and was (I