Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-23 Thread Arnt Karlsen
On Wed, 23 Mar 2011 05:56:49 +0100, robert...@web.de wrote in message : > > ..maybe Robert can tell us the FG command line etc recipe > > he uses to provoke the 1Hz stuttering? > > > > My machine specs are: > Athlon64 X2 5200+ > Samsung HDD > Radeon HD 6850 (Had nvidia 8800 GTS before with the s

Re: [Flightgear-devel] C172 panel

2011-03-23 Thread Gene Buckle
On Thu, 24 Mar 2011, Martin Spott wrote: > On Thu, Sep 04, 2008 at 01:07:44PM -, I wrote: > >> exactly the panel of the D-EEQA which I have been flying for some >> dozend hours already - some of you probably still remember this photo: >> >> http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-LFLV02.j

Re: [Flightgear-devel] C172 panel

2011-03-23 Thread Martin Spott
Martin Spott wrote: > [...] On the other hand the airframe or maybe even just the cockpit > section makes a perfect eye-catcher for FlightGear presentations on > public shows :-) Note: This is a private adventure, no donated money will be used for this purchase, Martin. -- Unix _IS_ u

Re: [Flightgear-devel] Instant replay and JSBSim aircraft

2011-03-23 Thread ThorstenB
On 23.03.2011 23:22, Bertrand Coconnier wrote: > Attached is a patch that fixes this bug (#294 in the bug tracker). As > far as I could test, it restores the functionality of the instant replay > while keeping the restart feature (CTRL+SHIFT+ESC) functional. > Furthermore I have implemented the 2 m

Re: [Flightgear-devel] C172 panel

2011-03-23 Thread Martin Spott
On Thu, Sep 04, 2008 at 01:07:44PM -, I wrote: > exactly the panel of the D-EEQA which I have been flying for some > dozend hours already - some of you probably still remember this photo: > > http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-LFLV02.jpg It looks like this bird is becoming the firs

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-23 Thread ThorstenB
On 23.03.2011 23:42, Csaba Halász wrote: > I have found that feature earlier:) > Also I have actually removed some subsystems, but to no avail. > Let's see if somebody can produce other results. Yes, let's see what people come up with :). I actually see one submodule which produces some jitter. But

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-23 Thread Csaba Halász
On Wed, Mar 23, 2011 at 11:38 PM, ThorstenB wrote: > > I've pushed an update to sg/fg/fgdata which enables a (so far well > hidden) feature of our "subsystem manager" to capture timing statistics. I have found that feature earlier :) Also I have actually removed some subsystems, but to no avail.

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-23 Thread ThorstenB
Hi, I've pushed an update to sg/fg/fgdata which enables a (so far well hidden) feature of our "subsystem manager" to capture timing statistics. It''s now configurable at run-time. Use "Debug -> Toggle Subsystem Statistics" to enable/disable. It prints min/max/average and std-deviation for each

Re: [Flightgear-devel] Instant replay and JSBSim aircraft

2011-03-23 Thread Bertrand Coconnier
Hi, I could reproduce the bug on my computer as well. There seems to be some confusion about what the SetLongitude()/SetLatitude()/SetAltitude()/etc. do in src/FDM/JSBSim/JSBSim.cxx. On one hand, they are obviously intended to update the initial conditions (IC) of JSBSim. And, when the IC are upd

[Flightgear-devel] Logitech Wingman Attack config file

2011-03-23 Thread Roberto Inzerillo
Hi everybody, an old Logitech Wingman Attack happened to fall into my hands ... so I connected it to a Linux box (no way to make it work in Windows7!) and started playing with modprobe, fgjs and js_demo. Well, it works nicely with FGFS :-) It's an old simple gameport attached joystick but it wo

Re: [Flightgear-devel] Texture cache

2011-03-23 Thread thorsten . i . renk
>> Maybe someone could do some tests when changing the setting >> (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to >> "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to know >> how this changed loading times, run-time fps and memory consumption. After 30 minutes

Re: [Flightgear-devel] Mipmaps (was: Adventures in dds)

2011-03-23 Thread Emilian Huminiuc
On Wednesday 23 March 2011 13:32:25 Lauri Peltonen wrote: > > Also one thing point mentioning is that DDS format might not be > supported on older hardware. And I think FG is supposed to support > also older hardware. > I think BC3/DXT5 is pretty well supported by older hardware. There would be

[Flightgear-devel] Mipmaps (was: Adventures in dds)

2011-03-23 Thread Lauri Peltonen
Shouting again from the back row, but I want to point out that pregenerated mipmaps is not something dds specific, it can be done with any texture format. It's just about storing them. Like in http://www.ogre3d.org/tikiwiki/img/wiki_up/MipMap_Example_STS101.jpg . Of course dds has the pro side tha

Re: [Flightgear-devel] Texture cache

2011-03-23 Thread thorsten . i . renk
> Maybe someone could do some tests when changing the setting > (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to > "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to know > how this changed loading times, run-time fps and memory consumption. I've just done a ver

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-23 Thread Robert
I investigated further into the stuttering issue. I tried the UFO like ThorstenB suggested. Then I tried some other planes and found something interesting. There is regular stuttering with every plane I tested. But the interval between the stutters differs with every plane. See my results: C172p

Re: [Flightgear-devel] Texture cache

2011-03-23 Thread ThorstenB
On 22.03.2011 23:54, Tim Moore wrote: >> 5, maybe worst: osg plugins which load 3d models seem to load textures >> > directly and store them... somewhere. So no caching, if two models use >> > the same texture it gets always loaded, no matter what. > This should not be true in general; the images

Re: [Flightgear-devel] [OT] Best pratice for debugging multi threaded programs?

2011-03-23 Thread Tim Moore
On Mon, Mar 21, 2011 at 3:04 PM, Holger Wirtz wrote: > Hi all, > > sorry - a little bit off-topic (in fact not so much as you might think, > it's for a third-party software for FG): > > Has anyone some hints/websites/programs for debugging C -based multi > threaded programs (exactly: glib based C