On Wed, 23 Mar 2011 05:56:49 +0100, robert...@web.de wrote in message
:
> > ..maybe Robert can tell us the FG command line etc recipe
> > he uses to provoke the 1Hz stuttering?
> >
>
> My machine specs are:
> Athlon64 X2 5200+
> Samsung HDD
> Radeon HD 6850 (Had nvidia 8800 GTS before with the s
On Thu, 24 Mar 2011, Martin Spott wrote:
> On Thu, Sep 04, 2008 at 01:07:44PM -, I wrote:
>
>> exactly the panel of the D-EEQA which I have been flying for some
>> dozend hours already - some of you probably still remember this photo:
>>
>> http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-LFLV02.j
Martin Spott wrote:
> [...] On the other hand the airframe or maybe even just the cockpit
> section makes a perfect eye-catcher for FlightGear presentations on
> public shows :-)
Note: This is a private adventure, no donated money will be used for
this purchase,
Martin.
--
Unix _IS_ u
On 23.03.2011 23:22, Bertrand Coconnier wrote:
> Attached is a patch that fixes this bug (#294 in the bug tracker). As
> far as I could test, it restores the functionality of the instant replay
> while keeping the restart feature (CTRL+SHIFT+ESC) functional.
> Furthermore I have implemented the 2 m
On Thu, Sep 04, 2008 at 01:07:44PM -, I wrote:
> exactly the panel of the D-EEQA which I have been flying for some
> dozend hours already - some of you probably still remember this photo:
>
> http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-LFLV02.jpg
It looks like this bird is becoming the firs
On 23.03.2011 23:42, Csaba Halász wrote:
> I have found that feature earlier:)
> Also I have actually removed some subsystems, but to no avail.
> Let's see if somebody can produce other results.
Yes, let's see what people come up with :).
I actually see one submodule which produces some jitter. But
On Wed, Mar 23, 2011 at 11:38 PM, ThorstenB wrote:
>
> I've pushed an update to sg/fg/fgdata which enables a (so far well
> hidden) feature of our "subsystem manager" to capture timing statistics.
I have found that feature earlier :)
Also I have actually removed some subsystems, but to no avail.
Hi,
I've pushed an update to sg/fg/fgdata which enables a (so far well
hidden) feature of our "subsystem manager" to capture timing statistics.
It''s now configurable at run-time. Use "Debug -> Toggle Subsystem
Statistics" to enable/disable. It prints min/max/average and
std-deviation for each
Hi,
I could reproduce the bug on my computer as well.
There seems to be some confusion about what the
SetLongitude()/SetLatitude()/SetAltitude()/etc. do in
src/FDM/JSBSim/JSBSim.cxx. On one hand, they are obviously intended to
update the initial conditions (IC) of JSBSim. And, when the IC are
upd
Hi everybody,
an old Logitech Wingman Attack happened to fall into my hands ... so I
connected it to a Linux box (no way to make it work in Windows7!) and started
playing with modprobe, fgjs and js_demo. Well, it works nicely with FGFS :-)
It's an old simple gameport attached joystick but it wo
>> Maybe someone could do some tests when changing the setting
>> (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to
>> "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to know
>> how this changed loading times, run-time fps and memory consumption.
After 30 minutes
On Wednesday 23 March 2011 13:32:25 Lauri Peltonen wrote:
>
> Also one thing point mentioning is that DDS format might not be
> supported on older hardware. And I think FG is supposed to support
> also older hardware.
>
I think BC3/DXT5 is pretty well supported by older hardware.
There would be
Shouting again from the back row, but I want to point out that
pregenerated mipmaps is not something dds specific, it can be done
with any texture format. It's just about storing them. Like in
http://www.ogre3d.org/tikiwiki/img/wiki_up/MipMap_Example_STS101.jpg .
Of course dds has the pro side tha
> Maybe someone could do some tests when changing the setting
> (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to
> "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to know
> how this changed loading times, run-time fps and memory consumption.
I've just done a ver
I investigated further into the stuttering issue.
I tried the UFO like ThorstenB suggested.
Then I tried some other planes and found something interesting.
There is regular stuttering with every plane I tested.
But the interval between the stutters differs with every plane.
See my results:
C172p
On 22.03.2011 23:54, Tim Moore wrote:
>> 5, maybe worst: osg plugins which load 3d models seem to load textures
>> > directly and store them... somewhere. So no caching, if two models use
>> > the same texture it gets always loaded, no matter what.
> This should not be true in general; the images
On Mon, Mar 21, 2011 at 3:04 PM, Holger Wirtz wrote:
> Hi all,
>
> sorry - a little bit off-topic (in fact not so much as you might think,
> it's for a third-party software for FG):
>
> Has anyone some hints/websites/programs for debugging C -based multi
> threaded programs (exactly: glib based C
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