Re: [Flightgear-devel] ..wee seaplane patch for ju52floats

2011-03-31 Thread Detlef Faber
Am Mittwoch, den 30.03.2011, 23:01 +0200 schrieb Arnt Karlsen: > Hi, > > ..wee seaplane patch for ju52floats, about damn time, eh? ;o) > cool, didn't know this feature exists. Gonna try this out. Thanks for the info! > -

[Flightgear-devel] [OT] The Canterbury Project: Linux Distros merge

2011-03-31 Thread Torsten Dreyer
For those who use Linux, this might be the most interesting news today: http://www.debian.org/ http://www.archlinux.org/ http://www.opensuse.org/ http://www.gentoo.org/ http://grml.org/ All unified in a joint project. Torsten -

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-03-31 Thread Torsten Dreyer
> Hallo everybody, > I purchased a few rotary encoder and a bunch of 7segment displays to build > a physical replacement of the Bendix KX165. I'm using Arduino which feeds > data to FGFS on a serial connection. I'd like to update > "instrumentation/comm[0]/frequencies/standby-mhz" property usin

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread Jon S. Berndt
> > Perhaps downwash and hinge force calculations should be the subject of a > > section in the xml aerodynamics file so that they can be tailored on a > > per-aircraft basis. > > > > Alan > > the xml files should be used to load the respective aircraft data for aero > coefficients, tail geometr

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-03-31 Thread Gene Buckle
Here's the protocol file I was using - this basically sets up FG to pump this data out via UDP at whatever update rate you want. I used outbound UDP from FG to send data from the sim to my host interface software and then a telnet based command channel that would be used to set properties. The

Re: [Flightgear-devel] ..wee seaplane patch for ju52floats

2011-03-31 Thread Arnt Karlsen
On Wed, 30 Mar 2011 23:01:08 +0200, Arnt wrote in message <20110330230108.65b19337@celsius.local>: > Hi, > > ..wee seaplane patch for ju52floats, about damn time, eh? ;o) ..what it does, is tell Nasal ju52floats is a seaplane so Nasal can tell the pilot to push either the "Stay anyway" or the

Re: [Flightgear-devel] ..is Microsoft trying to claim copyright???, was: Can't Compiler the Simgear

2011-03-31 Thread Arnt Karlsen
On Thu, 31 Mar 2011 10:31:11 -0700 (PDT), Gene wrote in message : > On Thu, 31 Mar 2011, Arnt Karlsen wrote: > > Hi Everyone: > > I Compiler the FlightGear in VS 2008 environment, but the IDE > have some error so I can't compiler it continue, so I try to > compiler the S

Re: [Flightgear-devel] Efficient Nasal coding (was: Stuttering at 1 Hz rate)

2011-03-31 Thread Andy Ross
On 03/29/2011 11:31 PM, thorsten.i.r...@jyu.fi wrote: > for (var i =0; i< 30; i=i+1) # number of objects is 30 > > is superior to > > var number_of_objects = 30; > for (var i = 0; i < number_of_objects; i = i+1) No it isn't. Variable references aren't garbage (well, they aren't heap blocks, thoug

Re: [Flightgear-devel] Replay system

2011-03-31 Thread Curtis Olson
On Thu, Mar 31, 2011 at 5:08 PM, ThorstenB wrote: > Streaming data to disc would be nice - but should be optional and not be > enabled by default. It would also be nice to have an option to save a > recorded instant replay buffer (when you haven't enabled the > stream-to-disc feature earlier). >

Re: [Flightgear-devel] Replay system

2011-03-31 Thread ThorstenB
On 31.03.2011 17:01, Robert wrote: > Hi everyone, > > I'd like to share some thoughts with you on how we can improve the > replay system. > Right now only the last minute is recorded at full precision. After > that minute we get a precision of 1 fps. And after 10 minutes we get a > precision of

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-03-31 Thread Gene Buckle
On Thu, 31 Mar 2011, Roberto Inzerillo wrote: > Hallo everybody, I purchased a few rotary encoder and a bunch of > 7segment displays to build a physical replacement of the Bendix KX165. > I'm using Arduino which feeds data to FGFS on a serial connection. I'd > like to update "instrumentation/co

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-03-31 Thread Curtis Olson
I don't know if this is the best approach or not, but when I tackled this task for the ATC Flight Simulator interface (FAA certified flight sim based on FlightGear) I dug in and wrote some C++ code. I created a structure where I could load an xml file that associated the raw physical hardware (swi

[Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-03-31 Thread Roberto Inzerillo
Hallo everybody, I purchased a few rotary encoder and a bunch of 7segment displays to build a physical replacement of the Bendix KX165. I'm using Arduino which feeds data to FGFS on a serial connection. I'd like to update "instrumentation/comm[0]/frequencies/standby-mhz" property using the rota

Re: [Flightgear-devel] Cloud interface from Nasal

2011-03-31 Thread Stuart Buchanan
On Thu, Mar 31, 2011 at 8:42 AM, Thorsten Renk wrote: > Mixing is actually not a problem at all - I can just create 2 overlapping > cloudlets from 2 different texture sheets and place a third with dark > diffuse bottoms below - that doesn't need to be hard-coded as long as I > can ask for a textur

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread HB-GRAL
Am 30.03.11 12:57, schrieb Vivian Meazza: > > I'm running 2.9.9 here, but it might be worth trying 2.9.7. > I tried 2.9.7 today, without success. > I think "OpenGL error" and "invalid operation error" would indicate a driver > issue, but I'm not an expert. Is anyone else reporting issues with th

Re: [Flightgear-devel] ..is Microsoft trying to claim copyright???, was: Can't Compiler the Simgear

2011-03-31 Thread Gene Buckle
On Thu, 31 Mar 2011, Arnt Karlsen wrote: Hi Everyone: I Compiler the FlightGear in VS 2008 environment, but the IDE have some error so I can't compiler it continue, so I try to compiler the Simgear part, it has the error: > Copyright (C) Microsoft Corporation. All

Re: [Flightgear-devel] ..is Microsoft trying to claim copyright???, was: Can't Compiler the Simgear

2011-03-31 Thread Arnt Karlsen
On Thu, 31 Mar 2011 09:47:28 -0700 (PDT), Gene wrote in message : > On Thu, 31 Mar 2011, Arnt Karlsen wrote: > > > On Thu, 31 Mar 2011 21:00:08 +0800, Jin wrote in message > > : > > > >> Hi Everyone: > >> > >> I Compiler the FlightGear in VS 2008 environment, but the IDE have > >> some error so

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread Alan Teeder
>> Hard coding this would be not a good idea - much better to add code to >> JSBsim so that it can be built up with parameters from the XML file in >> the >> same way as the main body forces (Lift, Drag etc). >> > Agree, that's the idea, the calcs are in JSBSim the data is loaded in from > xml f

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread Gene Buckle
On Thu, 31 Mar 2011, cas...@mminternet.com wrote: > > He, he, just to be a little pedantic.. > > it's not my simplification and only about 20 pages are devoted to the > subsonic flight region, the transonic takes about 1 page and admits a lack > of understanding in this area and section C is supe

Re: [Flightgear-devel] ..is Microsoft trying to claim copyright???, was: Can't Compiler the Simgear

2011-03-31 Thread Gene Buckle
On Thu, 31 Mar 2011, Arnt Karlsen wrote: > On Thu, 31 Mar 2011 21:00:08 +0800, Jin wrote in message > : > >> Hi Everyone: >> >> I Compiler the FlightGear in VS 2008 environment, but the IDE have >> some error so I can't compiler it continue, so I try to compiler the >> Simgear part, it has the err

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread castle
> > -- > From: > Sent: Thursday, March 31, 2011 4:03 PM >> >> please cite a source rather than a general statement. > > Well you could try section 4.4 of the Datcom (not digital datcom). This > text > is available at > http://openae.org/stability-and

[Flightgear-devel] ..wee seaplane patch for ju52floats

2011-03-31 Thread Arnt Karlsen
Hi, ..wee seaplane patch for ju52floats, about damn time, eh? ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- /tmp/ju52floats-set.

[Flightgear-devel] ..is Microsoft trying to claim copyright???, was: Can't Compiler the Simgear

2011-03-31 Thread Arnt Karlsen
On Thu, 31 Mar 2011 21:00:08 +0800, Jin wrote in message : > Hi Everyone: > > I Compiler the FlightGear in VS 2008 environment, but the IDE have > some error so I can't compiler it continue, so I try to compiler the > Simgear part, it has the error: > > >Copyright (C) Microsoft Corporation. All

Re: [Flightgear-devel] Replay system

2011-03-31 Thread Peter Brown
On Mar 31, 2011, at 11:01 AM, Robert wrote: > Hi everyone, > > I'd like to share some thoughts with you on how we can improve the replay > system. > Right now only the last minute is recorded at full precision. After that > minute we get a precision of 1 fps. And after 10 minutes we get a prec

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread Alan Teeder
-- From: Sent: Thursday, March 31, 2011 4:03 PM > > please cite a source rather than a general statement. Well you could try section 4.4 of the Datcom (not digital datcom). This text is available at http://openae.org/stability-and-control-resourc

[Flightgear-devel] Replay system

2011-03-31 Thread Robert
Hi everyone, I'd like to share some thoughts with you on how we can improve the replay system. Right now only the last minute is recorded at full precision. After that minute we get a precision of 1 fps. And after 10 minutes we get a precision of 1 frame per 10 seconds (please correct me. this num

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread castle
>> >> -- >> From: >> Sent: Wednesday, March 30, 2011 3:57 PM >> To: "FlightGear developers discussions" >> >> Subject: [Flightgear-devel] Calculating free stick position and forces >> >>> Ok, here are a couple of thoughts on improving the elevator

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread castle
> > -- > From: > Sent: Wednesday, March 30, 2011 3:57 PM > To: "FlightGear developers discussions" > > Subject: [Flightgear-devel] Calculating free stick position and forces > >> Ok, here are a couple of thoughts on improving the elevator model; a

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread Ron Jensen
On Thursday 31 March 2011 02:13:58 Alan Teeder wrote: > -- > From: > Sent: Wednesday, March 30, 2011 3:57 PM > To: "FlightGear developers discussions" > > Subject: [Flightgear-devel] Calculating free stick position and forces > > > Ok, here are a

[Flightgear-devel] 答复: Can't Compiler the Simgear

2011-03-31 Thread Jin Chengde
It looks like that maybe some problem about the Simgear_config.h file, any idle? _ 发件人: Alan Teeder [mailto:ajtee...@v-twin.org.uk] 发送时间: 2011年3月31日 21:16 收件人: FlightGear developers discussions 主题: Re: [Flightgear-devel] Can't Compiler the Simgear From: Jin Chengde

[Flightgear-devel] 答复: Can't Compiler the Simgear

2011-03-31 Thread Jin Chengde
I don’t think it has some relation with the Microsoft IDE error, maybe some configure error to the Flightgear, No idle I have search in google so far. _ 发件人: Alan Teeder [mailto:ajtee...@v-twin.org.uk] 发送时间: 2011年3月31日 21:16 收件人: FlightGear developers discussions 主题: Re: [Flightgear-d

Re: [Flightgear-devel] Can't Compiler the Simgear

2011-03-31 Thread Alan Teeder
From: Jin Chengde Sent: Thursday, March 31, 2011 2:00 PM To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Can't Compiler the Simgear Hi Everyone: I Compiler the FlightGear in VS 2008 environment, but the IDE have some error so I can't compiler it continue, so

[Flightgear-devel] Can't Compiler the Simgear

2011-03-31 Thread Jin Chengde
Hi Everyone: I Compiler the FlightGear in VS 2008 environment, but the IDE have some error so I can't compiler it continue, so I try to compiler the Simgear part, it has the error: >Copyright (C) Microsoft Corporation. All rights reserved. 1>BSCMAKE: error BK1506 : can not open the file".\Win32\

Re: [Flightgear-devel] Improving the elevator modeling

2011-03-31 Thread Jon S. Berndt
Forwarded to the JSBSim-devel list. Jon On Wed, Mar 30, 2011 at 11:05 AM, wrote: >> Hi, >> >>... >> >> The only parts lacking in the JSBSim as best as I can determine are some >> numbers to define the elevator aero coefficents, hinge moments as a >> function of tail alpha and def

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread Emilian Huminiuc
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: > > > > Happens here if I disable and then reenable the shaders with the view-> > > rendering options. > > What happens? The render bin error. > > > Also most of the "no image file, .." errors go away if I specify paths to > > them > > in

Re: [Flightgear-devel] Special Request

2011-03-31 Thread Martin Spott
Hi John, "J. Holden" wrote: > Can someone with TerraGear please download and compile at least one > of these scenery areas? Via your shell account on 'sphere' you're having access to a working TerraGear toolchain. Use that one, if you like ;-) Cheers, Martin. -- Unix _IS_ user friend

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread Vivian Meazza
Emilian wrote > > On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote: > > Yves wrote > > > > > Am 28.03.11 00:34, schrieb Vivian Meazza: > > > > If the reflection map path is incorrect you should see only this > error > > > > message: > > > > > > > > "no image file, maybe the reader did not

Re: [Flightgear-devel] Cloud interface from Nasal

2011-03-31 Thread Vivian Meazza
Thorsten wrote > > > Yes, in fact, my basic strategy was to use the existing default 3D cloud > > code almost untouched from the perspective of creating a set of sprites > > that are built up into a cloudlet. So, you can define (amongst other > > things) > > > > - the texture sheet to use, > > -

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread Alan Teeder
-- From: Sent: Wednesday, March 30, 2011 3:57 PM To: "FlightGear developers discussions" Subject: [Flightgear-devel] Calculating free stick position and forces > Ok, here are a couple of thoughts on improving the elevator model; as > always com

Re: [Flightgear-devel] Cloud interface from Nasal

2011-03-31 Thread thorsten . i . renk
> Yes, in fact, my basic strategy was to use the existing default 3D cloud > code almost untouched from the perspective of creating a set of sprites > that are built up into a cloudlet. So, you can define (amongst other > things) > > - the texture sheet to use, > - the number of sprites, > - min/ma