http://www.gbabrasil.net/images/news.html--
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On Fri, 27 May 2011, Heiko Schulz wrote:
http://www.gbabrasil.net/images/news.html
VIRUS!!!
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project
ScarletDME - The red hot Data Management Environment
A
Hi everybody,
What the hell is going on?
Do someone have further information (e.g. type)...
Can we assume, that Heiko's mail-account is compromised?
Regards,
Patrik
On Fri, 2011-05-27 at 07:33 -0700, Gene Buckle wrote:
On Fri, 27 May 2011, Heiko Schulz wrote:
Hello all,
I am trying to build FG in Windows 7, using Visual Studio 10. A part of that
process is simgear, and that gives me some trouble...
I eliminated all compile errors with the exception of this one:
Hi,
On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote:
Correct, and I already added some to Terminal 2. Those are however not yet
sent to the scenery DB. I'll do that shortly when I checked that they work
with the new version, too.
Looks like no one has pushed it, it is still
Hi all,
in an other game called 'WarZone 2100' [1] if crash occurs, a very nice
crash dump will be generated. I wonder if you can port that [2] to fgfs?
So users can easily send you bug a bunch of very basic information (e.g.
backtrace and such) to you without having knowledge about doing that.
On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message
1780160612.44750.1306515324059.javamail.r...@mail2.gatech.edu:
Hello all,
I am trying to build FG in Windows 7, using Visual Studio 10.
..ah. Historically, Microsoft has made use of it's tools and
tools to discourage the use
On Fri, 27 May 2011 19:18:15 +0200, Roland wrote in message
1306516695.30365.32.camel@quix0r:
Hi,
On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote:
Correct, and I already added some to Terminal 2. Those are however
not yet sent to the scenery DB. I'll do that shortly when I
..by jetways, you mean these bridges?:
http://en.wikipedia.org/wiki/Jet_bridge
Yes, exactly. :) Would be cool to have them working in FGFS.
Roland
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On Fri, 27 May 2011 20:45:00 +0200, Roland wrote in message
1306521900.30365.49.camel@quix0r:
..by jetways, you mean these bridges?:
http://en.wikipedia.org/wiki/Jet_bridge
Yes, exactly. :) Would be cool to have them working in FGFS.
..right, then we'll want those fancy gate parking
On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote:
..right, then we'll want those fancy gate parking lights too,
http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System
Theoretically that's perfectly possible by piggybacking on my system,
and we even have the X-plane model required,
Arnt, different compilers often catch different subtle errors, so it is good
and healthy to run our code through a variety of compilers on a variety of
platforms. Gcc isn't perfect. Unfortunately I'm can't offer specific help
for this particular problem, but hopefully one of our other windows
Claus Christmann wrote
Hello all,
I am trying to build FG in Windows 7, using Visual Studio 10. A part of
that process is simgear, and that gives me some trouble...
I eliminated all compile errors with the exception of this one:
1c:\users\claus\desktop\flighgear-dependencies\simgear-
Ryan M wrote
-Original Message-
From: [mailto:tpbspamm...@gmail.com]
Sent: 27 May 2011 20:14
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways
On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote:
..right, then
On Fri, 27 May 2011 14:21:20 -0500, Curtis wrote in message
banlktinc4gbt1hua7zg3vakekzm3b3p...@mail.gmail.com:
Arnt, different compilers often catch different subtle errors, so it
is good and healthy to run our code through a variety of compilers on
a variety of platforms. Gcc isn't
AFAICS, MSVC2010 compiles current Git version without any problem. The OP
doesn't say what version he is trying to build, but if I recall correctly, this
error was fixed months ago.
See
http://gitorious.org/fg/simgear/commit/acbc09b232e4570462d5936eaf20d2671530d8f4
Last tested Boost is 1.44.0
On Fri, 27 May 2011, Arnt Karlsen wrote:
On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message
1780160612.44750.1306515324059.javamail.r...@mail2.gatech.edu:
Hello all,
I am trying to build FG in Windows 7, using Visual Studio 10.
..ah. Historically, Microsoft has made use of
On Fri, 27 May 2011, Vivian Meazza wrote:
Any ideas?
I'm still using boost 1.37.0 - it might be worth trying an earlier version
You know that we're using 1.44 currently, right?
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
Gene
On Fri, 27 May 2011, Vivian Meazza wrote:
Any ideas?
I'm still using boost 1.37.0 - it might be worth trying an earlier
version
You know that we're using 1.44 currently, right?
I didn't know that - but boost 1.37 still works - I would normally upgrade
when it causes a
On Fri, 27 May 2011, Vivian Meazza wrote:
Gene
On Fri, 27 May 2011, Vivian Meazza wrote:
Any ideas?
I'm still using boost 1.37.0 - it might be worth trying an earlier
version
You know that we're using 1.44 currently, right?
I didn't know that - but boost 1.37 still works - I would
Hi all,
I read (everywhere) that a vector erase invalidates
all current iterators - see say -
http://www.cplusplus.com/reference/stl/vector/erase/
so I really do not understand why genfans.cxx has lasted
so long like it is ;=((
When it does a -
tris.erase( t_current );
it should reset
Hi all,
according to Skyop, the textranslate animations are broken on my system.
I have latest GIT/master of sg/fg/fgdata and OSG is 2.8.4. I use the
nvidia GPU driver:
---
OpenGL version string: 3.3.0 NVIDIA 270.41.19
---
So I have latest
2011/5/27 Roland Häder r.hae...@gmx.de
Hi all,
in an other game called 'WarZone 2100' [1] if crash occurs, a very nice
crash dump will be generated. I wonder if you can port that [2] to fgfs?
So users can easily send you bug a bunch of very basic information (e.g.
backtrace and such) to you
Hi again,
maybe ThorstenB's commit ca668f8a373190093738a69a5b700d6fcc086c7c does
cause this? He wrote there:
--
Fix bug #285 textranslate and scroll animation with negative numbers
rewrite SGStepExpression::apply_mods so it creates the same step
for negative
On Sat, 2011-05-28 at 02:07 +0200, Robert wrote:
I think in the Open Source world you should know that you are sending
something to someone. But in general backtraces are good if you can deal
with them.
Here is one of these crash dumps so you can take a look at it:
maybe ThorstenB's commit ca668f8a373190093738a69a5b700d6fcc086c7c does
cause this? He wrote there:
This is simgear. Sorry not to include it. :)
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--
in gcc you can use this:
#include execinfo.h
compile with -g
link with -rdynamic
see here:
http://www.gnu.org/software/libc/manual/html_node/Backtraces.html
I don't know if this is possible in g++
Also I think without a detailed description about how to reproduce a
bug, a backtrace may be not
Hi,
I have some troubles developing on Open Radar. I need to contact Ralf to
ask him some questions about project. Exactly what I need is a guide to make
a kind of Main
that execute all features that are implemented now a days. This will bring
me a quick start point to develop new features.
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