[Flightgear-devel] (no subject)

2011-05-27 Thread Heiko Schulz
http://www.gbabrasil.net/images/news.html-- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data

Re: [Flightgear-devel] (no subject)

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Heiko Schulz wrote: http://www.gbabrasil.net/images/news.html VIRUS!!! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A

Re: [Flightgear-devel] (no subject)

2011-05-27 Thread Patrik Schmidt
Hi everybody, What the hell is going on? Do someone have further information (e.g. type)... Can we assume, that Heiko's mail-account is compromised? Regards, Patrik On Fri, 2011-05-27 at 07:33 -0700, Gene Buckle wrote: On Fri, 27 May 2011, Heiko Schulz wrote:

[Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Claus Christmann
Hello all, I am trying to build FG in Windows 7, using Visual Studio 10. A part of that process is simgear, and that gives me some trouble... I eliminated all compile errors with the exception of this one:

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Roland Häder
Hi, On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote: Correct, and I already added some to Terminal 2. Those are however not yet sent to the scenery DB. I'll do that shortly when I checked that they work with the new version, too. Looks like no one has pushed it, it is still

[Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Roland Häder
Hi all, in an other game called 'WarZone 2100' [1] if crash occurs, a very nice crash dump will be generated. I wonder if you can port that [2] to fgfs? So users can easily send you bug a bunch of very basic information (e.g. backtrace and such) to you without having knowledge about doing that.

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message 1780160612.44750.1306515324059.javamail.r...@mail2.gatech.edu: Hello all, I am trying to build FG in Windows 7, using Visual Studio 10. ..ah. Historically, Microsoft has made use of it's tools and tools to discourage the use

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 19:18:15 +0200, Roland wrote in message 1306516695.30365.32.camel@quix0r: Hi, On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote: Correct, and I already added some to Terminal 2. Those are however not yet sent to the scenery DB. I'll do that shortly when I

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Roland Häder
..by jetways, you mean these bridges?: http://en.wikipedia.org/wiki/Jet_bridge Yes, exactly. :) Would be cool to have them working in FGFS. Roland signature.asc Description: This is a digitally signed message part

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 20:45:00 +0200, Roland wrote in message 1306521900.30365.49.camel@quix0r: ..by jetways, you mean these bridges?: http://en.wikipedia.org/wiki/Jet_bridge Yes, exactly. :) Would be cool to have them working in FGFS. ..right, then we'll want those fancy gate parking

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Ryan M
On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote: ..right, then we'll want those fancy gate parking lights too, http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System Theoretically that's perfectly possible by piggybacking on my system, and we even have the X-plane model required,

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Curtis Olson
Arnt, different compilers often catch different subtle errors, so it is good and healthy to run our code through a variety of compilers on a variety of platforms. Gcc isn't perfect. Unfortunately I'm can't offer specific help for this particular problem, but hopefully one of our other windows

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Vivian Meazza
Claus Christmann wrote Hello all, I am trying to build FG in Windows 7, using Visual Studio 10. A part of that process is simgear, and that gives me some trouble... I eliminated all compile errors with the exception of this one: 1c:\users\claus\desktop\flighgear-dependencies\simgear-

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Vivian Meazza
Ryan M wrote -Original Message- From: [mailto:tpbspamm...@gmail.com] Sent: 27 May 2011 20:14 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote: ..right, then

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 14:21:20 -0500, Curtis wrote in message banlktinc4gbt1hua7zg3vakekzm3b3p...@mail.gmail.com: Arnt, different compilers often catch different subtle errors, so it is good and healthy to run our code through a variety of compilers on a variety of platforms. Gcc isn't

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Frederic Bouvier
AFAICS, MSVC2010 compiles current Git version without any problem. The OP doesn't say what version he is trying to build, but if I recall correctly, this error was fixed months ago. See http://gitorious.org/fg/simgear/commit/acbc09b232e4570462d5936eaf20d2671530d8f4 Last tested Boost is 1.44.0

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Arnt Karlsen wrote: On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message 1780160612.44750.1306515324059.javamail.r...@mail2.gatech.edu: Hello all, I am trying to build FG in Windows 7, using Visual Studio 10. ..ah. Historically, Microsoft has made use of

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Vivian Meazza wrote: Any ideas? I'm still using boost 1.37.0 - it might be worth trying an earlier version You know that we're using 1.44 currently, right? g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Vivian Meazza
Gene On Fri, 27 May 2011, Vivian Meazza wrote: Any ideas? I'm still using boost 1.37.0 - it might be worth trying an earlier version You know that we're using 1.44 currently, right? I didn't know that - but boost 1.37 still works - I would normally upgrade when it causes a

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Vivian Meazza wrote: Gene On Fri, 27 May 2011, Vivian Meazza wrote: Any ideas? I'm still using boost 1.37.0 - it might be worth trying an earlier version You know that we're using 1.44 currently, right? I didn't know that - but boost 1.37 still works - I would

[Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-05-27 Thread Geoff McLane
Hi all, I read (everywhere) that a vector erase invalidates all current iterators - see say - http://www.cplusplus.com/reference/stl/vector/erase/ so I really do not understand why genfans.cxx has lasted so long like it is ;=(( When it does a - tris.erase( t_current ); it should reset

[Flightgear-devel] broken textranslate animations

2011-05-27 Thread Roland Häder
Hi all, according to Skyop, the textranslate animations are broken on my system. I have latest GIT/master of sg/fg/fgdata and OSG is 2.8.4. I use the nvidia GPU driver: --- OpenGL version string: 3.3.0 NVIDIA 270.41.19 --- So I have latest

Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Robert
2011/5/27 Roland Häder r.hae...@gmx.de Hi all, in an other game called 'WarZone 2100' [1] if crash occurs, a very nice crash dump will be generated. I wonder if you can port that [2] to fgfs? So users can easily send you bug a bunch of very basic information (e.g. backtrace and such) to you

Re: [Flightgear-devel] broken textranslate animations

2011-05-27 Thread Roland Häder
Hi again, maybe ThorstenB's commit ca668f8a373190093738a69a5b700d6fcc086c7c does cause this? He wrote there: -- Fix bug #285 textranslate and scroll animation with negative numbers rewrite SGStepExpression::apply_mods so it creates the same step for negative

Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Roland Häder
On Sat, 2011-05-28 at 02:07 +0200, Robert wrote: I think in the Open Source world you should know that you are sending something to someone. But in general backtraces are good if you can deal with them. Here is one of these crash dumps so you can take a look at it:

Re: [Flightgear-devel] broken textranslate animations

2011-05-27 Thread Roland Häder
maybe ThorstenB's commit ca668f8a373190093738a69a5b700d6fcc086c7c does cause this? He wrote there: This is simgear. Sorry not to include it. :) signature.asc Description: This is a digitally signed message part --

Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Robert
in gcc you can use this: #include execinfo.h compile with -g link with -rdynamic see here: http://www.gnu.org/software/libc/manual/html_node/Backtraces.html I don't know if this is possible in g++ Also I think without a detailed description about how to reproduce a bug, a backtrace may be not

[Flightgear-devel] - Open Radar development

2011-05-27 Thread Marcel Fernandez
Hi, I have some troubles developing on Open Radar. I need to contact Ralf to ask him some questions about project. Exactly what I need is a guide to make a kind of Main that execute all features that are implemented now a days. This will bring me a quick start point to develop new features.