Am 05.06.11 23:37, schrieb HB-GRAL:
> Hi all
>
> I am trying to to write fgfs stderr output to a file. This is no problem
> when I use redirection like "&> logifle.log" in a shell of course, but -
> unfortunately - this can not be passed as argument with qt by
> startDetached process, which I use
Durk Talsma wrote
> On 06 Jun 2011, at 15:01, Vivian Meazza wrote:
>
> >
> > Couple of points - did we leave the menu item behind in Environment?
>
> Are you sure it's still there? I just checked in my local copy and cant
> find a menu item related to the animated jetway system.
>
> >
> > And t
On 06 Jun 2011, at 15:01, Vivian Meazza wrote:
>
> Couple of points - did we leave the menu item behind in Environment?
Are you sure it's still there? I just checked in my local copy and cant find a
menu item related to the animated jetway system.
>
> And that doesn't seem to be a very good
On 06.06.2011 18:36, Roland Häder wrote:
> Wouldn't it be possible to set lower priority for those loader
> processes? I think no user can be asked to buy an expensive SCSI
> hardware system (which would lower the CPU usage compared to IDE/SATA
> systems).
>
> I mean somthing like "niceness" for fo
Hello,
I came up with this idea while I was flying around (long distances, e.g.
EDDF to LFML) and "experienced" some "hicks" (huge FPS loss but after a
a half second restored back to normal). I think at this short moment
FGFS is loading scenery, models and so on.
Wouldn't it be possible to set lo
Hello,
On Mon, 2011-06-06 at 14:01 +0100, Vivian Meazza wrote:
> Couple of points - did we leave the menu item behind in Environment?
>
> And that doesn't seem to be a very good home for it - it's not weather or
> anything like Environment. Would AI be better? (when we restore it).
Or how about a
Durk Talsma wrote
>
> On 05 Jun 2011, at 20:13, Ryan M wrote:
>
> > On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote:
> >> Hi All,
> >>
> >> After having discussed this issue with Martin privately, we have come
> to the conclusion that it is in the best interest of FlightGear to back
> out p
I've just pulled the new version and had a look and... it looks *very*
impressive - with just a few property edits, one can generate a dark,
overcast scene from a summer sky, and the diffuse haze comes out very
nicely.
> Come to think of it, this might not be exactly what you're looking for
> bu
> Well, these video are real, but the absence of update is an indication
> of the progress (or lack thereof) of the project.
>
> Regards,
> -Fred
Wish best to You with it anyway. It's not good when something is stops
on the middle. For me it's better then You can say: "Well, maybe it's
not used.
- "Martin Spott" a écrit :
> Hi Frederic,
>
> Frederic Bouvier wrote:
>
> >> 0) Does it meet the technical requirements for being used in
> >>FlightGear ?
> > I'll let you elaborate on this topic before I could answer.
>
> My comment was addressing those who are judging over the usabil
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