Re: [Flightgear-devel] fgfs log files with qt process

2011-06-06 Thread HB-GRAL
Am 05.06.11 23:37, schrieb HB-GRAL: > Hi all > > I am trying to to write fgfs stderr output to a file. This is no problem > when I use redirection like "&> logifle.log" in a shell of course, but - > unfortunately - this can not be passed as argument with qt by > startDetached process, which I use

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Vivian Meazza
Durk Talsma wrote > On 06 Jun 2011, at 15:01, Vivian Meazza wrote: > > > > > Couple of points - did we leave the menu item behind in Environment? > > Are you sure it's still there? I just checked in my local copy and cant > find a menu item related to the animated jetway system. > > > > > And t

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Durk Talsma
On 06 Jun 2011, at 15:01, Vivian Meazza wrote: > > Couple of points - did we leave the menu item behind in Environment? Are you sure it's still there? I just checked in my local copy and cant find a menu item related to the animated jetway system. > > And that doesn't seem to be a very good

Re: [Flightgear-devel] Idea: Priority for loader threads?

2011-06-06 Thread ThorstenB
On 06.06.2011 18:36, Roland Häder wrote: > Wouldn't it be possible to set lower priority for those loader > processes? I think no user can be asked to buy an expensive SCSI > hardware system (which would lower the CPU usage compared to IDE/SATA > systems). > > I mean somthing like "niceness" for fo

[Flightgear-devel] Idea: Priority for loader threads?

2011-06-06 Thread Roland Häder
Hello, I came up with this idea while I was flying around (long distances, e.g. EDDF to LFML) and "experienced" some "hicks" (huge FPS loss but after a a half second restored back to normal). I think at this short moment FGFS is loading scenery, models and so on. Wouldn't it be possible to set lo

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Roland Häder
Hello, On Mon, 2011-06-06 at 14:01 +0100, Vivian Meazza wrote: > Couple of points - did we leave the menu item behind in Environment? > > And that doesn't seem to be a very good home for it - it's not weather or > anything like Environment. Would AI be better? (when we restore it). Or how about a

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Vivian Meazza
Durk Talsma wrote > > On 05 Jun 2011, at 20:13, Ryan M wrote: > > > On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote: > >> Hi All, > >> > >> After having discussed this issue with Martin privately, we have come > to the conclusion that it is in the best interest of FlightGear to back > out p

Re: [Flightgear-devel] Object distance fading color

2011-06-06 Thread thorsten . i . renk
I've just pulled the new version and had a look and... it looks *very* impressive - with just a few property edits, one can generate a dark, overcast scene from a summer sky, and the diffuse haze comes out very nicely. > Come to think of it, this might not be exactly what you're looking for > bu

Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Slavutinsky Victor
> Well, these video are real, but the absence of update is an indication > of the progress (or lack thereof) of the project. > > Regards, > -Fred Wish best to You with it anyway. It's not good when something is stops on the middle. For me it's better then You can say: "Well, maybe it's not used.

Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Frederic Bouvier
- "Martin Spott" a écrit : > Hi Frederic, > > Frederic Bouvier wrote: > > >> 0) Does it meet the technical requirements for being used in > >>FlightGear ? > > I'll let you elaborate on this topic before I could answer. > > My comment was addressing those who are judging over the usabil