I've just pulled the new version and had a look and... it looks *very* impressive - with just a few property edits, one can generate a dark, overcast scene from a summer sky, and the diffuse haze comes out very nicely.
> Come to think of it, this might not be exactly what you're looking for > but it could be useful to render overcast without an extreme amount of > cloud vertices. > Need to dig deeper to only affect the zenith of the skydome since that's > handled elsewhere. After having a look, I realized something which I had not appreciated before, which is that as it is done now, it fixes a different problem: Currently, if we have overcast layers with good view underneath, the layer edge is always visible, i.e. there's blue sky at the horizon. The overcast property actually closes the horizon gap, i.e. in combination with a 3d layer drawn out to 55 km, the effect may be much better than what we have now. I have to write some code to set the amount of overcast as a function of altitude and play with it to see if it really gets the impression of a diffuse layer which can be crossed or if it is in the end needed to touch zenith and horizon separately - but my first impression is that what you have created is really working well for what I need. Thanks! * Thorsten ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel