Im the last weeks, I've been working on integrating Lauri's skydome
scattering shader in a seamless way with the rest of the environment. I
have now a working version of the shaders available which could be
committed.
This is:
* the original skydome shader, with an added simulation of a low
Hello everyone!
I'm new to this list, but due to my work I am going to have a lot to
do with FlightGear and will hopefully be able to contribute a little
to the development too.
I have found an issue with the udp-communication between 32bit and
64bit systems. To reproduce try using the
Thorsten
Im the last weeks, I've been working on integrating Lauri's skydome
scattering shader in a seamless way with the rest of the environment. I
have now a working version of the shaders available which could be
committed.
This is:
* the original skydome shader, with an added
On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote:
Thorsten
Im the last weeks, I've been working on integrating Lauri's skydome
scattering shader in a seamless way with the rest of the environment. I
have now a working version of the shaders available which could be
committed.
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 11 October 2011 17:48
To: 'Erik Hofman'
Subject: RE: [Flightgear-devel] Skydome and Terrain shader with haze - some
helprequired
Erik
On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote:
Thorsten
Hi,
I am trying to develop a radar module which consists of two 'texture'
classes that are overlaid.
The classes are instantiated within instrument_manager:
} else if ( name == taradar ) {
set_subsystem( id, new TaRadar( node ), 1 );
} else if ( name == taecho ) {
On 11.10.2011 23:31, Robbo wrote:
TaRadar* _taradar_node = (TaRadar*) globals-get_subsystem(
taradar);
Now then, if TaRadar::getAngle() has the following fixed code:
return 10;
everything works ok, but if the method returns an object variable:
return _angle;
I get a segmentation fault.
On Tue, Oct 11, 2011 at 11:31 PM, Robbo robbo_b...@hotmail.com wrote:
The classes are instantiated within instrument_manager:
} else if ( name == taradar ) {
set_subsystem( id, new TaRadar( node ), 1 );
Notice that the subsystem will be registered using the id not the
Thorsten,
Thanks for your prompt reply.
I get that the pointer is NULL, but I do not understand why!
I believe that I have called the correct method to return a pointer to the
object. And since I know that the object has been instantiated (since i get a
cout message to tell me and also i
Csaba,
Thanks, that makes complete sense, I did not spot that the id may be how it
is registered.
However, I have checked what value comes back from id and it is
'instrument-1-taradar', so i changed my call to:
globals-get_subsystem(instrument-1-taradar);
but this is still returning NULL!
i
How about adding an Aircraft Level-of-Detail slider to the Rendering
Options dialog? It could provide an easy way for aircraft developers to
add lots of detail to their models but still make them usable on low-end
systems. Ideally it would work like the existing Performance vs.
Quality slider for
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