Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-19 Thread Curtis Olson
Hi John, This is my area of the world so I thought I'd jump in and comment -- took off from KANE and once I got airborne, I could really see the difference from the default scenery. There were some odd concrete areas around the airport that looked like they should have probably been swamp or pond

[Flightgear-devel] New Minneapolis Scenery

2011-12-19 Thread J. Holden
Hello everyone, I've released a new version of Minneapolis scenery: http://www.stattosoftware.com/flightgear/minneapolis.zip I cannot make this scenery load in version 2.4, probably because it hopefully fixes the nasty 'swirlies' problem. If anyone gets this scenery to work, and it actually c

Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2011-12-19 Thread Martin Spott
Hi Peter, Peter Sadrozinski wrote: > Have you tried to triangulate the landclass in GRASS yet? I was wondering > how well that works compared to triangleJRS. I have to admit that I never did that myself. At one of our meetings maybe more than two years ago Ralf presented to me what later ended

Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2011-12-19 Thread Peter Sadrozinski
Hi Martin, I saw the experimental polygons on the mapserver. It's good to see clipping the road against the landclass works so well. I had played with v.buffer before, and was going to use it as a baseline to try to retain texture coordinates in GRASS in the same way I am for ogr-decode / constr

Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2011-12-19 Thread Martin Spott
Hi Peter, what you're describing sounds familiar. Ralf and I had been observing at least two characteristic types of failures: 1.) An airfield hole (or a road) cutting a landcover polygon into two parts of which the (much) smaller one was left without centroid after clipping. 2.) A centroid sitti

[Flightgear-devel] cessna c172p cockpit (2) + ambient light level

2011-12-19 Thread Stephan Bourgeois
Hi Everybody,I am reposting this for legibility. The paragraphs were missing in the previous post. Thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data fro

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-19 Thread Martin Spott
Ron Jensen wrote: > I just noticed the c172p.xml (FDM) in FGData doesn't match the one in JSBSim. What's your conclusion ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -

Re: [Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-19 Thread Heiko Schulz
Hello, >Hi Everybody,thank you for all your replies. I have downloaded and >compiled >2.4.0 from the website. I have cloned fgdata on my local >machine. Until I >compile 2.5.0 from git, I am cheating by using the data >from 2.4.0 + symlinks >to the c127p and Instruments-3d folders from fgdata >