On Wednesday 21 December 2011 04:09:35 Stuart Buchanan wrote:
> On Wed, Dec 21, 2011 at 11:00 AM, Torsten Dreyer wrote:
> >> I prefer manually syncing and checking that the changes are valid,
> >> rather than blindly over-riding what we've already got.
> >
> > Hi Stuart,
> >
> > this
> > -
On Wednesday 21 December 2011 14:50:39 Stuart Buchanan wrote:
> On Wed, Dec 21, 2011 at 5:53 PM, Torsten Dreyer wrote:
> >> Agreed - that's a mistake in my checkin. I will correct it.
> >>
> >> -Stuart
> >
> > OK - one more.
> >
> > velocity including the propulsion induced
> > velocity.
> >
Frederic, I'm not a specialist but I try to be well informed about graphics
programming.
A while ago I was messing around with shadow mapping but didn't know how to
port it to FlightGear.
In such a huge project it is difficult to find out how the internals work.
I would like to test your patches. I
> > http://frbouvi.free.fr/flightsim/project_rembrandt_2.png
> > http://frbouvi.free.fr/flightsim/project_rembrandt_3.png
> >
> > Admittedly, something should be done to increase shadow map
> > resolution near the viewer. I have ideas on how to do that,
> > but it's for another day ;)
>
> That lo
On Wed, Dec 21, 2011 at 5:53 PM, Torsten Dreyer wrote:
>> Agreed - that's a mistake in my checkin. I will correct it.
>>
>> -Stuart
>
> OK - one more.
>
> velocity including the propulsion induced
> velocity.
>
> velocities/u-aero-fps
> propulsion/engine/prop-induced-velocity_fps
>
2011/12/21 Mathias Fröhlich :
>
> Yes, I saw this a few weeks ago on a long flight.
> But I did not see a chance to reproduce what I saw. So I did not look
> closer...
Seems to be gone now :)
Any comments for my other question, about background model loading?
--
Csaba/Jester
--
Hi,
On Wednesday, December 21, 2011 00:42:04 Csaba Halász wrote:
> Really nobody else seeing this? Any ideas what I could look at to
> investigate further?
Yes, I saw this a few weeks ago on a long flight.
But I did not see a chance to reproduce what I saw. So I did not look
closer...
Mathias
> Agreed - that's a mistake in my checkin. I will correct it.
>
> -Stuart
OK - one more.
velocity including the propulsion induced
velocity.
velocities/u-aero-fps
propulsion/engine/prop-induced-velocity_fps
propulsion/engine/prop-induced-velocity_fps
Why is prop-indu
On Wed, 2011-12-21 at 16:09 +, Stephan Bourgeois wrote:
> [...] [GeForce 7050 PV, 195.36.24 driver, glx ver. 1.4]
Can you please try to update your nvidia kernel module? I use 285.05.09
here (but with a 9500 GT). Maybe that will already to the trick.
>
> [...] I have cloned fgdata on gitoriou
Hi everybody,
Heiko, I have built flightgear from git next branch, using OSG stable release
3.0.1. Everything loads correctly from fgdata, the shading looks beautiful. I
can now test my changes with an up-to-date release. I have one question: how
often should I fetch and recompile, considering
I think this is a small bug:
The winter texture declarations in materials(-dds).xml reference
Terrain.winter/sand1.png to Terrain.winter/sand6.png
but the only existing texture sheet seems to be
Terrain.winter/sand.png
(spotted this by ugly grey spots in the landscape flying with winter
textu
On Wed, Dec 21, 2011 at 11:00 AM, Torsten Dreyer wrote:
>>
>> I prefer manually syncing and checking that the changes are valid, rather
>> than
>> blindly over-riding what we've already got.
>
> Hi Stuart,
>
> this
> -
> - aero/alpha-rad
> -
>
> I prefer manually syncing and checking that the changes are valid, rather than
> blindly over-riding what we've already got.
Hi Stuart,
this
-
-aero/alpha-rad
-
+aero/alpha-rad
-1.8000
r
Martin Spott wrote:
> I've been using "osm2pgsql" for years for importing The Planet Dump
> into PostGIS and so far I'm quite satisfied. After the bare import I'm
> using a custom script to separate the various road types into distinct
> tables/layers, something like:
>
> landcover=> SELECT osm_
On Wed, 2011-12-21 at 10:36 +, Stuart Buchanan wrote:
> There IS a script that copies FDMs from JSBSim over to FG to keep them
> up to date. However, I don't know if it's working.
It should work properly but is getting increasingly difficult to use
since some models are maintained in JSBSim CV
On Wed, Dec 21, 2011 at 9:51 AM, Martin Spott wrote:
> Stuart Buchanan wrote:
>> On Mon, Dec 19, 2011 at 10:07 AM, Martin Spott wrote:
>>> Ron Jensen wrote:
>>>
I just noticed the c172p.xml (FDM) in FGData doesn't match the one in
JSBSim.
>>>
>>> What's your conclusion ?
>>
>> Conclusion
Stuart Buchanan wrote:
> On Mon, Dec 19, 2011 at 10:07 AM, Martin Spott wrote:
>> Ron Jensen wrote:
>>
>>> I just noticed the c172p.xml (FDM) in FGData doesn't match the one in
>>> JSBSim.
>>
>> What's your conclusion ?
>
> Conclusion is that the FG c172p FDM is out of date and doesn't include
>
On 21 Dec 2011, at 02:47, Csaba Halász wrote:
> Recompiled with fresh OSG/SVN and cull times were now stable at least
> for the duration of the 30 minute parked test.
> I will re-enable eye candy and do some flights tomorrow, but I hope
> the mysterious problem is fixed.
Apologies for keeping qu
On Wed, Dec 21, 2011 at 9:40 AM, Stuart Buchanan wrote:
> I've not committed these changes to the FG c172p FDM.
Sorry, that should be "I've _now_ committed these changes to
the FG c172p FDM"
-Stuart
--
Write once. Port t
On Mon, Dec 19, 2011 at 10:07 AM, Martin Spott wrote:
> Ron Jensen wrote:
>
>> I just noticed the c172p.xml (FDM) in FGData doesn't match the one in JSBSim.
>
> What's your conclusion ?
Conclusion is that the FG c172p FDM is out of date and doesn't include
the latest changes
that Ron made to "Add
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