Re: [Flightgear-devel] An empassioned plea

2012-06-27 Thread Alasdair
On Fri, 2012-05-04 at 20:40 +0200, flightg...@sablonier.ch wrote: Selectively disabling features is probably not going to work reasonable as long as the features in question are required to play nice in order to get disabled, there's no such infrastructure as a kill-switch to prevent the

Re: [Flightgear-devel] An empassioned plea

2012-06-27 Thread Alasdair
On Wed, 2012-06-27 at 10:45 +0100, Alasdair wrote: After yesterday's git pulls, Flightgear will no longer run at KSFO, having exhausted my 4G of memory and a good load of swap space as well. Indeed, until I increased the amount of swap, it just died with an unceremonious Killed message.

Re: [Flightgear-devel] An empassioned plea

2012-06-27 Thread Alasdair
On Wed, 2012-06-27 at 14:13 +0100, Alasdair wrote: OK, sorry for the noise. I was all those random buildings. With the maximum setting of 5.0, FG uses a massive 6.3 GB of memory on another machine. Setting it to 0, the memory usage drops to a more reasonable 1.6GB. I wonder if there could

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Heiko Schulz
Hello, I noticed today that we can only decide between Thorstens Athmospheric Light scattering which disables other shaders, or FlightGear's Non-shaded Skydome. For me it is a regression compared with 2.6.0. So for me I have disabled the predicate-section in skydome.eff which enables the

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Renk Thorsten
Is there a way we can have all three possibilities (default, skydome shader, Thorstens atmospheric light scattering) selectable? Atmospheric light scattering should not be thought as different from skydome shader - it is the terrain/model/whatnot shader combination consistent with the

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Curtis Olson
On Wed, Jun 27, 2012 at 11:37 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: Is there a way we can have all three possibilities (default, skydome shader, Thorstens atmospheric light scattering) selectable? Atmospheric light scattering should not be thought as different from skydome shader

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Emilian Huminiuc
On Wednesday 27 June 2012 16:37:11 Heiko Schulz wrote: Is there a way we can have all three possibilities (default, skydome shader, Thorstens atmospheric light scattering) selectable? Cheers Heiko Not quite, since both terrain-default and model-default effects have a separate set of

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Emilian Huminiuc
On Wednesday 27 June 2012 18:39:30 Heiko Schulz wrote: Hello all, I think the problem now is that the nice scatter effect sky dome no longer works correctly with any render mode in the git version. The scatter effect sky dome will give you very pretty skies -- especially in combination

[Flightgear-devel] (no subject)

2012-06-27 Thread Heiko Schulz
Hi, Allowing a decoupling between the Skydome and the ligthfield/haze shaders, would lead only to inconsistent settings, and useless bug reports from users blindingly enabling every switch available to them. ... I hope you can now better understand the reasoning behind this. Thanks,