Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Renk Thorsten
Heiko: > Thanks, that's now an answer I was looking for. > > Though I'm sure we will get bug reports as well by users complaining > where the shader from 2.6.0 went, or why shaders won't work. > Some of this confusion was already visible in the forum. I don't want to bitch, but the thread starte

[Flightgear-devel] (no subject)

2012-06-27 Thread Heiko Schulz
Hi, > Allowing a decoupling between the Skydome and the ligthfield/haze > shaders, > would lead only to inconsistent settings, and useless bug reports from > users > blindingly enabling every switch available to them. ... > I hope you can now better understand the reasoning behind this. Thanks,

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Emilian Huminiuc
On Wednesday 27 June 2012 18:39:30 Heiko Schulz wrote: > Hello all, > > > I think the problem now is that the nice scatter effect sky dome no longer > > works correctly with any render mode in the git version. The scatter > > effect sky dome will give you very pretty skies -- especially in > > co

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Heiko Schulz
Hello all, > I think the problem now is that the nice scatter effect sky dome no longer > works correctly with any render mode in the git version. The scatter > effect sky dome will give you very pretty skies -- especially in > combination with advanced rendering, just don't look at the terrain

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Emilian Huminiuc
On Wednesday 27 June 2012 16:37:11 Heiko Schulz wrote: > > Is there a way we can have all three possibilities (default, skydome shader, > Thorstens atmospheric light scattering) selectable? > > Cheers > Heiko Not quite, since both terrain-default and model-default effects have a separate set o

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Curtis Olson
On Wed, Jun 27, 2012 at 11:37 AM, Renk Thorsten wrote: > > Is there a way we can have all three possibilities (default, skydome > > shader, Thorstens atmospheric light scattering) selectable? > > Atmospheric light scattering should not be thought as different from > skydome shader - it is the terr

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Renk Thorsten
> Is there a way we can have all three possibilities (default, skydome > shader, Thorstens atmospheric light scattering) selectable? Atmospheric light scattering should not be thought as different from skydome shader - it is the terrain/model/whatnot shader combination consistent with the skyd

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Heiko Schulz
Hello, I noticed today that we can only decide between Thorstens Athmospheric Light scattering which disables other shaders, or FlightGear's Non-shaded Skydome. For me it is a regression compared with 2.6.0. So for me I have disabled the "predicate"-section in skydome.eff which enables the A

Re: [Flightgear-devel] An empassioned plea

2012-06-27 Thread Alasdair
On Wed, 2012-06-27 at 14:13 +0100, Alasdair wrote: > > OK, sorry for the noise. I was all those random buildings. With the > maximum setting of 5.0, FG uses a massive 6.3 GB of memory on another > machine. Setting it to 0, the memory usage drops to a more reasonable > 1.6GB. I wonder if there co

Re: [Flightgear-devel] An empassioned plea

2012-06-27 Thread Alasdair
On Wed, 2012-06-27 at 10:45 +0100, Alasdair wrote: > After yesterday's git pulls, Flightgear will no longer run at KSFO, > having > exhausted my 4G of memory and a good load of swap space as well. > Indeed, until I increased the amount of swap, it just died with an > unceremonious > "Killed" messa

Re: [Flightgear-devel] An empassioned plea

2012-06-27 Thread Alasdair
On Fri, 2012-05-04 at 20:40 +0200, flightg...@sablonier.ch wrote: > > > > Selectively disabling features is probably not going to work reasonable > > as long as the features in question are required to play nice in order > > to get disabled, there's no such infrastructure as a "kill-switch" to > >