On Fri, 2012-05-04 at 20:40 +0200, flightg...@sablonier.ch wrote:
Selectively disabling features is probably not going to work reasonable
as long as the features in question are required to play nice in order
to get disabled, there's no such infrastructure as a kill-switch to
prevent the
On Wed, 2012-06-27 at 10:45 +0100, Alasdair wrote:
After yesterday's git pulls, Flightgear will no longer run at KSFO,
having
exhausted my 4G of memory and a good load of swap space as well.
Indeed, until I increased the amount of swap, it just died with an
unceremonious
Killed message.
On Wed, 2012-06-27 at 14:13 +0100, Alasdair wrote:
OK, sorry for the noise. I was all those random buildings. With the
maximum setting of 5.0, FG uses a massive 6.3 GB of memory on another
machine. Setting it to 0, the memory usage drops to a more reasonable
1.6GB. I wonder if there could
Hello,
I noticed today that we can only decide between Thorstens Athmospheric Light
scattering which disables other shaders,
or FlightGear's Non-shaded Skydome.
For me it is a regression compared with 2.6.0.
So for me I have disabled the predicate-section in skydome.eff which enables
the
Is there a way we can have all three possibilities (default, skydome
shader, Thorstens atmospheric light scattering) selectable?
Atmospheric light scattering should not be thought as different from skydome
shader - it is the terrain/model/whatnot shader combination consistent with the
On Wed, Jun 27, 2012 at 11:37 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
Is there a way we can have all three possibilities (default, skydome
shader, Thorstens atmospheric light scattering) selectable?
Atmospheric light scattering should not be thought as different from
skydome shader
On Wednesday 27 June 2012 16:37:11 Heiko Schulz wrote:
Is there a way we can have all three possibilities (default, skydome shader,
Thorstens atmospheric light scattering) selectable?
Cheers
Heiko
Not quite, since both terrain-default and model-default effects have a
separate set of
On Wednesday 27 June 2012 18:39:30 Heiko Schulz wrote:
Hello all,
I think the problem now is that the nice scatter effect sky dome no longer
works correctly with any render mode in the git version. The scatter
effect sky dome will give you very pretty skies -- especially in
combination
Hi,
Allowing a decoupling between the Skydome and the ligthfield/haze
shaders,
would lead only to inconsistent settings, and useless bug reports from
users
blindingly enabling every switch available to them.
...
I hope you can now better understand the reasoning behind this.
Thanks,
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