Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Tim Moore
On Thu, Jul 19, 2012 at 6:09 PM, James Turner zakal...@mac.com wrote: On 19 Jul 2012, at 14:32, Tim Moore wrote: Do we really not run the terrain fragment shader when the terrain is seen through the cockpit floor (my system seems to slow down even though no terrain is seen in the event and

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread James Turner
On 20 Jul 2012, at 07:22, Tim Moore wrote: We could use the stencil buffer without copying anything: render the near scene first, setting stencil bits, then enable the stencil test for the far scene. I believe that the stencil test has been extremely fast for years. Oooh, yes - I was

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Frederic Bouvier
Hi Tim James, De: James Turner On 20 Jul 2012, at 07:22, Tim Moore wrote: We could use the stencil buffer without copying anything: render the near scene first, setting stencil bits, then enable the stencil test for the far scene. I believe that the stencil test has been extremely

Re: [Flightgear-devel] JSBSim bug fix that should be backported to FG 2.8.0

2012-07-20 Thread Anders Gidenstam
On Thu, 19 Jul 2012, Bertrand Coconnier wrote: Hi all, Just to let you know that Jon fixed a bug in JSBSim that affected the tank inertia calculations. I think it is worth updating both 2.8.0 and 2.9.0 The fix has been applied on the file src/FDM/JSBSim/models/FGPropulsion.cpp and is

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Tim Moore
On Fri, Jul 20, 2012 at 10:23 AM, Frederic Bouvier fredfgf...@free.fr wrote: Hi Tim James, De: James Turner On 20 Jul 2012, at 07:22, Tim Moore wrote: We could use the stencil buffer without copying anything: render the near scene first, setting stencil bits, then enable the stencil

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Frederic Bouvier
this could be unified with the classical renderer. What do you think about that ? I would probably give more of the range to the far camera e.g., [0.1..1.0]. This would probably work best with a floating point depth buffer, but if you do that, you might be able to go back to using only

Re: [Flightgear-devel] FG2.8.0 on final

2012-07-20 Thread Christian Buchner
Hi! Kudos for your eloquent wording. Greetings, Christian Buchner -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT

Re: [Flightgear-devel] JSBSim bug fix that should be backported to FG 2.8.0

2012-07-20 Thread Arnt Karlsen
On Fri, 20 Jul 2012 11:10:47 +0200 (CEST), Anders wrote in message pine.lnx.4.64.1207201107240.4...@sleipner.gidenstam.se: On Thu, 19 Jul 2012, Bertrand Coconnier wrote: Hi all, Just to let you know that Jon fixed a bug in JSBSim that affected the tank inertia calculations. I think it

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Arnt Karlsen
On Thu, 19 Jul 2012 19:43:41 +, Renk wrote in message e495a106ff5f31448739e79d34138c19196d3...@mbs1.ad.jyu.fi: In my shading schemes, in-cockpit is much faster because no fogging is computed at all. ..this means we don't model cockpit or cabin pressurization loss? Or, that fogging is

Re: [Flightgear-devel] JSBSim bug fix that should be backported to FG 2.8.0

2012-07-20 Thread jonsberndt
Actually, I may have an additional fix that needs to be applied, but may not be able to confirm it until Monday or Tuesday. Jon Original Message - From: Arnt Karlsen lt;a...@c2i.netgt; To: flightgear-devel@lists.sourceforge.net Sent: Fri, 20 Jul 2012 13:05:13 - (UTC) Subject: Re:

[Flightgear-devel] Brief test with fgfs RC3 for windows

2012-07-20 Thread Geoff McLane
Hi, Just installed in Windows 7 64-bits the FlightGear RC3.exe for a trial, and noted some minor things - 1. It will install over your previous version, in my case 2.6 unless you watch and change the install path from C:\Program Files\FlightGear\... In my case I changed the install to

Re: [Flightgear-devel] Brief test with fgfs RC3 for windows

2012-07-20 Thread Frederic Bouvier
Hi Geoff, BUT fgrun retains the paths to the previous 2.6, like C:\Program Files\FlightGear\bin\Win64\fgfs.exe C:\Program Files\FlightGear\data I had to manually change these... This should be fixed by the last commit to fgrun Regards, -Fred

Re: [Flightgear-devel] 2.8-RC3 Startup Failure for Unknown Reasons

2012-07-20 Thread Geoff McLane
Hi Thorsten, Keita, Just out of interest I installed the required Windows SDK just to get Dumpchk.exe... Have put the output at - http://geoffair.org/tmp/dumpchk.txt But as far as I can see this does not help very much. It mainly only advises all the DLLS loaded, and is not really a stack

Re: [Flightgear-devel] 2.8-RC3 Startup Failure for Unknown Reasons

2012-07-20 Thread Frederic Bouvier
But as far as I can see this does not help very much. It mainly only advises all the DLLS loaded, and is not really a stack trace at all... Not really surprising as we don't generate debug info from the Jenkins builds Regards, -Fred

Re: [Flightgear-devel] 2.8-RC3 Startup Failure for Unknown Reasons

2012-07-20 Thread Arnt Karlsen
On Fri, 20 Jul 2012 20:04:46 +0200, Geoff wrote in message 1342807486.1825.52.camel@DELL02: Certainly your Windows Vista 64bit SP1, 4GB RAM, Pentium Dual-Core CPU (2.50GHz) and ATI Radeon HD 5450 GPU seem very adequate... ..what framerates do you see with this setup? -- ..med vennlig

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Tim Moore
On Fri, Jul 20, 2012 at 9:59 AM, James Turner zakal...@mac.com wrote: On 20 Jul 2012, at 07:22, Tim Moore wrote: We could use the stencil buffer without copying anything: render the near scene first, setting stencil bits, then enable the stencil test for the far scene. I believe that the