On Thu, Jul 19, 2012 at 6:09 PM, James Turner zakal...@mac.com wrote:
On 19 Jul 2012, at 14:32, Tim Moore wrote:
Do we really not run the terrain fragment shader when the terrain is seen
through the cockpit floor (my system seems to slow down even though no
terrain is seen in the event and
On 20 Jul 2012, at 07:22, Tim Moore wrote:
We could use the stencil buffer without copying anything: render the
near scene first, setting stencil bits, then enable the stencil test
for the far scene. I believe that the stencil test has been extremely
fast for years.
Oooh, yes - I was
Hi Tim James,
De: James Turner
On 20 Jul 2012, at 07:22, Tim Moore wrote:
We could use the stencil buffer without copying anything: render
the near scene first, setting stencil bits, then enable the stencil
test for the far scene. I believe that the stencil test has been
extremely
On Thu, 19 Jul 2012, Bertrand Coconnier wrote:
Hi all,
Just to let you know that Jon fixed a bug in JSBSim that affected the
tank inertia calculations. I think it is worth updating both 2.8.0 and
2.9.0
The fix has been applied on the file
src/FDM/JSBSim/models/FGPropulsion.cpp and is
On Fri, Jul 20, 2012 at 10:23 AM, Frederic Bouvier fredfgf...@free.fr wrote:
Hi Tim James,
De: James Turner
On 20 Jul 2012, at 07:22, Tim Moore wrote:
We could use the stencil buffer without copying anything: render
the near scene first, setting stencil bits, then enable the stencil
this could be unified with the classical renderer. What do you
think about
that ?
I would probably give more of the range to the far camera e.g.,
[0.1..1.0]. This would probably work best with a floating point depth
buffer, but if you do that, you might be able to go back to using
only
Hi!
Kudos for your eloquent wording.
Greetings,
Christian Buchner
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and
threat landscape has changed and how IT
On Fri, 20 Jul 2012 11:10:47 +0200 (CEST), Anders wrote in message
pine.lnx.4.64.1207201107240.4...@sleipner.gidenstam.se:
On Thu, 19 Jul 2012, Bertrand Coconnier wrote:
Hi all,
Just to let you know that Jon fixed a bug in JSBSim that affected
the tank inertia calculations. I think it
On Thu, 19 Jul 2012 19:43:41 +, Renk wrote in message
e495a106ff5f31448739e79d34138c19196d3...@mbs1.ad.jyu.fi:
In my shading schemes, in-cockpit is much faster because no fogging
is computed at all.
..this means we don't model cockpit or cabin pressurization loss?
Or, that fogging is
Actually, I may have an additional fix that needs to be applied, but may not be
able to confirm it until Monday or Tuesday.
Jon
Original Message -
From: Arnt Karlsen lt;a...@c2i.netgt;
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 20 Jul 2012 13:05:13 - (UTC)
Subject: Re:
Hi,
Just installed in Windows 7 64-bits the FlightGear
RC3.exe for a trial, and noted some minor things -
1. It will install over your previous version, in
my case 2.6 unless you watch and change the
install path from C:\Program Files\FlightGear\...
In my case I changed the install to
Hi Geoff,
BUT fgrun retains the paths to the previous
2.6, like
C:\Program Files\FlightGear\bin\Win64\fgfs.exe
C:\Program Files\FlightGear\data
I had to manually change these...
This should be fixed by the last commit to fgrun
Regards,
-Fred
Hi Thorsten, Keita,
Just out of interest I installed the required
Windows SDK just to get Dumpchk.exe...
Have put the output at -
http://geoffair.org/tmp/dumpchk.txt
But as far as I can see this does not help very much.
It mainly only advises all the DLLS loaded, and is
not really a stack
But as far as I can see this does not help very much.
It mainly only advises all the DLLS loaded, and is
not really a stack trace at all...
Not really surprising as we don't generate debug info from the Jenkins builds
Regards,
-Fred
On Fri, 20 Jul 2012 20:04:46 +0200, Geoff wrote in message
1342807486.1825.52.camel@DELL02:
Certainly your Windows Vista 64bit SP1, 4GB RAM, Pentium
Dual-Core CPU (2.50GHz) and ATI Radeon HD 5450 GPU
seem very adequate...
..what framerates do you see with this setup?
--
..med vennlig
On Fri, Jul 20, 2012 at 9:59 AM, James Turner zakal...@mac.com wrote:
On 20 Jul 2012, at 07:22, Tim Moore wrote:
We could use the stencil buffer without copying anything: render the
near scene first, setting stencil bits, then enable the stencil test
for the far scene. I believe that the
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