Re: [Flightgear-devel] FlightGear Usability

2012-08-11 Thread Martin Spott
Stuart Buchanan wrote: > 3) Scenery. Terrasync is now built into FG, and we have nice UI to > configure it in-sim. However, it still requires users to set up a > separate directory and configure FG_SCENERY before it can be used. It > would be great if the standard installers created an > $FG_RO

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread Gijs de Rooy
> Yves wrote: > Just for my understanding, does this still mean when you start in La Paz and > you have no snow in metar the snow-level is set to 3000 meters by default? Or > is there no snow at all? Snow will be at 3200 m. This is not realistic for La Paz [1], but it is a good global average.

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread ys
Hi Gijs Just for my understanding, does this still mean when you start in La Paz and you have no snow in metar the snow-level is set to 3000 meters by default? Or is there no snow at all? -Yves Am 11.08.2012 um 22:39 schrieb Gijs de Rooy : > Hi Stuart, > > > That might be worth thinking a

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread Stuart Buchanan
On Sat, Aug 11, 2012 at 9:39 PM, Gijs de Rooy wrote: > That sounds like it was caused by the bug I fixed today. Snow should not > dissapear (except when you fly over some terrain with lower elevation of > course). The snow level can only get lowered due to a METAR station > reporting snow at a lowe

[Flightgear-devel] FlightGear Usability

2012-08-11 Thread Stuart Buchanan
Hi All, Disclaimer: This is being written after a glass of wine, so take with a pinch of salt. For those of your thinking disapproving thoughts - at least I'm not coding :) I spent a little time over the last couple of weeks looking at the other flight sim websites and thinking about how FG fits

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread Gijs de Rooy
Hi Stuart, > That might be worth thinking about, though I suspect it would be > rather laborious to do so using property rules. Well, I did start this in Nasal, but Torsten converted it (incorrectly so it seems; but that's not solely his fault) to property rules... :-) > My main issue with it i

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread Stuart Buchanan
On Sat, Aug 11, 2012 at 6:58 PM, Gijs de Rooy wrote: > The original intention was that it only overwrote your custom setting when > METAR reports snow at a lower altitude than that set by the user. So if > you've set it to 3000m, but a station at 1500m reports snow, the snow level > moves down to 1

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread M. Carbax
Hello: I have good news: IT WORKS!!! I did 2 things: 1.- uninstalled everything related with old versions of MSVC and installed again MSVC2010 Express 2.- I don't know why but there is a lack of a variable to register the OSG libraries used from fg code, so I had to include it from MSVC environ

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread Gijs de Rooy
> Yves wrote: > Can the snowlevel with this also go above 3000 meter ? Yes. The maximum is 7500 meter, so it includes the highest permanent snow line. -- Live Security Virtual Conf

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Alan Teeder
I get my OSG binaries, including the debug versions, from http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads. They maintain VS9, VS10 32 and 64 bit versions (as well as Mac and Linux). Much less hassle than building from source. -Original Message-

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread ys
Can the snowlevel with this also go above 3000 meter ? -Yves Am 11.08.2012 um 19:58 schrieb Gijs de Rooy : > Hi Stuart, > > > I've just committed a new dialog - Environment Settings, which is > > intended to contain environment settings that aren't part of the > > weather settings, but shoul

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Geoff McLane
Hi, Just to try it, took the suggested advice - in my build-fg folder... I found I had to click [ Configure ] twice... before I got a clear board... that is no RED lines... this is normal... Looking down the list I can see a LOT of -NOTFOUND, but they are ALL like OSGXX_LIBRARY_DEBUG-NOTFOUN

Re: [Flightgear-devel] Environment Settings dialog

2012-08-11 Thread Gijs de Rooy
Hi Stuart, > I've just committed a new dialog - Environment Settings, which is > intended to contain environment settings that aren't part of the > weather settings, but shouldn't be in the rendering dialog either. Great! > - Added a control to enable/disable whether METAR controls the snow > l

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Geoff McLane
Hi Alan, What I passed was a full command line build... no GUI... Carbax, what Alan is suggesting here is good... In the build-fg folder do - build-fg> cmake-gui . (note this dot, '.') and the CMake GUI should load... Or you can load the cmake GUI from the ICON, and point it to the sourc

Re: [Flightgear-devel] Memory issues

2012-08-11 Thread Tim Moore
On Fri, Aug 10, 2012 at 12:50 PM, James Turner wrote: > > On 9 Aug 2012, at 21:49, Stuart Buchanan wrote: > Do we have any ideas addressing these issues? > > Random thought, hopefully someone with more OSG knowledge can confirm or deny: > > Can we create the geometry (and unload it) in the cu

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Geoff McLane
Hi Carbax, Sorry for using your family name, but do not know your first name ;=)) As Fred points out there is something quite strange here concerning OSG libraries... they did NOT get added to the link!!! And yes there is a BIG clue in your bldlog-1.txt... I have put my equivalent last bldl

Re: [Flightgear-devel] Rendering passes confusion - again

2012-08-11 Thread Frederic Bouvier
> > If you want to experiment, try to change line 668 of renderer.cxx, > and change : > > camera->setClearMask(GL_DEPTH_BUFFER_BIT); > > to : > > camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); By the way, the far camera being rendered before the near camera, I don't see ho

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Alan Teeder
Run Cmake again for the flightgear project. You should see correct (e.g. d:\fg2\install\msvc100\OpenSceneGraph\include) for all of the OSGxx_INCLUDE_DIR entries, and (e.g. d:\fg2\install\msvc100\OpenSceneGraph\lib\osgxx.lib) for each of the OSGxx_LIBRARY_DIR entries. Then do CMAKE Configure a

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Frederic Bouvier
So You have to discover why osg is not in the link command. -Fred - Mail original - > De: "M. Carbax" > À: "FlightGear developers discussions" > > Envoyé: Samedi 11 Août 2012 18:41:42 > Objet: Re: [Flightgear-devel] Error building FG on Windows (linking) > > Hi Fred: > > I have the r

Re: [Flightgear-devel] Rendering passes confusion - again

2012-08-11 Thread Frederic Bouvier
Hi Thorsten, > I still haven't given up on the idea of 'masking' the terrain pixel > shading by the cockpit, since even a very simple mask easily makes > the system 50% faster for me. Lauri has kindly given me some > instructions on how to use the stencil buffer - so the idea was to > start by fil

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread M. Carbax
Hi Fred: I have the recommended directory structure so is d:\fg2\install\msvc100\OpenSceneGraph, and there the three subdirectories bin, include and lib. Thanks, -- Live Security Virtual Conference Exclusive live event

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Frederic Bouvier
Where is OSG 3 ? It's a required dependency. You can download it from Jenkins if you don't want to build it yourself -Fred - Mail original - > De: "M. Carbax" > À: "FlightGear developers discussions" > > Envoyé: Samedi 11 Août 2012 17:52:45 > Objet: Re: [Flightgear-devel] Error buildi

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread M. Carbax
Hi Geoff: First at all, thanks for your support and your insterest helping and encouraging me. Second: there is no way, I did follow the instructions you send me, sg with no problems, but fg doesn't work with the same error that always (I have to say that I use the MSVC 2010 Express). Neverthel

Re: [Flightgear-devel] ..errr, guys, are we now GPLv3?????, was: http://flightgear.org/about/ text license?

2012-08-11 Thread Arnt Karlsen
On Fri, 10 Aug 2012 15:48:47 +0200, Arnt wrote in message <20120810154847.60dd6...@celsius.lan>: > ..either way, that must also be license of the text of the > http://flightgear.org/about/, since this About text is part > of "the entire project". > > ..at the bottom, it says "Read the Finnish t

[Flightgear-devel] Rendering passes confusion - again

2012-08-11 Thread Renk Thorsten
I still haven't given up on the idea of 'masking' the terrain pixel shading by the cockpit, since even a very simple mask easily makes the system 50% faster for me. Lauri has kindly given me some instructions on how to use the stencil buffer - so the idea was to start by filling the stencil buff