Hello,
I am modeling an airfield with a grass runway, but the default grass
texture isn't well suited for making the strip look realistic.
Is there a way I can use a custom texture for the strip alone without
changing the main textures or having to make a modification to
materials.xml?
On 5/2/2010 4:24 PM, syd adams wrote:
Hi guys,
Is it possible to add radio control to an airport or is it hard
coded ? Our local airport is not controlled , but we are still
required to state our intentions to the airport radio. I could
probably do something with nasal , but would like to
On 4/1/2010 5:44 AM, Heiko Schulz wrote:
Hi,
In the forum someone send a really interesting link to an OpenSource (GNU GPL
v3) Simulator, which has features, which are- to be honest- really, really
outstanding!
http://wiki.rigsofrods.com/pages/Portal/
It contains everyting: Drive-,
Jacob Burbach wrote:
In recent cvs I get errors about having Ki or Kd in my pid
controllers config. This is unfortunate, as tuning of those values
stabilized my autopilot considerably. I wonder if someone can explain
what changes are going on in that area of code. Are Ki and Kd forever
TB and IonCannon218 have set up two new mpservers for FG.
They are both based in the United States.
In Dallas, TX: mpserver05.flightgear.org are linked to 01, 02, 04, 06
and 07. (This have very low latency and very fast internet)
In Wisconsin: mpserver07.flightgear.org are linked to 01, 02, 04,
i tried to demonstrate FG. :( :(
cheers
I think this has something to do with the camera adjustments Tim has
been doing to fix the black box bug some of us had, there is a --prop
you can use to adjust the camera, can't remember what it is.
Maybe Tim could reply?
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set
them when building my own scenery?
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Martin Spott wrote:
Michael Smith wrote:
I have made some scenery using terragear-cs and it has built ok except
for it not matching existing scenery. I was told that it was because of
me not using the same arrayfit params that the original scenery was built.
I suspect it doesn't
around, I can't recall which it was but one of them
sink in water. Maybe a little You have crashed, reset? dialog would be
good but then the aircraft would have to give a crash property (does it
already?)
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Michael Smith mdsmi...@highland.net (mdsmith2
Ok, this might be a silly question but here it goes, Will the final 1.99
release be on the main flightgear website and replace 1.0 on the site?
Thanks
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I second this! It has a great cockpit, a very detailed startup procedure
and great tutorials.
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Michael Smith [EMAIL PROTECTED] (mdsmith2)
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Very nice! I have been wanting this for a long time.
Can someone commit this patch please?
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Transit Operations Supervisor,
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also known as [EMAIL PROTECTED]
*From:* Michael Smith [EMAIL PROTECTED]
*To:* FlightGear developers discussions
flightgear
several times and it has
completely screwed up some flights, thank you.
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James Turner wrote:
On 3 Dec 2008, at 17:17, Michael Smith wrote:
This is great, I have had this problem several times and it has
completely screwed up some flights, thank you.
Great to know someone else is using the route manager - do you have
any other comments or feedback
and we also do
need a heli included by default (I myself prefer the EC135)
Just my two cents.
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A CVS snapshot of Simgear and Flightgear from tonight have a problem (so
it seems). Simgear says its 1.99.4 but Flightgear wants 1.99.5. It seems
easily fixed. They are both from tonight.
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Michael Smith [EMAIL PROTECTED] (mdsmith2
Curtis Olson wrote:
I've got 1.99.5 in simgear/version.h here from a fresh cvs checkout
this evening.
Curt.
On Fri, Nov 14, 2008 at 11:08 PM, Michael Smith [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
A CVS snapshot of Simgear and Flightgear from tonight have a
problem
Michael Smith wrote:
Curtis Olson wrote:
In the pre-osg version, I believe the cache size was scaled relative
to the visibility (i.e. for some particular visibilty, a certain
number of tiles need to be loaded in order to cover all the visible
earth, and then the cache was set to some
application is taking, etc. Probably similar tools under windows, but
I'm less familiar with system level debugging there.
On Thu, Nov 13, 2008 at 3:49 PM, Michael Smith wrote:
Michael Smith wrote:
Curtis Olson wrote:
In the pre-osg version, I believe the cache size
Michael Smith wrote:
I have tried plenty of things to get fg to run on this old piece of
junk but I am getting tired only being able to fly water routes (i.e.
island to island). If I try to fly over land, it gets slower and
slower over time, so I want to know how to lower how much scenery
of tiles being loaded.
Regards,
Curt.
On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Michael Smith wrote:
I have tried plenty of things to get fg to run on this old piece of
junk but I am getting tired only being able to fly
to edit code here).
Thanks
Michael Smith [EMAIL PROTECTED]
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Ralf Gerlich wrote:
Hi Michael!
Michael Smith wrote:
I have my lon/lat for Bermuda (N32W065 - N33W064).
[SNIP]
genapts --input=data/airports/apt.dat --work=./work --min-lon=32
--max-lon=33 --min-lat=-65 --max-lat=-64
Here you should swap lat and lon. Your latitude
Michael Smith wrote:
Ralf Gerlich wrote:
Hi Michael!
Michael Smith wrote:
I have my lon/lat for Bermuda (N32W065 - N33W064).
[SNIP]
genapts --input=data/airports/apt.dat --work=./work --min-lon=32
--max-lon=33 --min-lat=-65 --max-lat=-64
a freeware terrain viewer for the hgt file and confirmed they are
my areas files) but it just doesn't put anything in the output directory.
Thanks
Michael Smith [EMAIL PROTECTED]
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Ralf Gerlich wrote:
Hi Michael,
I'd need some more details on the steps you followed to check whether
you are missing anything.
Cheers,
Ralf
Michael Smith wrote:
Hello all, I have been trying to build scenery with terragear-cs and I
have got through everything sucessfully
. Is
this suppost to work or is it something there for a futute feature or what?
Michael Smith [EMAIL PROTECTED]
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Durk Talsma wrote:
While I'm at it. :-)
With each release we include a selection of representative aircraft that
highlight FlightGear's capabilities. Inclusion criteria include:
Completeness,
variability across categories, realism, suitability for demo flights (think
of
aerotowing,
I am wanting to add a ATC Tower Freq to my favorite Airport (TXKF) and
see that $FG_ROOT/ATC/default.tower looks like it would work but what is
the format of the file and is there anything else I need to dy to get it
working?
Michael Smith
James Turner wrote:
On 5 Sep 2008, at 17:21, James Turner wrote:
Yep, that's quite a likely source - thanks for the help, I'll work out
from this.
Got it.
If someone could kindly apply the attached patch, that'll keep this
from crashing, I believe. The fix is easy since FGAirport can
Greetings, This is my first post to the FG-Devel mailing list.
I have a problem when I fly at or near LFPN. This is the output:
[EMAIL PROTECTED]:~/CVS/sources/flightgear$ src/Main/fgfs --airport=LFPN
Model Author: Unknown
Creation Date: 2002-01-01
Version: $Id: c172p.xml,v 1.19
Martin Spott wrote:
Michael Smith wrote:
Fatal error: unknown runway 00 at airport:LFPN
(received from FGAirport::getRunwayByIdent)
Segmentation fault
Simple question (I don't claim that I'd be able to provide a fix), does
the simulation start properly when you enter a valid
for it to load? it only takes 30 seconds to
load at any airport (iirc, fgrun slowed things down alot so that might
be it.).
Say again how to turn the traffic manager off, maybe I did it wrong or
something.
Michael Smith
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Anders Gidenstam wrote:
On Thu, 4 Sep 2008, Michael Smith wrote:
Hmm, did you specfiy the runway when you started?
And why does it take so long for it to load? it only takes 30 seconds to
load at any airport (iirc, fgrun slowed things down alot so that might
be it.).
Say again how
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