[Flightgear-devel] patch to dump entire scene graph

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, These patches implement a command to dump the entire OSG scene graph as a .osg text file. While large, this allows debuggers to really see what's happening in the scene graph. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux)

Re: [Flightgear-devel] small thread safe patch

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Hi, On Thursday 24 May 2007, Tim Moore wrote: OSG reference counting doesn't need to be thread safe, even in the multi-threaded OSG modes, unless you're doing something very tricky. In any event, it shouldn't be turned

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Hi, On Saturday 26 May 2007, Harald JOHNSEN wrote: Are we talking about the matrices used for the culling and the rendering ? If that's the case then we don't need precision for culling and the gpu does nothing with

[Flightgear-devel] patch to use DrawElements primitive sets

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, This patch combines all the triangles, triangle strips and triangle fans with the same material in a tile into one DrawElements primitive set. This also reduces by a factor of 100 the number of Geodes that needs to be processed by the cull phase.

Re: [Flightgear-devel] patch for osgViewer: more keys supported

2007-05-25 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stuart Buchanan wrote: I think you need a break statement on the delete line, otherwise it'll just get picked up as a left key press. -Stuart Whoops! Right you are. Here's the amended patch. - Original Message From: Tim Moore

Re: [Flightgear-devel] Material animation and textures

2007-05-24 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Detlef Faber wrote: Hello everybody, I've noticed that the livery select option of the Lightning, the bf109 and ec135 doesn't work as expected in OSG. The Textures won't change with ec135 and bf109 and on the Lightning only the color of the

Re: [Flightgear-devel] Material animation and textures

2007-05-24 Thread Tim Moore
version of the ec135 ready with livery changing- The point isn't to remove the global tag, which can't really work in OSG. You need to attach the animation to all the groups whose material will be affected by the animation. Tim --- Tim Moore [EMAIL PROTECTED] schrieb: Detlef Faber wrote

[Flightgear-devel] small thread safe patch

2007-05-24 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, OSG reference counting doesn't need to be thread safe, even in the multi-threaded OSG modes, unless you're doing something very tricky. In any event, it shouldn't be turned on in the model reader initialization. Tim -BEGIN PGP SIGNATURE-

[Flightgear-devel] patch for osgViewer: more keys supported

2007-05-24 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, This adds support for the keypad and the ever-important backspace and delete (!) to the osgViewer code. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Hi, On Saturday 19 May 2007, gh.robin wrote: I try to understand the big FPS differences i get when i build FG first with an old OSG library 10 april 2007, second with a recent OSG library 1.9.4 version I believe that

Re: [Flightgear-devel] osg material animaton

2007-05-19 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Tim, On Tuesday 08 May 2007, Tim Moore wrote: There is also a second assumption in the animation system: The textures for the liveries are expected not to be in the osg::Drawables. That is not always true

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: Hi Tim, I took a peek at the diffs and had a couple questions. Originally the idea of the fg_os files was to have a single interface within the flightgear code so that the details could be hidden in fg_os.[ch]xx, but I see

Re: [Flightgear-devel] FlightGear-0.9.11-pre1-------Carriers are Flying

2007-05-18 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Richard Bytheway wrote: Martin Spott wrote: gh.robin wrote: With FlightGear-0.9.11-pre1 it is something strange we have Flying Carriers. The carrier is correct - sea level is wrong :-)) Wait for the tide to come in. Jon I

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-17 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 gh.robin wrote: Hello Tim, I spite of a very low fps with osg 1.9.4 (as i said before) i have built FG with that patch, which works perfectly (but the cursor change, you are working on it). I'll turn this into a Wiki page if it gets taken

Re: [Flightgear-devel] osg material animaton

2007-05-08 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: Mathias Fröhlich wrote: Tim, On Saturday 05 May 2007, Tim Moore wrote: The attached patch fixes material animations (color in particular) in osg. I also notice a big frame rate increase with aircraft that use

Re: [Flightgear-devel] osg material animaton

2007-05-08 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: Tim Moore wrote: To recap we have (or should have in the future) : - one drawable per model / part of model - one texture per texture loaded - one state per static / animation material - adding a 'model' will add a geode

[Flightgear-devel] osg material animaton

2007-05-04 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The attached patch fixes material animations (color in particular) in osg. I also notice a big frame rate increase with aircraft that use material animations. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG

[Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: Try the fresnel shader, it should give you exactly that effect (with plib). It should be easy to do for Tim for the osg branch. Harald. I took a quick look at it, then moved on because I didn't see any uses of it :) I'll

Re: [Flightgear-devel] OSG, make, and cmake?

2007-04-11 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: I just noticed this morning that all the gnu Makefiles have been removed from OpenSceneGraph. It appears that we now need cmake to build OpenSceneGraph? Make still works for the moment in OpenThreads and osgProducer. I

Re: [Flightgear-devel] Funny rendering bug?

2007-04-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Seifert wrote: Melchior FRANZ wrote: * Curtis Olson -- Thursday 05 April 2007: It really looks like it might be some sort of osg bug (or possibly our usage of osg?) Yes. I can confirm the bug, even for KSFO:

[Flightgear-devel] An2 problems

2007-03-07 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I apologize in advance if this isn't the appropriate list for this question. I've managed to start the engine on the An2 by following the supplied directions, but I can't get it to take off. It's as if the propeller isn't developing any thrust.

Re: [Flightgear-devel] Alternatives to Terragear pipeline]

2007-01-09 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roberto Inzerillo wrote: Martin Spott ha scritto: Defining fixed boundaries around airfields is a bad idea in the long term. To my understanding FlightGear still focuses on methods that are laid out in a forseighted manner and fixed boundaries is

Re: [Flightgear-devel] Latest OSG note...

2006-12-07 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roy Vegard Ovesen wrote: On Thursday 07 December 2006 07:20, syd wrote: I just compiled CVS OSG tonight (avoiding the broken Producer) and everything compiled fine , no errors, but I get a steady stream of Warning: detected OpenGL error 'invalid

Re: [Flightgear-devel] OSG point lights

2006-11-30 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: On Thursday 30 November 2006 01:36, Tim Moore wrote: Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute typo disabled point sprites. This is still faster with point sprites reenabled? I'm not sure

Re: [Flightgear-devel] Forums integration thought

2006-11-30 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill wrote: Alex Perry wrote: I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not

Re: [Flightgear-devel] OSG point lights

2006-11-29 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote: Well, not so great. At SFO at night in the UFO I see a decrease from about 60fps with the existing lights to 43 with the OSG version. I suspect the slowdown is very dependent

Re: [Flightgear-devel] OSG point lights

2006-11-29 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tim Moore wrote: I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute typo disabled point sprites. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5

Re: [Flightgear-devel] OSG point lights

2006-11-28 Thread Tim Moore
suspect the slowdown is very dependent on processor speed; I hadn't noticed it on another computer using the debug builds. Although the distance attenuation does look nicer, you might want to hold off integrating my patch until I investigate further :) Tim On 11/27/06, Tim Moore [EMAIL PROTECTED

Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Tim Moore
and attractive appearance of the OSG light points, coupled with performance problems I've seen in the past with rendering polys in point mode, led me to go with the OSG light points all the way. For the point sprites I am using the existing simgear sprite texture. Tim On 11/26/06, Tim Moore [EMAIL

[Flightgear-devel] OSG point lights

2006-11-26 Thread Tim Moore
- @@ -0,0 +1,54 @@ +// VasiSector.cxx +// +// Copyright (C) 2006 Tim Moore [EMAIL PROTECTED] +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License as +// published by the Free Software Foundation; either version 2

Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Some have asked if flightgear works with OpenSceneGraph CVS HEAD. I do not yet use the CVS version. But with that ac3d reader checkin from yesterday it might be worth a try. It does work with the OpenSceneGraph in their

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: :) I am looking forward to that. So I will not put my hands here. My main goal is now to improve the current animations system so that we will be back at the stage we were before. Also the lights are on my top

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Durk Talsma wrote: Hi Folks, I finally had some time today to place the AI traffic related user documentation in the wiki: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic Durk, Do you have any thoughts on

[Flightgear-devel] translucency in c172p propeller animation

2006-11-09 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, This is probably a silly question, but how does the Propeller.Fast animation for the default c172p end up being translucent? I can't the transparency in either the model's material or texture. Parts of the texture are translucent, but as far as I

[Flightgear-devel] patch for groundcache.cxx problem

2006-11-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I was seeing the problem of falling through the earth in w070n40. With this patch I can run successfully starting with --airport=kpqi. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Fedora -

Re: [Flightgear-devel] Home built projectors

2006-11-01 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 John Wojnaroski wrote: Have also been experimenting with curved reflective surfaces trying to remove/reduce the distortions caused by mapping a 3D world onto a 2D plane. Idea is to project an image onto the surface and then reflect it onto a

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