I'd like to ask people have relations to FG sound development.
Have yours seen osgAL library(plugin) http://www.vrlab.umu.se/research/osgAL/
?
It seems to have add OpenAL functionality and transparent bindings to
OSG objects
right into OSG. An the other end - it produces yet another
Hi James !
Thank you for your help !
In fact, i'm thought about extending FGFX functionality with some
members, like
adding some members to it, like FGFX::ConvertGLCoordinates,
FGFX::BindToModelNode, etc...
That little hack I published before - is based at approach like you
told, but at my
On Oct 23, 2008, at 11:12 AM, Erik Hofman wrote:
This encouraged me to look at the FGFX change I made before but which
turned out to be less than ideal. I think I'm slowly getting at what
is
happening. If I get this sorted out adding sound effects to models
should be easy. I'll let you
..keep in mind sound moves thru the airframe structure too, and much
faster than it does thru the air flowing around the aircraft, imagine
e.g. propeller noise heard in a F-16 from a Tu-95, or heard in a Spit
from a FW-190 playing chicken, or in a B-17 combat box formation.
Lovely can of
Hello !
I'm still digging into FlightGear sound subsystem. :-)
Today, I make a small modification in AI Aircrafts, to let them
produce some noise.
If someone is interested - the code can be found at
http://www.karmishin.com/fg/ai_sound/
(do not forget to back up existent files).
This code
Hello Tatsuhiro !
I'd like to thank you for this cool patch and the tips. Now I have
OpenAL working.
However, I continue making some kind of ALUT-less solution for SimGear.
Thanks again!
Vladimir
On Oct 20, 2008, at 6:48 PM, Tatsuhiro Nishioka wrote:
Hi,
Here's my old patch to include
wrote:
On 20 Oct 2008, at 10:06, Vladimir Karmishin wrote:
I'm trying to compile Flightgear from CVS at OSX 10.5 systems.
It seems the 10.5 lacks of alut.h header. After a little google-
ing, I
found that
Apple removed that haader from leopard (Thanks, Apple!).
Through, I'd found freealut
On Oct 20, 2008, at 6:26 PM, Erik Hofman wrote:
Vladimir Karmisin wrote:
James, if it doesn't mean problem for you, could You send me your
framework and SG patches ?
About libsnd - Yes, you may be right in case of libsndfile. I've
coded a
simple WAV reader,
which does nothig but read
On Oct 20, 2008, at 7:09 PM, Erik Hofman wrote:
Actually I do have code laying around that does exactly that but it
can
only read so called canonical wave files, meaning the layout should be
exactly like that otherwise it will fail (meybe even coredump).
I find that much too limited for
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