Re: [Flightgear-devel] FG - FGFX class

2008-10-25 Thread Vladimir Karmishin
I'd like to ask people have relations to FG sound development. Have yours seen osgAL library(plugin) http://www.vrlab.umu.se/research/osgAL/ ? It seems to have add OpenAL functionality and transparent bindings to OSG objects right into OSG. An the other end - it produces yet another

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
Hi James ! Thank you for your help ! In fact, i'm thought about extending FGFX functionality with some members, like adding some members to it, like FGFX::ConvertGLCoordinates, FGFX::BindToModelNode, etc... That little hack I published before - is based at approach like you told, but at my

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
On Oct 23, 2008, at 11:12 AM, Erik Hofman wrote: This encouraged me to look at the FGFX change I made before but which turned out to be less than ideal. I think I'm slowly getting at what is happening. If I get this sorted out adding sound effects to models should be easy. I'll let you

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
..keep in mind sound moves thru the airframe structure too, and much faster than it does thru the air flowing around the aircraft, imagine e.g. propeller noise heard in a F-16 from a Tu-95, or heard in a Spit from a FW-190 playing chicken, or in a B-17 combat box formation. Lovely can of

[Flightgear-devel] FG - FGFX class

2008-10-22 Thread Vladimir Karmishin
Hello ! I'm still digging into FlightGear sound subsystem. :-) Today, I make a small modification in AI Aircrafts, to let them produce some noise. If someone is interested - the code can be found at http://www.karmishin.com/fg/ai_sound/ (do not forget to back up existent files). This code

Re: [Flightgear-devel] Flightgear CVS, OSX Leopard 10.5.5 and freealut.

2008-10-21 Thread Vladimir Karmishin
Hello Tatsuhiro ! I'd like to thank you for this cool patch and the tips. Now I have OpenAL working. However, I continue making some kind of ALUT-less solution for SimGear. Thanks again! Vladimir On Oct 20, 2008, at 6:48 PM, Tatsuhiro Nishioka wrote: Hi, Here's my old patch to include

Re: [Flightgear-devel] Flightgear CVS, OSX Leopard 10.5.5 and freealut.

2008-10-20 Thread Vladimir Karmishin
wrote: On 20 Oct 2008, at 10:06, Vladimir Karmishin wrote: I'm trying to compile Flightgear from CVS at OSX 10.5 systems. It seems the 10.5 lacks of alut.h header. After a little google- ing, I found that Apple removed that haader from leopard (Thanks, Apple!). Through, I'd found freealut

Re: [Flightgear-devel] Flightgear CVS, OSX Leopard 10.5.5 and freealut.

2008-10-20 Thread Vladimir Karmishin
On Oct 20, 2008, at 6:26 PM, Erik Hofman wrote: Vladimir Karmisin wrote: James, if it doesn't mean problem for you, could You send me your framework and SG patches ? About libsnd - Yes, you may be right in case of libsndfile. I've coded a simple WAV reader, which does nothig but read

Re: [Flightgear-devel] Flightgear CVS, OSX Leopard 10.5.5 and freealut.

2008-10-20 Thread Vladimir Karmishin
On Oct 20, 2008, at 7:09 PM, Erik Hofman wrote: Actually I do have code laying around that does exactly that but it can only read so called canonical wave files, meaning the layout should be exactly like that otherwise it will fail (meybe even coredump). I find that much too limited for