Frederic Bouvier wrote:
> You cover a wide range of needs if you allow any number of files in this
> set of formats
The difficulty is not in processing a wider range of 3D model formats,
instead the most trouble is hidden in the consistency checking.
Traditionally, submitters are making more mi
Fred wrote:
> -Original Message-
> From: Frederic Bouvier [mailto:fredfgf...@free.fr]
> Sent: 18 August 2012 15:23
> To: Olivier; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] 3D models import webform in production.
>
>
> > > It
Hi Fred/Gijs,
De : Frederic Bouvier
À : Olivier ; FlightGear developers discussions
Envoyé le : Samedi 18 août 2012 16h23
Objet : Re: [Flightgear-devel] 3D models import webform in production.
> . AC3D and XML
Done (not multiple yet however)
>
> > It came to me that a future-proof solution would be to allow any
> > number of
> > files of any kind, maybe with a check on a set of allowed
> > format/extensions.
> It'll be hard to parse and test any number of files
> formats/extensions. Currently for 3D models we have approximately 30
> to
Hi,
> Olivier wrote:
> Don't know how we would cope with a infinite number of format.
It's great that we can easily add most new models via the forms, but there
will always be creative exceptions. The webform cannot handle updates yet for
example, but all my and Fred's Rembrandt edits are upda
Hi Fred,
De : Frederic Bouvier
Envoyé le : Samedi 18 août 2012 13h23
>> I sent model updates to fgf...@stockill.org a while ago. Is there any
>> chance they will be inserted in the database ?
> Nobody monitors this address anymore ?
This is Jon's "personal" ad
Fred,
> -Original Message-
> From: Frederic Bouvier [mailto:fredfgf...@free.fr]
> Sent: 18 August 2012 12:23
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] 3D models import webform in production.
>
>
> > I sent model updates to fgf.
> I sent model updates to fgf...@stockill.org a while ago. Is there any
> chance they will be inserted in the database ?
Nobody monitors this address anymore ?
> My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ?
And effects and shaders ?
It came to me that a future-proof
> From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata :
>
> OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105
> (new Rembrandt version seen here :
> http://www.youtube.com/watch?v=q951rsP0DBk )
Forgot: That I would desperately see in the repository before it got overwritten
-Fred
Hi Olivier,
> Hi Fred,
> Could you copy/paste the lines you added in your STG file to have the
> model included?
>From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata :
OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105
(new Rembrandt version seen here : http://www.youtube.com/wa
Hi Fred,
Could you copy/paste the lines you added in your STG file to have the model
included?
Thanks.
Olivier
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and
thre
>
> Frederic Bouvier wrote:
>
> > My model is made of 3 xml, 3 .ac and 2 textures . How can I submit
> > it ?
>
> Sounds like it should be submitted as three distinct models.
It can't : it's one bridge and it's light volumes. Our format supports
submodels, you know ?
-Fred
--
Frederic Bouvier wrote:
> My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ?
Sounds like it should be submitted as three distinct models.
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
FlightGear developers discussions"
>
> Envoyé: Jeudi 9 Août 2012 18:03:47
> Objet: [Flightgear-devel] 3D models import webform in production.
> Hi all,
> Just to let you know that the 3D models import webform in now in
> early production. The first 3D models (both static and sha
Thanks to all involved for all your hard work on this!!! I'm busy right
now updating new scenery chunks that include Martin's recent duplicate
object clean up. But everyone can get things quicker themselves via
terrasync (or running svn manually to keep their scenery tree in sync.)
Curt.
On Th
Hi all,
Just to let you know that the 3D models import webform in now in early
production. The first 3D models (both static and shared) imported for test have
been correctly shipped downwards by Terrasync.
A big thank to Martin, Julien, Clément for their help and support.
I hope you enjoy this
Hi,
I read an article on some scientist that made som algorithm to
generate city buildings for use in google earth. Maybe something
flightgear could benifit from?
http://www.newscientisttech.com/article/dn10126
/nisse
--
Nils-Erik Svangård
E-Mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Skype: sc
On Friday 28 July 2006 06:21, Robin van Steenbergen wrote:
> I know that, since all the airports in the Netherlands are made that
> way. But there's one pretty important thing that's not generated on the
> ground chart: The buildings are all missing!
> Most ground charts do have the buildings on th
On 7/27/06, Jon Stockill <[EMAIL PROTECTED]> wrote:
> So forget converting anything from their 3d warehouse - if you want to
> use a model you'll need to get it direct from the author.
There is one thing FG could learn from Google Earth's 3D Warehouse:The
GE Warehouse is linked to directly and pro
Ampere K. Hardraade schreef:
> On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote:
>
>> I'm working on an accurate
>> model of Eindhoven Airport and you can actually put the ground chart of
>> the airport on the 'floor' and model on top of that.
>>
>
> We have the capability to ge
Jason Cox schreef:
> Hi all,
> just wondering on weather some one has looked into "tapping
> into" the
> 3d models that are available for downlaod from google earth?
> i think we maybeable to use these if we convert them as they are created
> by users of the sketchup program.
> any thoughts
On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote:
> I'm working on an accurate
> model of Eindhoven Airport and you can actually put the ground chart of
> the airport on the 'floor' and model on top of that.
We have the capability to generate an airport directly out of the ground
char
Curtis L. Olson schreef:
> Jon Stockill wrote:
>
>> So forget converting anything from their 3d warehouse - if you want to
>> use a model you'll need to get it direct from the author.
>>
>>
>>
>
> It sounds like we need to infiltrate google with FlightGear people. Can
> I get so
Jon Stockill wrote:
> Melchior FRANZ wrote:
>
>> * Robin van Steenbergen -- Wednesday 26 July 2006 18:01:
>>
>>> Does Blender do KML files now?
>>>
>> Yes.
>>
>> $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15
>> Name: 'Google Earth (.kml / .kmz)...'
>> Blender: 2
Melchior FRANZ wrote:
> * Robin van Steenbergen -- Wednesday 26 July 2006 18:01:
>> Does Blender do KML files now?
>
> Yes.
>
> $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15
> Name: 'Google Earth (.kml / .kmz)...'
> Blender: 241
> Group: 'Import'
> Tip: 'Import geometry
* Robin van Steenbergen -- Wednesday 26 July 2006 18:01:
> Does Blender do KML files now?
Yes.
$ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15
Name: 'Google Earth (.kml / .kmz)...'
Blender: 241
Group: 'Import'
Tip: 'Import geometry of .kml or .kmz 3D models'
"""
__auth
Jon Stockill schreef:
> Jason Cox wrote:
>
>> Hi all,
>> just wondering on weather some one has looked into "tapping
>> into" the
>> 3d models that are available for downlaod from google earth?
>> i think we maybeable to use these if we convert them as they are created
>> by users of the
Jason Cox wrote:
> Hi all,
> just wondering on weather some one has looked into "tapping
> into" the
> 3d models that are available for downlaod from google earth?
> i think we maybeable to use these if we convert them as they are created
> by users of the sketchup program.
> any thoughts?
Hi all,
just wondering on weather some one has looked into "tapping
into" the
3d models that are available for downlaod from google earth?
i think we maybeable to use these if we convert them as they are created
by users of the sketchup program.
any thoughts?
Jason
-
On Mon, 20 Mar 2006 22:06:51 -0500, Josh wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
> > On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message
> > <[EMAIL PROTECTED]>:
> >
> > > Arnt Karlsen wrote:
> >
> > ..ok, so _anything_ I add to a model, starts out as a 2x2x2 meter
>
Arnt Karlsen wrote:
> On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message
> <[EMAIL PROTECTED]>:
>
>
>>Arnt Karlsen wrote:
>>
>>>On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message
>>><[EMAIL PROTECTED]>:
>>>
>>>
>>>
Markus Barenhoff wrote:
>· "Berndt, Jon S" <[EMA
On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
> > On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message
> > <[EMAIL PROTECTED]>:
> >
> >
> > >Markus Barenhoff wrote:
> > >
> > > >· "Berndt, Jon S" <[EMAIL PROTECTED]> wrote:
> > > >
> >
On 20/03/06, Arnt Karlsen <[EMAIL PROTECTED]> wrote:
> ..can Blender now do _parametric_ modelling? (Essentially "drawing by
> typing in model part sizes eg gear strut diameters etc, rather than
> messing around with some rodent.")
I think it always could, even before it was open source -- it's
Arnt Karlsen wrote:
> On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message
> <[EMAIL PROTECTED]>:
>
>
>>Markus Barenhoff wrote:
>>
>>>· "Berndt, Jon S" <[EMAIL PROTECTED]> wrote:
>>>
>>>
If I'm not mistaken, the open source 3D modeing tool has been used
to develop 3D models for Flig
On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message
<[EMAIL PROTECTED]>:
> Markus Barenhoff wrote:
> > · "Berndt, Jon S" <[EMAIL PROTECTED]> wrote:
> >
> > > If I'm not mistaken, the open source 3D modeing tool has been used
> > > to develop 3D models for FlightGear. Correct? Can the 3D mo
Markus Barenhoff wrote:
> · "Berndt, Jon S" <[EMAIL PROTECTED]> wrote:
>
>
>>If I'm not mistaken, the open source 3D modeing tool has been used to develop
>>3D models for FlightGear. Correct? Can the 3D models simply be opened in
>>Blender?
>>
>
> yes, there is a script for import/export ac3d fi
· "Berndt, Jon S" <[EMAIL PROTECTED]> wrote:
> If I'm not mistaken, the open source 3D modeing tool has been used to develop
> 3D models for FlightGear. Correct? Can the 3D models simply be opened in
> Blender?
>
yes, there is a script for import/export ac3d files (mostly used in
flightgear).
cu
Title: 3D models and Blender
If I'm not mistaken, the open source 3D modeing tool has been used to develop 3D models for FlightGear. Correct? Can the 3D models simply be opened in Blender?
Jon
---
This SF.Net email is sponsored by xPM
Title: 3D models
Is anyone aware of a converter that takes Moray 3D models to Blender?
Jon
---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend th
Hi,
I'm using FG v0.9.8 and trying to get AI-driven ships to appear on the Ocean
surface. I have been successful in getting MDL type 3D models (i.e. from
FS2002) to appear as aircraft - but can't repeat this with the ship AI class
of objects. I can get the as-installed FG demo ships (except the
40 matches
Mail list logo