It wasn't a big change. I tried to do minimum damage to the exsting
structure. Have not had a change to look at your new code; however
going back to the 0.9.9 release:
plugged in a new engine model for a fan based more on physics and
theromdynamics, not perfect but not bad either.
the other
"Jon S. Berndt" writes
> > I also noticed that none of the electrical systems can be switched off
> > either. I am trying to add as much realism i.e. switches etc to this
as
> > possible.
> >
> > Justin Smithies
>
> I think the fuel would flow to the engines anyway due to gravity.
>
> Ampere
> > I also noticed that none of the electrical systems can be switched off
> > either. I am trying to add as much realism i.e. switches etc to this as
> > possible.
> >
> > Justin Smithies
>
> I think the fuel would flow to the engines anyway due to gravity.
>
> Ampere
Remember dihedral. Are the
On Friday 03 March 2006 13:00, Justin Smithies wrote:
> For starters turning off the fuel pump , the engine should start to become
> starved of fuel and stop
> I also noticed that none of the electrical systems can be switched off
> either. I am trying to add as much realism i.e. switches etc to th
The code for JSBSim is in the tar file from MIADC or Scale. It is
not part of the CVS tree or 0.9.9, source is avaialble but not my call to put
it in.JW
John:
Which JSBSim files are changed for the propulsion mods you
made?
Jon
Based on cockpit switches ( throttle, x-feed valves, boost pumps, cutoff
switches) the sim calculates which tank is connected to which engine and if
the line is open. It then sends the result to FG and onto JSBSim to
instruct the engine model to draw the correct amount of fuel, base
http://www.lfstech.com
go to the download page
JW
Justin Smithies wrote:
Cheers Jw do you have a url for that download ?
Justin Smithies
On Friday 03 March 2006 18:31, John Wojnaroski wrote:
To make that work on the 747, I had to pretty much can the fuel/engine
model in JSBSi
Cheers Jw do you have a url for that download ?
Justin Smithies
On Friday 03 March 2006 18:31, John Wojnaroski wrote:
> To make that work on the 747, I had to pretty much can the fuel/engine
> model in JSBSim and modify the control packet sending data to FG.
> Basically, it works as follows:
>
>
To make that work on the 747, I had to pretty much can the fuel/engine
model in JSBSim and modify the control packet sending data to FG.
Basically, it works as follows:
Based on cockpit switches ( throttle, x-feed valves, boost pumps,
cutoff switches) the sim calculates which tank is connecte
For starters turning off the fuel pump , the engine should start to become
starved of fuel and stop
I also noticed that none of the electrical systems can be switched off either.
I am trying to add as much realism i.e. switches etc to this as possible.
Justin Smithies
On Friday 03 March 2006 17
> I noticed when running the 737-300 model if i switch off the
> fuel pumps this has no effect on the engines at all.
> How can i make the pumps turning off have an effect on the
> engines etc.
> Also i'd like to implement the crossfeeds so i can have the
> switches in my cockpit too.
> Anyone a
Hi guys ,
Can anyone help me out here with coding etc.
I'm constructing a 737 cockpit at home using FG and several pc's.
I'm building my own hardware / interfaces but i'm stuck on certain things.
I noticed when running the 737-300 model if i switch off the fuel pumps this
has no eff
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