Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* David Megginson -- Saturday 03 November 2007: I think it's great that FlightGear added head lag to the sim -- it's a good alternative when the pilot can't feel forces -- but I think we'd do better to model it based on perceived forces, not on roll/yaw/pitch damping. Not sure if you are

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread SydSandy
On Fri, 2 Nov 2007 22:24:42 -0400 David Megginson [EMAIL PROTECTED] wrote: I think it's great that FlightGear added head lag to the sim -- it's a good alternative when the pilot can't feel forces -- but I think we'd do better to model it based on perceived forces, not on roll/yaw/pitch

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 03 November 2007: they treat the head only as a mass on a spring, and completely disregard the physiology of the eye/equilibrium organ/brain system. Maybe I should clarify: My idea was not that view changes based on acceleration/inertia should be even more

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* SydSandy -- Saturday 03 November 2007: Looking at videos taken by passengers , you can certainly see these forces ... Umm, but the videos taken by them don't show what their brain sees. Our brain is a *lot* better at stabilizing the image than most of the camera stabilizers. Simulating the

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Vivian Meazza
David Sent: 03 November 2007 02:25 To: FlightGear developers discussions Subject: [Flightgear-devel] Fixing head lag I think it's great that FlightGear added head lag to the sim -- it's a good alternative when the pilot can't feel forces -- but I think we'd do better to model it based

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread David Megginson
On 03/11/2007, Melchior FRANZ [EMAIL PROTECTED] wrote: Not sure if you are talking about dynamic view, but this *isn't* supposed to change the view based on physical forces. The first three lines in $FG_ROOT/Nasal/dynamic_view.nas are: # Dynamic Cockpit View manager. Tries to simulate the

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread David Megginson
On 03/11/2007, SydSandy [EMAIL PROTECTED] wrote: Looking at videos taken by passengers , you can certainly see these forces ... and as a passenger , I have definately sunk in my seat ( no head springs involved ), so I still use it myself ... Yes, that's much more realistic, and in

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread David Megginson
On 03/11/2007, Vivian Meazza [EMAIL PROTECTED] wrote: As Melchior said, the head-shake mechanism does indeed regard the head as a mass and a (damped) spring, but it's a bit more sophisticated than that - the resistance of the neck muscles are modelled as well. Which is enabled by default --

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Norman Vine
David Megginson writes: I think it's great that FlightGear added head lag to the sim -- it's a good alternative when the pilot can't feel forces -- but I think we'd do better to model it based on perceived forces, not on roll/yaw/pitch damping. For example, simply entering a coordinated bank

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* David Megginson -- Saturday 03 November 2007: Which is enabled by default -- head-shake or dynamic views -- and how do we change the default? head-shake is implemented by various aircraft and can usually not be turned off interactively (and usually breaks view adjustment via

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* David Megginson -- Saturday 03 November 2007: I had been looking at dampEyeData in src/Main/viewer.cxx, assuming that was causing the problem. That's only for views, which set the damping values. At the moment it's only used for Chase View. I wasn't looking at any NASAL code. Is the

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* David Megginson -- Saturday 03 November 2007: I wasn't looking at any NASAL code. Is the NASAL code enabled by default? While you were away, we got support for automatically saving GUI settings to an ~/.fgfs/autosave.xml file, and you might have enabled dynamic view at some fgfs run, and

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Curtis Olson
On 11/3/07, Melchior FRANZ wrote: * David Megginson -- Saturday 03 November 2007: I wasn't looking at any NASAL code. Is the NASAL code enabled by default? While you were away, we got support for automatically saving GUI settings to an ~/.fgfs/autosave.xml file, and you might have

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* Curtis Olson -- Saturday 03 November 2007: I suspect there may be an aircraft in the fleet that turns this setting on for you, [...] No, I don't think so. I've checked the whole tree a few times for that. And now I did again. There's only the bo105 (and derivatives) which defines a key

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 03 November 2007: * David Megginson -- Saturday 03 November 2007: I had been looking at dampEyeData in src/Main/viewer.cxx, assuming that was causing the problem. That's only for views, which set the damping values. At the moment it's only used for Chase View.

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread David Megginson
On 03/11/2007, Melchior FRANZ [EMAIL PROTECTED] wrote: * David Megginson -- Saturday 03 November 2007: I wasn't looking at any NASAL code. Is the NASAL code enabled by default? While you were away, we got support for automatically saving GUI settings to an ~/.fgfs/autosave.xml file, and

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Melchior FRANZ
* David Megginson -- Saturday 03 November 2007: it might be worth reconsidering the up/down movement. While pulling back on the yoke/stick may make a jet fighter shoot upwards, with a regular plane it's just as likely intended to slow the plane down. Yes, this was targeted at fighter jets. In

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Vivian Meazza
David Sent: 03 November 2007 15:58 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Fixing head lag On 03/11/2007, Melchior FRANZ [EMAIL PROTECTED] wrote: I should do something similar for planes. Of course, this is still configurable per aircraft, too. Just

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread David Megginson
On 03/11/2007, Vivian Meazza [EMAIL PROTECTED] wrote: As I said before, but perhaps you didn't notice, we already have a force based system working on the input of pilot g. It moves the pilot's eye position according to this input. And as Melchior pointed out, we probably need to stabilise

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Vivian Meazza
David Sent: 03 November 2007 19:19 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Fixing head lag On 03/11/2007, Vivian Meazza [EMAIL PROTECTED] wrote: As I said before, but perhaps you didn't notice, we already have a force based system working on the input

[Flightgear-devel] Fixing head lag

2007-11-02 Thread David Megginson
I think it's great that FlightGear added head lag to the sim -- it's a good alternative when the pilot can't feel forces -- but I think we'd do better to model it based on perceived forces, not on roll/yaw/pitch damping. For example, simply entering a coordinated bank gently shouldn't cause any