That would be appreciated. Emilian already reminded me of the normalmap
feature, so it'd be interesting to compare the two and see which one I
prefer.
I don't know if Emilian gave you the notion that these would be competing
options or not, but the notion isn't correct. You're not
Since the idea hasn't really caught with modelers yet, I've tried to get a more
practical demo of the virtue of a grain texture and tried to put a grain effect
on the Vinson flightdeck (I've always felt that the homogeneous grey color
doesn't justice to the details of the model otherwise).
Thorsten wrote
Sent: 25 June 2013 10:14
To: FlightGear developers discussions
Subject: [Flightgear-devel] Grain texture for models - a demo
Since the idea hasn't really caught with modelers yet, I've tried to get a
more
practical demo of the virtue of a grain texture and tried to put
I looked at this possibility already. The carrier deck is made up of a
number of odd-shaped areas, for historical reasons. I don't think that a
complete rebuild of the flight deck is worth it for this very nice
eye-candy
(just too much work). Alexis might think differently.
Do you really
a second texture. But that's a little overdone for
something as small as a carrier deck :-)
Cheers,
Gijs
From: thorsten.i.r...@jyu.fi
To: flightgear-devel@lists.sourceforge.net
Date: Tue, 25 Jun 2013 09:13:47 +
Subject: [Flightgear-devel] Grain texture for models - a demo
Since the idea
Interesting! Any way we can see this example live? I'd love to
experiment with it in the 744's cockpit, but that'll have to wait till
after next weeks exams...
I'll be happy to let you have the files - but the Vinson can't go to GIT
because it doesn't really work due to the uv-mapping,
Hi Thorsten
I can also give you the extra lines for the Citation Bravo with hires stains
That would be appreciated. Emilian already reminded me of the normalmap
feature, so it'd be interesting to compare the two and see which one I prefer.
But don't hurry; better not send it to me before
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