On Sun, Oct 13, 2013 at 11:02 AM, Renk Thorsten wrote:
> 2) runway and other lights do not appear in the effect framework, hence they
> get fogged inconsistently with what Atmospheric Light Scattering is doing. I
> think a cheap fix would be to fade them to transparent rather than to fog
> color
On 13 Oct 2013, at 12:02, Renk Thorsten wrote:
> 1) rain layers still do not drift with the wind and will be eventually
> displaced from their cap clouds. I've discussed this previously with James
> who suggested that a generic way of spawning AI objects (which can get a
> velocity) from Nasa
7) runway signs in ALS still rendered as terrain and have assigned texture
of rocks/cliffs.
2013/10/13 Renk Thorsten
>
> Following a 'tradition', I'd like to remind of a few issues which I think
> should perhaps be sorted out before 3.0, partially have been discussed
> previously and involve me
Following a 'tradition', I'd like to remind of a few issues which I think
should perhaps be sorted out before 3.0, partially have been discussed
previously and involve me asking for some help on the C++ side.
1) rain layers still do not drift with the wind and will be eventually
displaced from
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