Hi Vivian,
-objects with this shader are emissive when ambient-
correction set higher
than zero.
That is indeed a bug. I have a fix, but I'm having
difficulty in balancing
out the blue in the ambient light. Hopefully I can upload
it soon.
Bugfix in cvs. The colour and light
Hi,
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed Textures;
even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some questions:
-objects with
- Heiko Schulz a écrit :
I have to create now the next days the CubeMaps using FGFS and
RealWorld.
It would be nice if we could create the cube map texture as a screenshot from a
position in flightgear
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery -
Hello,
It would be nice if we could create the cube map texture as
a screenshot from a position in flightgear
-Fred
And add it to Render-To-Texture;-)
While Crome, Silver, Gold are now easy to do; I experimented a bit with it to
make coatings like we can see on modern aircrafts or
The last two screenshots for today- this time the Ec135:
www.hoerbird.net/EC135_shader.jpg
www.hoerbird.net/EC135_shader2.jpg
Thanks to all for the hard work on FGFS!
Cheers
Heiko
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Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some questions:
Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some
Heiko Schulz
-Original Message-
The last two screenshots for today- this time the Ec135:
www.hoerbird.net/EC135_shader.jpg
www.hoerbird.net/EC135_shader2.jpg
And not wishing to be outdone here are 2 post bugfix:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png
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