>> My suggestion is to include this feature, leave it off, and let anyone
>> interested turn it on.
+1
There may be many reasons to reject code, but they roughly fall into two
categories: 1) the idea itself which is coded is not acceptable or 2) the
actual implementation is not acceptable (unst
I'm not a developer here, I just maintain one of the mirror sites.
I would like to comment here a bit.
Over the years I've seen several folks who contributed lots to the
project leave after disputes over one thing or another.
I'd hate to see this lead to something like that!
I personally agre
On Tue, 11 Dec 2012 14:20:58 +0200
Adrian Musceac wrote:
> My suggestion is to include this feature, leave it off, and let anyone
> interested turn it on.
I can't comment on the actual code, but from the repeated detailed descriptions
of what it actually does, I think it would be a very great p
On Tuesday, December 11, 2012 00:40:16 Torsten Dreyer wrote:
> Hi,
>
> let me chime in here with a personal note, hoping it's not offending
> anybody.
Hi Torsten, and thanks for your detailed message. Let me explain below why
realistic radio propagation should be inside Flightgear, and aleviate
Hi,
let me chime in here with a personal note, hoping it's not offending
anybody.
Although I like having accurate and detailed computation of our
real-world simulation, I'm not really a friend of the radio propagation
code with the level of detail given. Please let me explain why that is
the
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