Frederic Bouvier wrote:
> As I already wrote, it looks like many bezier nodes are ignored and
> displayed as straight nodes.
This was quite clear - I just didn't understand why ;-)
Nevertheless, steadily we're getting there:
http://mapserver.flightgear.org/map/?lon=-122.3749&lat=37.618
- "Martin Spott" a écrit :
> > http://frbouvi.free.fr/flightsim/KSFO-850.png
>
> Ah, thanks for comparing.
> My reference airfields look correct, therefore I was under the
> impression that the v8.50 KSFO layout is flawed. It doesn't look like
> a numerical precision issue but obviously there
Jon Stockill wrote:
> Curtis Olson wrote:
>
>> I wonder what tricks and approaches the gaming community uses for
>> drawing clear and realistic roads? The problem with cutting the lines
>> into the surface as polygons is that (1) you explode the polygon count
>> and (2) you have hard aliased e
Frederic Bouvier wrote:
> Martin Spott a écrit :
>> http://foxtrot.mgras.net/bitmap/FGFS/KSFO-861.png
>>
>> Not that, as shown here, not all v8.50 airfields match the quality
>> measures we would expect - just take the northern part of taxiways L
>> (east of 19L) as an example. This doesn't mean
Curtis Olson wrote:
> I wonder what tricks and approaches the gaming community uses for
> drawing clear and realistic roads? The problem with cutting the lines
> into the surface as polygons is that (1) you explode the polygon count
> and (2) you have hard aliased edges which can become distra
Frederic Bouvier a écrit :
> Martin Spott a écrit :
>
>> If you load shapefiles into QGIS, it would, for example, look like this
>> shot:
>>
>> http://foxtrot.mgras.net/bitmap/FGFS/KSFO-861.png
>>
>> Not that, as shown here, not all v8.50 airfields match the quality
>> measures we would expect
Martin Spott a écrit :
> If you load shapefiles into QGIS, it would, for example, look like this
> shot:
>
> http://foxtrot.mgras.net/bitmap/FGFS/KSFO-861.png
>
> Not that, as shown here, not all v8.50 airfields match the quality
> measures we would expect - just take the northern part of taxiway
Curtis Olson wrote:
> Glad to see someone is starting to nibble at the 8.50 format and figure it
> out. If you are developing code that takes the bezier outlines and can turn
> that into a polygon representation, then it shouldn't be terribly difficult
> to add that into genapts.
I'd like to rem
You might want to look into
/OpenSceneGraph/include/osgSim/OverlayNode
Cheers
Norman
On Jun 14, 2009, at 10:19 AM, Curtis Olson wrote:
Hi Fred,
Glad to see someone is starting to nibble at the 8.50 format and
figure it out. If you are developing code that takes the bezier
outlines and
Hi Fred,
Glad to see someone is starting to nibble at the 8.50 format and figure it
out. If you are developing code that takes the bezier outlines and can turn
that into a polygon representation, then it shouldn't be terribly difficult
to add that into genapts.
For lines and markings, I think th
Hi,
I committed the support to read new X-Plane 850 file format in
flightgear. That doesn't mean that airports will look different in
current scenery because TerraGear tools have not been updated yet, but
this is the first step to support the format.
Here are two screenshots comparing the ground
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