"Ampere K. Hardraade" wrote:
> I simply don't see vehicle simulation as a possible venture.
[...]
> So, I would suggest focusing resources on improving the flight aspect of the
> simulator instead.
Certainly. Yet we might try to define what the term "vehicle
simulation" should mean in the given
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Ampere K. Hardraade wrote:
> In a vehicle simulation, you need smooth terrain, meaning high resolution
> terrain. In a flight simulation, you want low resolution terrain because you
> are seeing so much terrain at a time. The two requirements go ag
On June 21, 2007 02:54:26 am Martin Spott wrote:
> So, what's your proposal for a working solution that can be achieved
> with the available resources ? If your comment was meant as a joke,
> then please mark it as such for example by using a smilie,
>
> Martin.
I simply don't see vehicle
"Ampere K. Hardraade" wrote:
> On June 19, 2007 05:25:24 pm Martin Spott wrote:
> > While you are at it, don't forget simulating railway trains - their
> > timetables are publicly available :-)
>
> _If_ they ever reach their station. Most likely they would derail at the
> next
> immediate bend
On June 19, 2007 05:25:24 pm Martin Spott wrote:
> While you are at it, don't forget simulating railway trains - their
> timetables are publicly available :-)
>
> Martin.
_If_ they ever reach their station. Most likely they would derail at the next
immediate bend... uh, I mean corner.
On June 19, 2007 12:04:44 pm Curtis Olson wrote:
> If we added some "realistic" automobile/truck dynamics with both manual and
> automatic transmissions, perhaps the ability to pull a trailer, and some
> sort of reasonable skid model, we would suddenly be very far down the path
> towards supporting
> > Wonderful already! Browsed around with it in KNID, LOWL, and
> > KSFO. YASim would just have been nicer as an FDM, for the
> > surface material aware gear and the towing capabilities. One
> > could really tow a 747 over MP with it. :-)
> >
>
> Hey - you can drive around the deck of Nimitz
Melchior FRANZ
> Sent: 20 June 2007 16:01
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles
> (osg branch)
>
>
> * Anders Gidenstam -- Tuesday 19 June 2007:
> > It is also fairly easy to make liftle
* Jon S. Berndt -- Wednesday 20 June 2007:
> > I'd very much like to have a car FDM. A realistic one like Curt
> > mentioned.
> There's Racer:
>
> http://www.racer.nl/
Yes, I know. I have it installed here and love to drive the Leyland
bus (http://www.3dautos.co.uk/Racer-e.html) in "Early Fall i
* Anders Gidenstam -- Tuesday 19 June 2007:
> It is also fairly easy to make liftless aircraft FDM configs for
> ground vehicles in JSBSim - I made a simple one for a mule / small
> tow truck yesterday. You can get it here:
>
> http://www.gidenstam.org/FlightGear/misc/towtruck_fgfs.tar.gz
>
> No
Roberto Inzerillo
> Sent: 20 June 2007 10:00
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles
> (osg branch)
>
>
> Anders Gidenstam ha scritto:
> > On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
> >
>
Anders Gidenstam ha scritto:
> On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
>
>>> attached is a patch for the osg-branch, which will introduce a new pseudo
>>> FDM
>>> for ground vehicles and (large) ships. The FDM isn't perfect, but good
>>> enough
>>> to allow driving vehicles.
>> That's inte
Nick Warne wrote:
> On Tuesday 19 June 2007 22:25:24 Martin Spott wrote:
>> "Vivian Meazza" wrote:
>>> I also have doubts that a single fdm can accurately reproduce ship and
>>> car characteristics - [...]
>> While you are at it, don't forget simulating railway trains - their
>> timetables are publ
> I'd very much like to have a car FDM. A realistic one like Curt
> mentioned.
>
> m.
There's Racer:
http://www.racer.nl/
JB
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On Tue, 19 Jun 2007, Nick Warne wrote:
> On Tuesday 19 June 2007 22:25:24 Martin Spott wrote:
> > "Vivian Meazza" wrote:
> > > I also have doubts that a single fdm can accurately reproduce ship and
> > > car characteristics - [...]
> >
> > While you are at it, don't forget simulating railway train
>
> > I also have doubts that a single fdm can accurately
> reproduce ship and
> > car characteristics - [...]
A true Ship FDM would require sea state simulation, as a carrier is going to
rock in a heavy sea. Landing on a carrier in calm water in the daylight is
easy. It's that Sea State 5,
On Tuesday 19 June 2007 22:25:24 Martin Spott wrote:
> "Vivian Meazza" wrote:
> > I also have doubts that a single fdm can accurately reproduce ship and
> > car characteristics - [...]
>
> While you are at it, don't forget simulating railway trains - their
> timetables are publicly available :-)
"Vivian Meazza" wrote:
> I also have doubts that a single fdm can accurately reproduce ship and car
> characteristics - [...]
While you are at it, don't forget simulating railway trains - their
timetables are publicly available :-)
Martin.
--
Unix _IS_ user friendly - it's just select
Melchior FRANZ wrote
>
> * Oliver Schroeder -- Tuesday 19 June 2007:
> > attached is a patch for the osg-branch,
> > which will introduce a new pseudo FDM for ground vehicles
> and (large)
> > ships. The FDM isn't perfect, but good enough to allow driving
> > vehicles.
>
> I'd very much like to
* Oliver Schroeder -- Tuesday 19 June 2007:
> attached is a patch for the osg-branch,
> which will introduce a new pseudo FDM for ground vehicles and (large)
> ships. The FDM isn't perfect, but good enough to allow driving vehicles.
I'd very much like to have a car FDM. A realistic one like Curt
m
On 6/19/07, Roberto Inzerillo wrote:
> OTOH one important question to consider is whether a vehicle FDM in
> FlightGear should attempt to model real physics or be more like a
> earth-bound UFO.
>
> Anders
Hi Anders,
Let me chime in with a quick comment. There are quite a few people doing
dr
> OTOH one important question to consider is whether a vehicle FDM in
> FlightGear should attempt to model real physics or be more like a
> earth-bound UFO.
>
> Anders
That depends on what developers/users need. I can think about a few different
usages with peculiar implementations.
I see peo
On Tue, 19 Jun 2007, Anders Gidenstam wrote:
> One can already tow YASim aircraft using the air tow capability. It is
> also fairly easy to make liftless aircraft FDM configs for ground
> vehicles in JSBSim - I made a simple one for a mule / small tow truck
> yesterday. You can get it here:
> http
On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
>> attached is a patch for the osg-branch, which will introduce a new pseudo FDM
>> for ground vehicles and (large) ships. The FDM isn't perfect, but good enough
>> to allow driving vehicles.
>
> That's interesting. I had thoughts about towing aircraft
> attached is a patch for the osg-branch, which will introduce a new pseudo FDM
> for ground vehicles and (large) ships. The FDM isn't perfect, but good enough
> to allow driving vehicles.
That's interesting. I had thoughts about towing aircrafts inside an
airport once. Can you please post a pr
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