Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-07-03 Thread Martin Spott
"Ampere K. Hardraade" wrote: > I simply don't see vehicle simulation as a possible venture. [...] > So, I would suggest focusing resources on improving the flight aspect of the > simulator instead. Certainly. Yet we might try to define what the term "vehicle simulation" should mean in the given

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-21 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ampere K. Hardraade wrote: > In a vehicle simulation, you need smooth terrain, meaning high resolution > terrain. In a flight simulation, you want low resolution terrain because you > are seeing so much terrain at a time. The two requirements go ag

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-21 Thread Ampere K. Hardraade
On June 21, 2007 02:54:26 am Martin Spott wrote: > So, what's your proposal for a working solution that can be achieved > with the available resources ? If your comment was meant as a joke, > then please mark it as such for example by using a smilie, > > Martin. I simply don't see vehicle

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Martin Spott
"Ampere K. Hardraade" wrote: > On June 19, 2007 05:25:24 pm Martin Spott wrote: > > While you are at it, don't forget simulating railway trains - their > > timetables are publicly available :-) > > _If_ they ever reach their station. Most likely they would derail at the > next > immediate bend

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Ampere K. Hardraade
On June 19, 2007 05:25:24 pm Martin Spott wrote: > While you are at it, don't forget simulating railway trains - their > timetables are publicly available :-) > > Martin. _If_ they ever reach their station. Most likely they would derail at the next immediate bend... uh, I mean corner.

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Ampere K. Hardraade
On June 19, 2007 12:04:44 pm Curtis Olson wrote: > If we added some "realistic" automobile/truck dynamics with both manual and > automatic transmissions, perhaps the ability to pull a trailer, and some > sort of reasonable skid model, we would suddenly be very far down the path > towards supporting

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Roberto Inzerillo
> > Wonderful already! Browsed around with it in KNID, LOWL, and > > KSFO. YASim would just have been nicer as an FDM, for the > > surface material aware gear and the towing capabilities. One > > could really tow a 747 over MP with it. :-) > > > > Hey - you can drive around the deck of Nimitz

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Vivian Meazza
Melchior FRANZ > Sent: 20 June 2007 16:01 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles > (osg branch) > > > * Anders Gidenstam -- Tuesday 19 June 2007: > > It is also fairly easy to make liftle

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Melchior FRANZ
* Jon S. Berndt -- Wednesday 20 June 2007: > > I'd very much like to have a car FDM. A realistic one like Curt > > mentioned. > There's Racer: > > http://www.racer.nl/ Yes, I know. I have it installed here and love to drive the Leyland bus (http://www.3dautos.co.uk/Racer-e.html) in "Early Fall i

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Melchior FRANZ
* Anders Gidenstam -- Tuesday 19 June 2007: > It is also fairly easy to make liftless aircraft FDM configs for > ground vehicles in JSBSim - I made a simple one for a mule / small > tow truck yesterday. You can get it here: > > http://www.gidenstam.org/FlightGear/misc/towtruck_fgfs.tar.gz > > No

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Vivian Meazza
Roberto Inzerillo > Sent: 20 June 2007 10:00 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles > (osg branch) > > > Anders Gidenstam ha scritto: > > On Tue, 19 Jun 2007, Roberto Inzerillo wrote: > > >

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Roberto Inzerillo
Anders Gidenstam ha scritto: > On Tue, 19 Jun 2007, Roberto Inzerillo wrote: > >>> attached is a patch for the osg-branch, which will introduce a new pseudo >>> FDM >>> for ground vehicles and (large) ships. The FDM isn't perfect, but good >>> enough >>> to allow driving vehicles. >> That's inte

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Jon Stockill
Nick Warne wrote: > On Tuesday 19 June 2007 22:25:24 Martin Spott wrote: >> "Vivian Meazza" wrote: >>> I also have doubts that a single fdm can accurately reproduce ship and >>> car characteristics - [...] >> While you are at it, don't forget simulating railway trains - their >> timetables are publ

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Jon S. Berndt
> I'd very much like to have a car FDM. A realistic one like Curt > mentioned. > > m. There's Racer: http://www.racer.nl/ JB - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Gene Buckle
On Tue, 19 Jun 2007, Nick Warne wrote: > On Tuesday 19 June 2007 22:25:24 Martin Spott wrote: > > "Vivian Meazza" wrote: > > > I also have doubts that a single fdm can accurately reproduce ship and > > > car characteristics - [...] > > > > While you are at it, don't forget simulating railway train

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Bill Galbraith
> > > I also have doubts that a single fdm can accurately > reproduce ship and > > car characteristics - [...] A true Ship FDM would require sea state simulation, as a carrier is going to rock in a heavy sea. Landing on a carrier in calm water in the daylight is easy. It's that Sea State 5,

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Nick Warne
On Tuesday 19 June 2007 22:25:24 Martin Spott wrote: > "Vivian Meazza" wrote: > > I also have doubts that a single fdm can accurately reproduce ship and > > car characteristics - [...] > > While you are at it, don't forget simulating railway trains - their > timetables are publicly available :-)

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Martin Spott
"Vivian Meazza" wrote: > I also have doubts that a single fdm can accurately reproduce ship and car > characteristics - [...] While you are at it, don't forget simulating railway trains - their timetables are publicly available :-) Martin. -- Unix _IS_ user friendly - it's just select

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Vivian Meazza
Melchior FRANZ wrote > > * Oliver Schroeder -- Tuesday 19 June 2007: > > attached is a patch for the osg-branch, > > which will introduce a new pseudo FDM for ground vehicles > and (large) > > ships. The FDM isn't perfect, but good enough to allow driving > > vehicles. > > I'd very much like to

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Melchior FRANZ
* Oliver Schroeder -- Tuesday 19 June 2007: > attached is a patch for the osg-branch, > which will introduce a new pseudo FDM for ground vehicles and (large) > ships. The FDM isn't perfect, but good enough to allow driving vehicles. I'd very much like to have a car FDM. A realistic one like Curt m

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Curtis Olson
On 6/19/07, Roberto Inzerillo wrote: > OTOH one important question to consider is whether a vehicle FDM in > FlightGear should attempt to model real physics or be more like a > earth-bound UFO. > > Anders Hi Anders, Let me chime in with a quick comment. There are quite a few people doing dr

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Roberto Inzerillo
> OTOH one important question to consider is whether a vehicle FDM in > FlightGear should attempt to model real physics or be more like a > earth-bound UFO. > > Anders That depends on what developers/users need. I can think about a few different usages with peculiar implementations. I see peo

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Anders Gidenstam
On Tue, 19 Jun 2007, Anders Gidenstam wrote: > One can already tow YASim aircraft using the air tow capability. It is > also fairly easy to make liftless aircraft FDM configs for ground > vehicles in JSBSim - I made a simple one for a mule / small tow truck > yesterday. You can get it here: > http

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Anders Gidenstam
On Tue, 19 Jun 2007, Roberto Inzerillo wrote: >> attached is a patch for the osg-branch, which will introduce a new pseudo FDM >> for ground vehicles and (large) ships. The FDM isn't perfect, but good enough >> to allow driving vehicles. > > That's interesting. I had thoughts about towing aircraft

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Roberto Inzerillo
> attached is a patch for the osg-branch, which will introduce a new pseudo FDM > for ground vehicles and (large) ships. The FDM isn't perfect, but good enough > to allow driving vehicles. That's interesting. I had thoughts about towing aircrafts inside an airport once. Can you please post a pr