Re: [Flightgear-devel] 3D models import webform in production.

2012-08-19 Thread Martin Spott
Frederic Bouvier wrote: > You cover a wide range of needs if you allow any number of files in this > set of formats The difficulty is not in processing a wider range of 3D model formats, instead the most trouble is hidden in the consistency checking. Traditionally, submitters are making more mi

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Vivian Meazza
Fred wrote: > -Original Message- > From: Frederic Bouvier [mailto:fredfgf...@free.fr] > Sent: 18 August 2012 15:23 > To: Olivier; FlightGear developers discussions > Subject: Re: [Flightgear-devel] 3D models import webform in production. > > > > > It

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Olivier
Hi Fred/Gijs, De : Frederic Bouvier À : Olivier ; FlightGear developers discussions Envoyé le : Samedi 18 août 2012 16h23 Objet : Re: [Flightgear-devel] 3D models import webform in production. > . AC3D and XML Done (not multiple yet however) >

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Frederic Bouvier
> > It came to me that a future-proof solution would be to allow any > > number of > > files of any kind, maybe with a check on a set of allowed > > format/extensions. > It'll be hard to parse and test any number of files > formats/extensions. Currently for 3D models we have approximately 30 > to

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Gijs de Rooy
Hi, > Olivier wrote: > Don't know how we would cope with a infinite number of format. It's great that we can easily add most new models via the forms, but there will always be creative exceptions. The webform cannot handle updates yet for example, but all my and Fred's Rembrandt edits are upda

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Olivier
Hi Fred, De : Frederic Bouvier Envoyé le : Samedi 18 août 2012 13h23 >> I sent model updates to fgf...@stockill.org a while ago. Is there any >> chance they will be inserted in the database ? > Nobody monitors this address anymore ? This is Jon's "personal" ad

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Vivian Meazza
Fred, > -Original Message- > From: Frederic Bouvier [mailto:fredfgf...@free.fr] > Sent: 18 August 2012 12:23 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] 3D models import webform in production. > > > > I sent model updates to fgf.

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Frederic Bouvier
> I sent model updates to fgf...@stockill.org a while ago. Is there any > chance they will be inserted in the database ? Nobody monitors this address anymore ? > My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ? And effects and shaders ? It came to me that a future-proof

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-10 Thread Frederic Bouvier
> From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata : > > OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105 > (new Rembrandt version seen here : > http://www.youtube.com/watch?v=q951rsP0DBk ) Forgot: That I would desperately see in the repository before it got overwritten -Fred

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-10 Thread Frederic Bouvier
Hi Olivier, > Hi Fred, > Could you copy/paste the lines you added in your STG file to have the > model included? >From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata : OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105 (new Rembrandt version seen here : http://www.youtube.com/wa

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-10 Thread Olivier
Hi Fred, Could you copy/paste the lines you added in your STG file to have the model included? Thanks. Olivier -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and thre

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-09 Thread Frederic Bouvier
> > Frederic Bouvier wrote: > > > My model is made of 3 xml, 3 .ac and 2 textures . How can I submit > > it ? > > Sounds like it should be submitted as three distinct models. It can't : it's one bridge and it's light volumes. Our format supports submodels, you know ? -Fred --

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-09 Thread Martin Spott
Frederic Bouvier wrote: > My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ? Sounds like it should be submitted as three distinct models. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-09 Thread Frederic Bouvier
Hi, I sent model updates to fgf...@stockill.org a while ago. Is there any chance they will be inserted in the database ? My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ? Regards, -Fred - Mail original - > De: "Olivier" > À: "FlightGear developers discussio

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-09 Thread Curtis Olson
Thanks to all involved for all your hard work on this!!! I'm busy right now updating new scenery chunks that include Martin's recent duplicate object clean up. But everyone can get things quicker themselves via terrasync (or running svn manually to keep their scenery tree in sync.) Curt. On Th

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Ampere K. Hardraade
On Friday 28 July 2006 06:21, Robin van Steenbergen wrote: > I know that, since all the airports in the Netherlands are made that > way. But there's one pretty important thing that's not generated on the > ground chart: The buildings are all missing! > Most ground charts do have the buildings on th

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Martin Doege
On 7/27/06, Jon Stockill <[EMAIL PROTECTED]> wrote: > So forget converting anything from their 3d warehouse - if you want to > use a model you'll need to get it direct from the author. There is one thing FG could learn from Google Earth's 3D Warehouse:The GE Warehouse is linked to directly and pro

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Robin van Steenbergen
Ampere K. Hardraade schreef: > On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote: > >> I'm working on an accurate >> model of Eindhoven Airport and you can actually put the ground chart of >> the airport on the 'floor' and model on top of that. >> > > We have the capability to ge

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Robin van Steenbergen
Jason Cox schreef: > Hi all, > just wondering on weather some one has looked into "tapping > into" the > 3d models that are available for downlaod from google earth? > i think we maybeable to use these if we convert them as they are created > by users of the sketchup program. > any thoughts

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Ampere K. Hardraade
On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote: > I'm working on an accurate > model of Eindhoven Airport and you can actually put the ground chart of > the airport on the 'floor' and model on top of that. We have the capability to generate an airport directly out of the ground char

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Robin van Steenbergen
Curtis L. Olson schreef: > Jon Stockill wrote: > >> So forget converting anything from their 3d warehouse - if you want to >> use a model you'll need to get it direct from the author. >> >> >> > > It sounds like we need to infiltrate google with FlightGear people. Can > I get so

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Curtis L. Olson
Jon Stockill wrote: > Melchior FRANZ wrote: > >> * Robin van Steenbergen -- Wednesday 26 July 2006 18:01: >> >>> Does Blender do KML files now? >>> >> Yes. >> >> $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15 >> Name: 'Google Earth (.kml / .kmz)...' >> Blender: 2

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Jon Stockill
Melchior FRANZ wrote: > * Robin van Steenbergen -- Wednesday 26 July 2006 18:01: >> Does Blender do KML files now? > > Yes. > > $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15 > Name: 'Google Earth (.kml / .kmz)...' > Blender: 241 > Group: 'Import' > Tip: 'Import geometry

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Melchior FRANZ
* Robin van Steenbergen -- Wednesday 26 July 2006 18:01: > Does Blender do KML files now? Yes. $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15 Name: 'Google Earth (.kml / .kmz)...' Blender: 241 Group: 'Import' Tip: 'Import geometry of .kml or .kmz 3D models' """ __auth

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Robin van Steenbergen
Jon Stockill schreef: > Jason Cox wrote: > >> Hi all, >> just wondering on weather some one has looked into "tapping >> into" the >> 3d models that are available for downlaod from google earth? >> i think we maybeable to use these if we convert them as they are created >> by users of the

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Jon Stockill
Jason Cox wrote: > Hi all, > just wondering on weather some one has looked into "tapping > into" the > 3d models that are available for downlaod from google earth? > i think we maybeable to use these if we convert them as they are created > by users of the sketchup program. > any thoughts?

Re: [Flightgear-devel] 3D models and Blender

2006-03-26 Thread Arnt Karlsen
On Mon, 20 Mar 2006 22:06:51 -0500, Josh wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message > > <[EMAIL PROTECTED]>: > > > > > Arnt Karlsen wrote: > > > > ..ok, so _anything_ I add to a model, starts out as a 2x2x2 meter >

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Josh Babcock
Arnt Karlsen wrote: > On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message > <[EMAIL PROTECTED]>: > > >>Arnt Karlsen wrote: >> >>>On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message >>><[EMAIL PROTECTED]>: >>> >>> >>> Markus Barenhoff wrote: >· "Berndt, Jon S" <[EMA

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Arnt Karlsen
On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message > > <[EMAIL PROTECTED]>: > > > > > > >Markus Barenhoff wrote: > > > > > > >· "Berndt, Jon S" <[EMAIL PROTECTED]> wrote: > > > > > >

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread David Megginson
On 20/03/06, Arnt Karlsen <[EMAIL PROTECTED]> wrote: > ..can Blender now do _parametric_ modelling? (Essentially "drawing by > typing in model part sizes eg gear strut diameters etc, rather than > messing around with some rodent.") I think it always could, even before it was open source -- it's

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Josh Babcock
Arnt Karlsen wrote: > On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message > <[EMAIL PROTECTED]>: > > >>Markus Barenhoff wrote: >> >>>· "Berndt, Jon S" <[EMAIL PROTECTED]> wrote: >>> >>> If I'm not mistaken, the open source 3D modeing tool has been used to develop 3D models for Flig

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Arnt Karlsen
On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message <[EMAIL PROTECTED]>: > Markus Barenhoff wrote: > > · "Berndt, Jon S" <[EMAIL PROTECTED]> wrote: > > > > > If I'm not mistaken, the open source 3D modeing tool has been used > > > to develop 3D models for FlightGear. Correct? Can the 3D mo

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Josh Babcock
Markus Barenhoff wrote: > · "Berndt, Jon S" <[EMAIL PROTECTED]> wrote: > > >>If I'm not mistaken, the open source 3D modeing tool has been used to develop >>3D models for FlightGear. Correct? Can the 3D models simply be opened in >>Blender? >> > > yes, there is a script for import/export ac3d fi

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Markus Barenhoff
· "Berndt, Jon S" <[EMAIL PROTECTED]> wrote: > If I'm not mistaken, the open source 3D modeing tool has been used to develop > 3D models for FlightGear. Correct? Can the 3D models simply be opened in > Blender? > yes, there is a script for import/export ac3d files (mostly used in flightgear). cu