On Sat, Dec 12, 2009 at 1:20 AM, Melchior FRANZ mfr...@aon.at wrote:
* jean pellotier -- Friday 11 December 2009:
got something like that too on linux, but guess what? with an ati
card
I'm better off on Linux (with an nvidia card). I can at least decide
whether I want clouds *or*
, December 15, 2009 9:59 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows
I was asked to remove them!
Who asked, and why? I did not read this on the list,
or maybe missed it, otherwise I would have offered
@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows
On the other hand probably most newcomers to Flightgear CVS are using
Windows.
The present setup has rather a steep learning curve to achieve first build
and may cause many to think that Flightgear is broke and not worth the
effort
Alan wrote
--
From: Alan Teeder ajtee...@v-twin.org.uk
Sent: Wednesday, December 16, 2009 11:37 AM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows
On Tue, 2009-12-15 at 13:42 +0100, Erik Hofman wrote:
Geoff McLane wrote:
About 5 weeks ago you removed the FlightGear.dsp and FlightGear.dsw
Hmm, I get mixed request from different Windows developers. I was asked
to remove them!
Honestly I thought the project files are stored in their
I was asked to remove them!
Who asked, and why? I did not read this on the list,
or maybe missed it, otherwise I would have offered
an 'opinion' then ;=))
I was one of the guys who asked him. If I remember correctly I had it
CC'ed on the list.
The DSP Files where unchanged for years and
Alan Teeder wrote:
I am no longer seeing the first two bugs which seem to have been sorted
out this week, but do have a similar problem with sound. See my thread
with Eric.
Is this something I need to look after or is it a matter of finding the
proper compile options?
Erik
Erik wrote
Alan Teeder wrote:
I am no longer seeing the first two bugs which seem to have been sorted
out this week, but do have a similar problem with sound. See my thread
with Eric.
Is this something I need to look after or is it a matter of finding the
proper compile options?
#define SIMGEAR_VERSION 1.99.4.
Alan
--
From: Erik Hofman e...@ehofman.com
Sent: Monday, December 14, 2009 9:09 AM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows
On Fri, 11 Dec 2009 23:37:44 +0100, jean wrote in message
4b22c9b8.6050...@wanadoo.fr:
Vivian Meazza a écrit :
Geoff,
I agree with all you have said, but would add the following:
The reset bug has been sorted.
The crash-on-exit bug has probably been sorted, but I haven’t had
Alan Teeder wrote:
VC90 build is very out of date and quite few new files and libraries have to
be added.
Honestly try to stay away from the build files, mainly because I have no
way to test them. I might completely break building for MSVC and note
even know it (typo's are made easily).
If
On Thu, 2009-12-10 at 11:29 -0500, Joshua C. Stonestreet wrote:
RE: Building SG/FG in native MS Windows using MSVC
You do not specifically state which MSVC build files you started with,
but assume you used those in the respective SG/FG cvs or tar.gz sources?
Nearly ALWAYS the MSVC build files
developers discussions
Cc: joshua.c.stonestr...@ivv.nasa.gov
Subject: Re: [Flightgear-devel] Flight Gear on Windows
On Thu, 2009-12-10 at 11:29 -0500, Joshua C. Stonestreet wrote:
RE: Building SG/FG in native MS Windows using MSVC
You do not specifically state which MSVC build files you started
To: FlightGear developers discussions
Cc: joshua.c.stonestr...@ivv.nasa.gov
Subject: Re: [Flightgear-devel] Flight Gear on Windows
On Thu, 2009-12-10 at 11:29 -0500, Joshua C. Stonestreet wrote:
RE: Building SG/FG in native MS Windows using MSVC
You do not specifically state which MSVC build files you
Vivian Meazza a écrit :
Geoff,
I agree with all you have said, but would add the following:
The reset bug has been sorted.
The crash-on-exit bug has probably been sorted, but I haven’t had time
to test it yet.
I don’t see the red/orange effect you report.
got something like that too
* jean pellotier -- Friday 11 December 2009:
got something like that too on linux, but guess what? with an ati card
I'm better off on Linux (with an nvidia card). I can at least decide
whether I want clouds *or* material animations broken:
http://members.aon.at/mfranz/material-shaders.jpg
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