Re: [Flightgear-devel] Recent shader stuff vs 2.4

2012-03-10 Thread Martin Spott
Gijs de Rooy wrote: > I just pushed a fix Thanks, looks much better now. > https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2 As a side note, I'd like to point out that my case wasn't about overriding "custom" shader settings (as alleged in the comment in "gui.nas")

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2012-03-10 Thread Gijs de Rooy
Martin, I just pushed a fix (thanks to Emilian for some great feedback!): https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2 Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom settings in the Shader Options dialog. Apart from that the quality-

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2012-03-09 Thread Gijs de Rooy
Hi Martin, > Actually this slider doesn't override anything, instead it's being > overridden by the defaults. It does override the custom settings, whenever the slider is touched. But just setting the property via commandline (or anything other than the dialog) was something I didn't think o

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2012-03-07 Thread Martin Spott
Martin Spott wrote: > As far as I can tell there's still a functional gap in the current > implementation of shader control. When I start FlightGear with: > > --prop:/sim/rendering/shaders/quality-level=0 > > (that's what is controlled by the slider, correct ?) then I still > get the full

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-16 Thread Gijs de Rooy
> Martin wrote: > > Disabling the shaders requires moving the slider forth and back at > runtime in order to take effect - that's inconsistent, I'd say ;-) Ah, good catch. Didn't think of that :P Will commit a fix this evening, if no-one beats me to it. Thanks! Gijs

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-16 Thread Martin Spott
Gijs de Rooy wrote: > Next to that there are some typos/faults in current Git with respect to > shader-properties, so it is possible > that some shaders are accidentally still enabled. I'm preparing a commit that > fixes quite some bugs, hope > to push it today. But you can already test it via

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Tuomas Kuosmanen
On 12 December 2011 16:48, Gijs de Rooy wrote: > could it be thre trees? They are now no-longer dependant of the > Shader/Quality-vs-Performance setting... This is another way to set FPS limit to about 2 ;-) But it was off when I was testing. > to push it today. But you can already test it via >

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Gijs de Rooy
Hi, > The recent shader options revamp seems to put me in the "4 fps" mode even > though I set everything to minimal. could it be thre trees? They are now no-longer dependant of the Shader/Quality-vs-Performance setting... Next to that there are some typos/faults in current Git with respect t

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Dan DeGraw
> I was talking about this on irc before as well. I am testing stuff on > an older macbook running Ubuntu, and with fg 2.4 I could set the > "enable shaders" master switch in rendering options to off, and > without 3d clouds I got about 25fps, which was ok for testing panels > and developing gauge