Re: [Flightgear-devel] procedural bridge generation

2013-09-23 Thread Thomas Albrecht
Hi Adrian, I was thinking to circumvent the Terragear toolchain completely (for now), and 'just' generate 3d bridge models based on OSM data. These could then go into the scenery DB, perhaps with a tag that indicates they were automatically generated. I _guess_ the next scenery build will

Re: [Flightgear-devel] procedural bridge generation

2013-09-23 Thread Olivier
Thomas, De : Thomas Albrecht ra...@web.de Envoyé le : Lundi 23 septembre 2013 22h38 Objet : Re: [Flightgear-devel] procedural bridge generation I was thinking to circumvent the Terragear toolchain completely (for now), and 'just' generate 3d bridge models

Re: [Flightgear-devel] procedural bridge generation

2013-09-22 Thread Adrian Musceac
On Sunday, September 22, 2013 12:34:32 Thomas Albrecht wrote: With my python coding for OSM buildings in FG coming along nicely, I recently thought about creating semi-generic bridges. Is anyone else working on this? Or is anyone aware of an open source procedural bridge generator? Searching

Re: [Flightgear-devel] procedural bridge generation

2013-09-22 Thread Olivier
Hallo Thomas, De : Thomas Albrecht ra...@web.de Envoyé le : Dimanche 22 septembre 2013 11h34 Objet : [Flightgear-devel] procedural bridge generation With my python coding for OSM buildings in FG coming along nicely, I recently thought about creating