Hi Adrian,
I was thinking to circumvent the Terragear toolchain completely (for now), and
'just' generate 3d bridge models based on OSM data. These could then go into
the scenery DB, perhaps with a tag that indicates they were automatically
generated. I _guess_ the next scenery build will
Thomas,
De : Thomas Albrecht ra...@web.de
Envoyé le : Lundi 23 septembre 2013 22h38
Objet : Re: [Flightgear-devel] procedural bridge generation
I was thinking to circumvent the Terragear toolchain completely (for now),
and 'just' generate 3d bridge models
On Sunday, September 22, 2013 12:34:32 Thomas Albrecht wrote:
With my python coding for OSM buildings in FG coming along nicely, I
recently thought about creating semi-generic bridges. Is anyone else
working on this? Or is anyone aware of an open source procedural bridge
generator? Searching
Hallo Thomas,
De : Thomas Albrecht ra...@web.de
Envoyé le : Dimanche 22 septembre 2013 11h34
Objet : [Flightgear-devel] procedural bridge generation
With my python coding for OSM buildings in FG coming along nicely, I recently
thought about creating
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