Re: [Flightgear-devel] replacing existing objects in fgfsdb
Unfortunately Jon has his FGFSDB email disabledwhat forum do we contact him on? Dene From: Martin Spott [EMAIL PROTECTED] Josh Babcock wrote: Would it be feasible instead to have an entry in the new object's xml file listing some exact coordinates at which any existing objects should be removed from the scene-graph? That would be transparent to the user [...] but this solution implements a really dirty hack. The Scenery Objects Database is supposed to deliver a consistent set of scenery objects, there's definitely nothing that the user should be expected to fix elsewhere. If you know the location(s) of the arbitrary objects that are being replaced by your contribution, simply tell these to the person who committed your contribution (Jon in this case). He'll take care for that by entering certain data that is supposed to handle these 'overrides'. We already did that with all those objects that are situated in the SFO and Chicaco areas (thanks to Frederic for the great support). Cheers, Martin. _ Looking for love? Check out XtraMSN Personals http://xtramsn.match.com/match/mt.cfm?pg=channeltcid=200731 --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Modelling tools
flying.toaster writes: I am fairly new to flightgear and there are two subjects I would like to get involved into. I am a 3D modeller for Strike Fighters : Project 1 (check out http://www.column5.us, there is a F/A-18 model I made) using blender. I am willing to build many models for FlightGear but I can see two issues : * Blender does not allow to change easily the transforms in the scenegraph (i.e. hard to orient axis) * Using the XML configuration file to adjust animation can be pretty clumsy requiring a long trial error process. I would like to know if it could be possible to start a project for a plib application allowing to set up animations, rotating an moving axis in a scenegraph and exporting the corresponding animation in the xml config file. That would make 3D models *much* more easy. If anybody is interested or knows how to setup such a project I would be happy to join Hmm it wouldn't be to hard to get PrettyPoly to do this sort of thing, To bad it has been adbandoned Perhaps a C++ hacker could add what you wnat to it. I don't imagine it would take too much to get it to compile see http://prettypoly.sf.net Norman --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Frederic Bouvier wrote: Selon Martin Spott: Josh Babcock wrote: Would it be feasible instead to have an entry in the new object's xml file listing some exact coordinates at which any existing objects should be removed from the scene-graph? That would be transparent to the user [...] but this solution implements a really dirty hack. The Scenery Objects Database is supposed to deliver a consistent set of scenery objects, there's definitely nothing that the user should be expected to fix elsewhere. If you know the location(s) of the arbitrary objects that are being replaced by your contribution, simply tell these to the person who committed your contribution (Jon in this case). He'll take care for that by entering certain data that is supposed to handle these 'overrides'. We already did that with all those objects that are situated in the SFO and Chicaco areas (thanks to Frederic for the great support). There is the object database browser for that : http://fgfsdb.stockill.org/objects.php You can enter a filter to restrict the list and then visually compare longitude and latitude. If you look the objects you want to replace up on the page referenced above, and give me the number in brackets then it makes it very easy to replace (that number is the FAA or FCC object ID). -- Jon Stockill [EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Frederic Bouvier wrote: There is the object database browser for that : http://fgfsdb.stockill.org/objects.php You can enter a filter to restrict the list and then visually compare longitude and latitude. If you look up the objects you want to replace as described above and let me know the numbers in brackets (that's the FAA or FCC id) then it makes replacing the objects VERY easy. -- Jon Stockill [EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Jon Stockill wrote: If you look up the objects you want to replace as described above and let me know the numbers in brackets (that's the FAA or FCC id) then it makes replacing the objects VERY easy. Apologies for the duplicate - I managed to run out of RAM and kill thunderbird while it was trying to send that mail. -- Jon Stockill [EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Yeap you do refer attached or [Snip] Name: Jon Stockill EMail: *disabled* I'm primarily interested in bulk population of the objects database from various data sources - if you have access to such a resource then I'd be happy to help you import it. Models will usually be the types of objects described by the datasets mentioned above, although I'll also add the odd landmark from time to time. [snip] , unless you want everything to go via Devel mailing list? Dene From: Jon Stockill [EMAIL PROTECTED] dene maxwell wrote: Unfortunately Jon has his FGFSDB email disabledwhat forum do we contact him on? I do? -- Jon Stockill [EMAIL PROTECTED] _ Become a fitness fanatic @ http://xtramsn.co.nz/health attachment: JonStockill_Email.jpg
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Dene, dene maxwell wrote: [...] Content-Type: image/jpeg; name=JonStockill Email.jpg Content-Transfer-Encoding: base64 Content-Disposition: attachment; filename=JonStockill Email.jpg Do you really think you're getting new friends by posting such images to the list ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Jon Stockill schrieb: dene maxwell wrote: Unfortunately Jon has his FGFSDB email disabledwhat forum do we contact him on? I do? Hi Jon, not really but very hidden!!! I also asked some time ago on this list for your eMail when I wanted to inform you about the corrupted Finland files (thank you for repairing it!!! Have much joy flying Helsinki). It was just by chance that I found another page on your site later where you have written a contact address. But it is rather difficult to find there. Just as a feedback as I am so thankful for your models (and objects) database! Regards Georg EDDW --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] replacing existing objects in fgfsdb
Jon Stockill writes: Frederic Bouvier wrote: A search by position bounding box would be really cool. Until I get chance to add that you can actually search by partial lat/lon - so for example searching with lat=50.1 would return everything from 51.0 to 51.9 repeat after me PostGIS PostGIS ... :-) Cheers N --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modelling tools
On Tuesday 17 January 2006 06:24, flying.toaster wrote: I am fairly new to flightgear and there are two subjects I would like to get involved into. I hope you decide to stay - I've already pointed out some of your great looking models (from the CSP forums) to others here :-) I am a 3D modeller for Strike Fighters : Project 1 (check out http://www.column5.us, there is a F/A-18 model I made) using blender. I am willing to build many models for FlightGear but I can see two issues : * Blender does not allow to change easily the transforms in the scenegraph (i.e. hard to orient axis) * Using the XML configuration file to adjust animation can be pretty clumsy requiring a long trial error process. I am also building a model for fgfs, although to rather lower artistic standards than yours... but to be honest, most of the animation is actually not too hard to do in our XML system. There are one or two exceptions I've come across in gear animation, but aside from that with one or two little hints and a bit of practice it mostly becomes fairly straightforward. You not be aware of Melchoir's fgfs animation exporter for blender (from http://members.aon.at/mfranz/fgfs_animation.py - also see http://members.aon.at/mfranz/flightgear/blender-textured-lights.html) which can do some of the XML legwork for you, although not quite to the degree you are looking for. Also courtesy of Melchoir I hope we might see a morph type animation soon which might make some currently difficult things easier. I would like to know if it could be possible to start a project for a plib application allowing to set up animations, rotating an moving axis in a scenegraph and exporting the corresponding animation in the xml config file. That would make 3D models *much* more easy. If anybody is interested or knows how to setup such a project I would be happy to join Aside from the script above I don't know of such a project yet... There is talk of people wishing to move fgfs to OSG which might make such a thing much easier, but that's some way into the future if at all. In the meantime, if you need advice or hints on using our current animation system, the IRC channel is often a great source of quick pointers... Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Norman Vine wrote: Jon Stockill writes: Frederic Bouvier wrote: A search by position bounding box would be really cool. Until I get chance to add that you can actually search by partial lat/lon - so for example searching with lat=50.1 would return everything from 51.0 to 51.9 repeat after me PostGIS PostGIS ... :-) mysql :-P -- Jon Stockill [EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Martin Spott wrote: Josh Babcock wrote: Would it be feasible instead to have an entry in the new object's xml file listing some exact coordinates at which any existing objects should be removed from the scene-graph? That would be transparent to the user [...] but this solution implements a really dirty hack. The Scenery Objects Database is supposed to deliver a consistent set of scenery objects, there's definitely nothing that the user should be expected to fix elsewhere. If you know the location(s) of the arbitrary objects that are being replaced by your contribution, simply tell these to the person who committed your contribution (Jon in this case). He'll take care for that by entering certain data that is supposed to handle these 'overrides'. We already did that with all those objects that are situated in the SFO and Chicaco areas (thanks to Frederic for the great support). Cheers, Martin. Ah, right. I forgot that these changes were being made that far upstream. My bad. I will just supply Jon with the lines out of the .stg files that are being replaced. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Modelling tools
I am also interested in the modelling of jet engine. I've been looking into the problem for quite some time and have darkened many pages of equations in order to find a model that could meet my expectations. What I would like to achieve would be the following - Engine stall and surge simulation - supersonic behavior (intake + nozzle) - arbitrary number of spools - adequate computation of display parameters (N1, N2, Fuel flow, EGT ...) - adequate engine response I would like to know what is the status of this modelling today in JSBSim and with whom such matters could be discussed Regards FT Hi, FT: You could discuss this on the JSBSim list, or here. Right now, we have a turbine model that seems to work pretty well, but you are welcome to take a look at that and either suggest/work on specific improvements, or see how the interfaces work and try writing one yourself. Note that one limitation that makes the task a bit harder is the generalization so that it works for many specific engines. And the specification/configuration file must be designed with publicly available (or deducible) information in mind. Right now we don't use a nozzle, or inlet. Some discussion on that would be interesting. Jon --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] replacing existing objects in fgfsdb
Norman Vine wrote: Until I get chance to add that you can actually search by partial lat/lon - so for example searching with lat=50.1 would return everything from 51.0 to 51.9 repeat after me PostGIS PostGIS ... :-) is already in the works. I've already started designing a plan on how to convince Jon :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel