Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread dene maxwell
Unfortunately Jon has his FGFSDB email disabledwhat forum do we contact 
him on?

Dene



From: Martin Spott [EMAIL PROTECTED]
Josh Babcock wrote:

 Would it be feasible instead to have an entry in the new object's xml
 file listing some exact coordinates at which any existing objects should
 be removed from the scene-graph? That would be transparent to the user
[...]

 but this solution implements a really dirty hack. The Scenery
Objects Database is supposed to deliver a consistent set of scenery
objects, there's definitely nothing that the user should be expected to
fix elsewhere.
If you know the location(s) of the arbitrary objects that are being
replaced by your contribution, simply tell these to the person who
committed your contribution (Jon in this case). He'll take care for
that by entering certain data that is supposed to handle these
'overrides'. We already did that with all those objects that are
situated in the SFO and Chicaco areas (thanks to Frederic for the great
support).

Cheers,
Martin.


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RE: [Flightgear-devel] Modelling tools

2006-01-17 Thread Norman Vine
flying.toaster writes:
 
  I am fairly new to flightgear and there are two subjects I would like to get 
 involved into.
 
 I am a 3D modeller for Strike Fighters : Project 1 (check out 
 http://www.column5.us, there is a F/A-18 model I made) 
 using blender.
 I am willing to build many models for FlightGear but I can see two issues :
 * Blender does not allow to change easily the transforms in the scenegraph 
 (i.e. hard to orient axis)
 * Using the XML configuration file to adjust animation can be pretty clumsy 
 requiring a long trial  error process.
 
 I would like to know if it could be possible to start a project for a plib 
 application allowing to set up animations, 
 rotating an moving axis in a scenegraph and exporting the corresponding 
 animation in the xml config file. That would make 
 3D models *much* more easy.
 If anybody is interested or knows how to setup such a project I would be 
 happy to join

Hmm it wouldn't be to hard to get PrettyPoly to do this sort of thing,

To bad it has been adbandoned

Perhaps a C++ hacker could add what you wnat to it.

I don't imagine it would take too much to get it to compile

see http://prettypoly.sf.net

Norman



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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Jon Stockill

Frederic Bouvier wrote:

Selon Martin Spott:



Josh Babcock wrote:



Would it be feasible instead to have an entry in the new object's xml
file listing some exact coordinates at which any existing objects should
be removed from the scene-graph? That would be transparent to the user


[...]

 but this solution implements a really dirty hack. The Scenery
Objects Database is supposed to deliver a consistent set of scenery
objects, there's definitely nothing that the user should be expected to
fix elsewhere.
If you know the location(s) of the arbitrary objects that are being
replaced by your contribution, simply tell these to the person who
committed your contribution (Jon in this case). He'll take care for
that by entering certain data that is supposed to handle these
'overrides'. We already did that with all those objects that are
situated in the SFO and Chicaco areas (thanks to Frederic for the great
support).



There is the object database browser for that :
http://fgfsdb.stockill.org/objects.php

You can enter a filter to restrict the list and then visually compare longitude
and latitude.


If you look the objects you want to replace up on the page referenced 
above, and give me the number in brackets then it makes it very easy to 
replace (that number is the FAA or FCC object ID).


--
Jon Stockill
[EMAIL PROTECTED]


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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Jon Stockill

Frederic Bouvier wrote:


There is the object database browser for that :
http://fgfsdb.stockill.org/objects.php

You can enter a filter to restrict the list and then visually compare longitude
and latitude.


If you look up the objects you want to replace as described above and 
let me know the numbers in brackets (that's the FAA or FCC id) then it 
makes replacing the objects VERY easy.


--
Jon Stockill
[EMAIL PROTECTED]


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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Jon Stockill

Jon Stockill wrote:

If you look up the objects you want to replace as described above and 
let me know the numbers in brackets (that's the FAA or FCC id) then it 
makes replacing the objects VERY easy.


Apologies for the duplicate - I managed to run out of RAM and kill 
thunderbird while it was trying to send that mail.


--
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[EMAIL PROTECTED]


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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread dene maxwell

Yeap you do refer attached or
[Snip]
Name: Jon Stockill

EMail: *disabled*


I'm primarily interested in bulk population of the objects database from 
various data sources - if you have access to such a resource then I'd be 
happy to help you import it.


Models will usually be the types of objects described by the datasets 
mentioned above, although I'll also add the odd landmark from time to time.

[snip]


, unless you want everything to go via Devel mailing list?
Dene


From: Jon Stockill [EMAIL PROTECTED]
dene maxwell wrote:
Unfortunately Jon has his FGFSDB email disabledwhat forum do we 
contact him on?


I do?

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attachment: JonStockill_Email.jpg


Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Martin Spott
Dene,

dene maxwell wrote:
[...]
 Content-Type: image/jpeg; name=JonStockill Email.jpg
 Content-Transfer-Encoding: base64
 Content-Disposition: attachment; filename=JonStockill Email.jpg

Do you really think you're getting new friends by posting such images
to the list ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Georg Vollnhals

Jon Stockill schrieb:

dene maxwell wrote:
Unfortunately Jon has his FGFSDB email disabledwhat forum do we 
contact him on?


I do?


Hi Jon,
not really but very hidden!!!
I also asked some time ago on this list for your eMail when I wanted to 
inform you about the corrupted Finland files (thank you for repairing 
it!!! Have much joy flying Helsinki).
It was just by chance that I found another page on your site later where 
you have written a contact address.

But it is rather difficult to find there.
Just as a feedback as I am so thankful for your models (and objects) 
database!

Regards
Georg EDDW



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RE: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Norman Vine
Jon Stockill writes:
 
 Frederic Bouvier wrote:
 
  A search by position bounding box would be really cool.
 
 Until I get chance to add that you can actually search by partial 
 lat/lon - so for example searching with lat=50.1 would return everything 
 from 51.0 to 51.9

repeat after me  PostGIS  PostGIS  ...  :-)

Cheers

N




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Re: [Flightgear-devel] Modelling tools

2006-01-17 Thread AJ MacLeod
On Tuesday 17 January 2006 06:24, flying.toaster wrote:
  I am fairly new to flightgear and there are two subjects I would like to
 get involved into.

I hope you decide to stay - I've already pointed out some of your great 
looking models (from the CSP forums) to others here :-)

 I am a 3D modeller for Strike Fighters : Project 1 (check out
 http://www.column5.us, there is a F/A-18 model I made) using blender. I am
 willing to build many models for FlightGear but I can see two issues : *
 Blender does not allow to change easily the transforms in the scenegraph
 (i.e. hard to orient axis) * Using the XML configuration file to adjust
 animation can be pretty clumsy requiring a long trial  error process.

I am also building a model for fgfs, although to rather lower artistic 
standards than yours... but to be honest, most of the animation is actually 
not too hard to do in our XML system.  There are one or two exceptions I've 
come across in gear animation, but aside from that with one or two little 
hints and a bit of practice it mostly becomes fairly straightforward.

You not be aware of Melchoir's fgfs animation exporter for blender (from 
http://members.aon.at/mfranz/fgfs_animation.py - also see 
http://members.aon.at/mfranz/flightgear/blender-textured-lights.html) which 
can do some of the XML legwork for you, although not quite to the degree you 
are looking for.

Also courtesy of Melchoir I hope we might see a morph type animation soon 
which might make some currently difficult things easier.

 I would like to know if it could be possible to start a project for a plib
 application allowing to set up animations, rotating an moving axis in a
 scenegraph and exporting the corresponding animation in the xml config
 file. That would make 3D models *much* more easy. If anybody is interested
 or knows how to setup such a project I would be happy to join

Aside from the script above I don't know of such a project yet... There is 
talk of people wishing to move fgfs to OSG which might make such a thing much 
easier, but that's some way into the future if at all.

In the meantime, if you need advice or hints on using our current animation 
system, the IRC channel is often a great source of quick pointers...

Cheers,

AJ


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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Jon Stockill

Norman Vine wrote:

Jon Stockill writes:


Frederic Bouvier wrote:



A search by position bounding box would be really cool.


Until I get chance to add that you can actually search by partial 
lat/lon - so for example searching with lat=50.1 would return everything 
from 51.0 to 51.9



repeat after me  PostGIS  PostGIS  ...  :-)


mysql :-P

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[EMAIL PROTECTED]


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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Josh Babcock
Martin Spott wrote:
 Josh Babcock wrote:
 
 
Would it be feasible instead to have an entry in the new object's xml
file listing some exact coordinates at which any existing objects should
be removed from the scene-graph? That would be transparent to the user
 
 [...]
 
  but this solution implements a really dirty hack. The Scenery
 Objects Database is supposed to deliver a consistent set of scenery
 objects, there's definitely nothing that the user should be expected to
 fix elsewhere.
 If you know the location(s) of the arbitrary objects that are being
 replaced by your contribution, simply tell these to the person who
 committed your contribution (Jon in this case). He'll take care for
 that by entering certain data that is supposed to handle these
 'overrides'. We already did that with all those objects that are
 situated in the SFO and Chicaco areas (thanks to Frederic for the great
 support).
 
 Cheers,
   Martin.

Ah, right. I forgot that these changes were being made that far
upstream. My bad. I will just supply Jon with the lines out of the .stg
files that are being replaced.

Josh


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RE: [Flightgear-devel] Modelling tools

2006-01-17 Thread Jon S. Berndt
 I am also interested in the modelling of jet engine. I've been 
 looking into the problem for quite some time and have darkened 
 many pages of equations in order to find a model that could meet 
 my expectations.
 
 What I would like to achieve would be the following
 - Engine stall and surge simulation
 - supersonic behavior (intake + nozzle)
 - arbitrary number of spools
 - adequate computation of display parameters (N1, N2, Fuel flow, EGT ...)
 - adequate engine response
 
 I would like to know what is the status of this modelling today 
 in JSBSim and with whom such matters could be discussed
 
 Regards
 
 FT

Hi, FT:

You could discuss this on the JSBSim list, or here.

Right now, we have a turbine model that seems to work pretty well, but you are 
welcome to take a look at that and either suggest/work on specific 
improvements, or see how the interfaces work and try writing one yourself. Note 
that one limitation that makes the task a bit harder is the generalization so 
that it works for many specific engines. And the specification/configuration 
file must be designed with publicly available (or deducible) information in 
mind.

Right now we don't use a nozzle, or inlet. Some discussion on that would be 
interesting.

Jon



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Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Martin Spott
Norman Vine wrote:

 Until I get chance to add that you can actually search by partial 
 lat/lon - so for example searching with lat=50.1 would return everything 
 from 51.0 to 51.9
 
 repeat after me  PostGIS  PostGIS  ...  :-)

 is already in the works. I've already started designing a plan on
how to convince Jon  :-)

Martin.
-- 
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--


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