[Flightgear-devel] Updated F4E
Hi All, I've finally switched to fgfs 0.9.10 today. I've already got my F4 up and running under the new system. If you'd like to check it out its at http://www.jentronics.com/fgfs/ , The 2D panel requires Dave Culp's T38, I think... Most of the 3D instruments are there, although some need work. The airspeed (mach) indicator doesn't work right. Replacing that will be my next project. Along with the warning light panel and gear/flap indicators. And more accurate fuel flow. The fuel gauge on the panel only reads internal fuel (like the real F-4). The model is configured with 700 gallons of external fuel, so it takes awhile for the fuel needle to move off of full. If anyone wants to do a serious cross country flight tanks 23 can hold an additional 320 gallons each. The DME readout on the HSI is currently hard-coded to TACAN, The course needle reads off of VOR1. I'd suggest getting my TACAN Frequency patches so the TACAN channels work right: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz http://www.jentronics.com/fgfs/carrier_nav.dat.gz (these two files drop into $FG_ROOT/Navaids) If anyone would like to jump in and remodel the wings and fix up the UV maps so we can start texturing let me know... Or perhaps fixing up the FDM and key maps so the dragchute (a.k.a braking chute) functions... Ron --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures update ...
Rob Oates wrote: The winter textures are prooving to be alot harder to create than I previously thought. I'll eventually find a good solution, unfortunately it will not be in time for the 0.9.10 release. I used to copy the texture layer in Gimp and use the Threshold color function fro around 100 to 255 to make a black and white layer. Now you can either use the lighten only at around 80% opacity, or Soft Light mode in the Layers dialog to combine the two. Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures update ...
Rob Oates schrieb: New scenery update! Hopefully this gets everyones blessing :) Hi Rob, hi all! I am very glad you are such an engaged contributer to FlightGear and have seen that you are improving your skills during the work. But I am sorry to say - after testing your latest work - that these textures should not be the default FlightGear textures for the next release. 1. They are not universal or generic world-wide They might fit for US-America but absolutely not for the local area of Northern Europe. The old textures were not best possible but fit much more better if I compare it. 2. General quality is poorer And the new textures are POOR IN CONTRAST especially in the areas where the satellite made his shots through clouds. This is also the main reason I am not satisfied. Poor contrast gives the impression of poor color display (not wrong color display). The old textures have more contrast and better colors. 3. Structure sizes wrong? One can also discuss wheather the size of the displayed structures (fields, houses) are as they should be, especially comparing the different textures against each other. THIS IS NOT A PROBLEM FOR ME as I just take the old ones. But the impression a newcomer to FlightGear will have at first glance is important and therefore we should provide the new textures as an alternative to the old ones, not as the default. Rob, hat up for your work. But please understand that I frankly and free tell my opinion. If something replaces really good stuff in the FlightGear default package then it should be of higher quality than the old materials. You have not reached this point now with your work after my opinion. Keep on working. Get better basic photos free from cloud disturbances and more universal. Improve your graphic skills. Show us what you are able to. Accept for now your textures are a good alternative but are not able to hit the old ones. Georg EDDW Anyways, Thanks for everyone's input. These textures are really looking good! -Rob Oates --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Hotspots in the b1900d ?
Martin Spott wrote : Does anyone experience the same effect that the clickable hotspots don't work anymore in the b1900d ? I'm running Frederic's Windows binary on Win2k and fail to toggle or move _anything_. The condition lever even doesn't move using the m/M keys, _but_ the throttle moves with PageUp/PageDown In _very_ rare situations this doesn't happen and I didn't manage to determine any relation to my actions or the environment. This doesn't occur if I take the default aircraft, Same here. It used to work when I integrated mk-viii but now, only the two upper left buttons are sensitive to mouse clicks. Reverting the last change didn't help. c172p works for me. Now the question is : is it in my build, or is it on other OS too ? -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Textures update ...
* Martin Spott -- Saturday 01 April 2006 07:40: I have the impression that constructive criticism is not always your strong point. Quite often, too often the words you use in your criticism are well-suited to offend people. Could you elaborate how my criticism of the textures was not constructive? I actually took the time to look at them and to point out in which files I found which problems. I even sent a sample texture to Rob to show what I meant. I criticize *code*, I criticize how things are done. Sure, I could have taken the easy route and just looked away smiling for the sake of harmony. If people prefer that I join this constructive group, fine. m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Hotspots in the b1900d ?
* Martin Spott -- Saturday 01 April 2006 00:29: The condition lever even doesn't move using the m/M keys, That's because it's a condition lever, not a mixture lever. I had put this mapping into one of the b1900d files controls.adjMixture = controls.adjCondition; and added the help entry about the m/M keys, but it didn't take long until the line was removed again, after which I didn't bother any more and fixed this in my copy alone. I've also sent a shockingly constructive message about that to the b1900d author. m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Graphics load (was Possible contribution for someone)
If the graphics load is too much then perhaps the answer is more agressive use of LOD and simpler models. Josh What sort of FPS does everyone get? I get about 10-15 on a fairly grunty laptop with 0.9.9 windows version and at 7 - 11fps with the CVS version compiled with Cygwin. I can run MSFS2004 with more detailed scenery locked at 30fps with out problem. Nigel -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.3.4/299 - Release Date: 31/03/2006 --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures update ...
Am Samstag, den 01.04.2006, 10:57 +0200 schrieb Georg Vollnhals: Rob Oates schrieb: New scenery update! Hopefully this gets everyones blessing :) Hi Rob, hi all! I am very glad you are such an engaged contributer to FlightGear and have seen that you are improving your skills during the work. But I am sorry to say - after testing your latest work - that these textures should not be the default FlightGear textures for the next release. 1. They are not universal or generic world-wide They might fit for US-America but absolutely not for the local area of Northern Europe. The old textures were not best possible but fit much more better if I compare it. I don't agree, the new textures work a lot better for the region I live, (Cologne-Bonn area) than the old ones. Flying through the rhine valley and not seeing crop fields on steep rock is definitely an improvement. Also the wooded areas are a lot better recognizeable (like the woods around the Nuerburgring) 2. General quality is poorer And the new textures are POOR IN CONTRAST especially in the areas where the satellite made his shots through clouds. This is also the main reason I am not satisfied. Poor contrast gives the impression of poor color display (not wrong color display). The old textures have more contrast and better colors. In my opinion too much contrast doesn't look realistic. The mid european (bad) weather and haze is not very rich in contrast. Airports are a lot better recognizeable with the new textures. The edges of the texture regions are looking better with lesser contrast. 3. Structure sizes wrong? One can also discuss wheather the size of the displayed structures (fields, houses) are as they should be, especially comparing the different textures against each other. I never measured them, but I once flew in real live over a graveyard and thought that were parking places ;-) THIS IS NOT A PROBLEM FOR ME as I just take the old ones. But the impression a newcomer to FlightGear will have at first glance is important and therefore we should provide the new textures as an alternative to the old ones, not as the default. I believe a newcomer will be impressed by the new textures. Rob, hat up for your work. But please understand that I frankly and free tell my opinion. If something replaces really good stuff in the FlightGear default package then it should be of higher quality than the old materials. You have not reached this point now with your work after my opinion. Keep on working. Get better basic photos free from cloud disturbances and more universal. Improve your graphic skills. Show us what you are able to. Accept for now your textures are a good alternative but are not able to hit the old ones. Georg EDDW Anyways, Thanks for everyone's input. These textures are really looking good! -Rob Oates This is just my personal opinion: Rob, your work is great! --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Hotspots in the b1900d ?
For me, at least, on the Bravo: the left botton click on decrease ADF frequency hotspot does nothing; middle button decrease and both increase ADF frequency hotspot work fine. It doesn't look like a panel.xml omission. FC-4,nv, freeglut p -- = --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Possible contribution for someone
On Fri, March 31, 2006 7:15 pm, Curtis L. Olson wrote: If you found the two end points of a row in google maps (which does a pretty good job of giving you accurate lon/lat) then you could write some little bit of code to generate the intermediate points and spread a few towers along the row, and maybe even output the .stg lines directly. If you sent these to Jon Stockhill, he could find all the proper elevations for you and include them in the FG object database. Adding these wind turbines would really spiff up the area ... anyone interested in working on this? I'll be home in a week or so - if nobody's done it by then I'll get them all added. Jon -- Jon Stockill [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Hotspots in the b1900d ?
polly wrote : For me, at least, on the Bravo: the left botton click on decrease ADF frequency hotspot does nothing; middle button decrease and both increase ADF frequency hotspot work fine. It doesn't look like a panel.xml omission. FC-4,nv, freeglut Sorry, but this thread is about the Beechcraft B1900D, not the Cessna Citation Bravo. Can you help us and tell if this particular aircraft works for you, and what version of fg you are using ? -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Olaf Flebbe Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really Have a look at http://www.oflebbe/oflebbe/FlightGear BTW: The patches for SimGear/FlightGear are in CVS now. Olaf Looks like good work, unfortunately FG does not compile here atm using the project files in cvs, and the above link is broken. SG seems to compile OK. The errors I'm getting are: Error 1 error PRJ0019: A tool returned an error code from Creating Config.h FlightGearLib Error 7 error C2381: 'exit' : redefinition; __declspec(noreturn) differs c:\program files\microsoft visual studio 8\vc\include\stdlib.h 406 Error 8 error C3861: 'exit': identifier not found c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx 159 Any ideas? Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160
* Frederic Bouvier -- Saturday 01 April 2006 13:07: Log Message: Under Windows, set fg-home to My Documents, or whatever localized name this folder has. But, but ... this should be the directory where FlightGear can save/load user data. For example, aircraft could store 'private' settings there and load them next time. The UFO is only one aircraft that makes use of this, but I expect more to come. Should we really dump everything to My\ Documents? (~/.fgfs/ is an ideal place for that on Unices.) m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Yes there is a patch outstanding. Please go to the FlightGearLib Project in the solution explorer right click, select properties (the last entry) choose build events / pre build events. There was a typo: Please edit change the line to copy ..\..\src\Include\config.h-msvc8 ..\..\src\Include\config.h The Release Mode was correct only debug was wrong. I have no clue what went wrong with exit(). Olaf 2006/4/1, Vivian Meazza [EMAIL PROTECTED]: Olaf Flebbe Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really Have a look at http://www.oflebbe/oflebbe/FlightGear BTW: The patches for SimGear/FlightGear are in CVS now. Olaf Looks like good work, unfortunately FG does not compile here atm using the project files in cvs, and the above link is broken. SG seems to compile OK. The errors I'm getting are: Error 1 error PRJ0019: A tool returned an error code from Creating Config.h FlightGearLib Error 7 error C2381: 'exit' : redefinition; __declspec(noreturn) differs c:\program files\microsoft visual studio 8\vc\include\stdlib.h 406 Error 8 error C3861: 'exit': identifier not found c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx 159 Any ideas? Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Fred -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Frederic Bouvier Sent: 01 April 2006 18:50 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?) Frederic Bouvier a écrit : Vivian Meazza a écrit : Olaf Flebbe Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really Have a look at http://www.oflebbe/oflebbe/FlightGear BTW: The patches for SimGear/FlightGear are in CVS now. Olaf Looks like good work, unfortunately FG does not compile here atm using the project files in cvs, and the above link is broken. SG seems to compile OK. The errors I'm getting are: Error 1 error PRJ0019: A tool returned an error code from Creating Config.h FlightGearLib Error 7 error C2381: 'exit' : redefinition; __declspec(noreturn) differsc:\program files\microsoft visual studio 8\vc\include\stdlib.h 406 Error 8 error C3861: 'exit': identifier not found c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx 159 Hi Vivian, try with this version of glut.h : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/glut.h.zip That version of glut.h works BTW: doo you download the Platform SDK ? It is mandatory. Yes, otherwise Simgear, plib etc. wouldn't have compiled? For the first error, there is a typo in the Pre Build event of the Flightgear project. There must be config.h-msvc8 and not config.h.msvc8. This is why the tool ( copy ) returns an error. So, how do I get to that to change it - it doesn't seem to appear in PreBuildEvents so I guess I'm looking in the wrong place??? Thanks for the help so far Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures update ...
Hi Rob Rob Oates wrote: New scenery update! Hopefully this gets everyones blessing :) here is what is improved: + The color of the city textures finally look good. No more violet, and the hues look perfect. + New town texture...i'm finally satisfied with this one, it goes well with the city texture. (really looks good with the south-germany custom scenery). + Shrubs (taken from the defunct 2006.03.29 release :P ) + Fixed the Materials.XML file is now included (thanks Ron) As usual you can get it from http://mellonroot.acomp.usf.edu/~phoenix http://mellonroot.acomp.usf.edu/%7Ephoenix The winter textures are prooving to be alot harder to create than I previously thought. I'll eventually find a good solution, unfortunately it will not be in time for the 0.9.10 release. Anyways, Thanks for everyone's input. These textures are really looking good! Had a chance this morning to look at your new textures Looks like the blue problem with the drylake beds has been fixed. One of the problems with the edwards scene is number of runways FG produces, there in only one large north-south concrete runway with a dry lake overrun ( 15K and 9K in length) and a small strip for the local flying club. Everything else is a dry-lake bed surface (good as concrete) with painted numbers and outlines/centerlines defining the runway boundaries. I guess FG applies a regular runway texture to these as well. If you had a runway texture with an alpha channel of zero for the surface and something approaching 1.0 for the stripping and numbers, you could blend the texture with the underlying surface and create the runway. Or just render the dry lake beds sans runways... Two main dry lakes, Rogers next to Edwards and Rossamond about 10 miles east Things really get bleached by the sun, just like the paint on the east and south side of your house. The dry lake beds are very uniform in color and texture. Took a look with Gimp at the .rgb files. Thinking a a lighter shade of sand in #4 and #5 would be more realistic rather than #1,2, or 3. Even a very light concrete: would work. For some reason, I'm not seeing the same scene you've posted on your webpage, which by the way looks d--- good! Still a lot of green in my scenes. Do you need the latest CVS source for things to render correctly? Currently using a post -0.9.9 CVS version from around mid-January. Or a fresh download of the base package? Taking off from an airport in the LA basin and climbing north over the San Gabriels, you see the urban scene below, the dark forest green of the mountains with the gray of the higher peaks (snow in the winter) above the treeline ahead, and the vast expanse of bright desert beyond as you crest the ridge line. The contrast/demarcation/transition between the north side of the mountains and the desert floor is quite quick and distinct. Regards John W. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] flightgear.org ftp rsync server
Curtis L. Olson wrote: So I am warning you all about this. Hopefully it will be a smooth drop in replacement, but if anyone has trouble with ftp, rsync, or terrasync services, please let me know. Good luck ! Martin. I am having trouble running terrasync now: % terrasync -p 5499 -d /usr/local/share/FlightGear/Scenery-Add pos = 37,-123 lat = 37 lon = -123 lat_dir = 0 lon_dir = 0 mkdir -p /usr/local/share/FlightGear/Scenery-Add/Terrain/w130n30 rsync --verbose --archive --delete --perms --owner --group scenery.flightgear.org::Scenery/Terrain/w130n30/w123n37/ /usr/local/share/FlightGear/Scenery-Add/Terrain/w130n30/w123n37 @ERROR: invalid gid nogroup rsync error: error starting client-server protocol (code 5) at main.c(1296) [receiver] mkdir -p /usr/local/share/FlightGear/Scenery-Add/Objects/w130n30 rsync --verbose --archive --delete --perms --owner --group scenery.flightgear.org::Scenery/Objects/w130n30/w123n37/ /usr/local/share/FlightGear/Scenery-Add/Objects/w130n30/w123n37 @ERROR: invalid gid nogroup rsync error: error starting client-server protocol (code 5) at main.c(1296) [receiver] mkdir -p /usr/local/share/FlightGear/Scenery-Add/Terrain/w130n30 rsync --verbose --archive --delete --perms --owner --group scenery.flightgear.org::Scenery/Terrain/w130n30/w124n36/ /usr/local/share/FlightGear/Scenery-Add/Terrain/w130n30/w124n36 @ERROR: invalid gid nogroup rsync error: error starting client-server protocol (code 5) at main.c(1296) [receiver] mkdir -p /usr/local/share/FlightGear/Scenery-Add/Objects/w130n30 rsync --verbose --archive --delete --perms --owner --group scenery.flightgear.org::Scenery/Objects/w130n30/w124n36/ /usr/local/share/FlightGear/Scenery-Add/Objects/w130n30/w124n36 @ERROR: invalid gid nogroup My rsync is 2.6.7 (protocol 29) and works fine with several other machines. I have an /etc/group entry for nogroup, does anybody have a clue why this isn't working? -Marc --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Frederic Bouvier wrote: Hi Vivian, try with this version of glut.h : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/glut.h.zip BTW: doo you download the Platform SDK ? It is mandatory. -Fred In my case everything compiles ok (figured out the misnamed config.h), but when the time comes to linking the following happens: Linking... MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fwrite already defined in LIBCMTD.lib(fwrite.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _ferror already defined in LIBCMTD.lib(feoferr.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fread already defined in LIBCMTD.lib(fread.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: __errno already defined in LIBCMTD.lib(dosmap.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fclose already defined in LIBCMTD.lib(fclose.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _free already defined in LIBCMTD.lib(dbgheap.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: __vsnprintf already defined in LIBCMTD.lib(vsnprint.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fflush already defined in LIBCMTD.lib(fflush.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fseek already defined in LIBCMTD.lib(fseek.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fputc already defined in LIBCMTD.lib(fputc.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _malloc already defined in LIBCMTD.lib(dbgheap.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _strerror already defined in LIBCMTD.lib(strerror.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _ftell already defined in LIBCMTD.lib(ftell.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fprintf already defined in LIBCMTD.lib(fprintf.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _fopen already defined in LIBCMTD.lib(fopen.obj) MSVCRT.lib(MSVCR80.dll) : error LNK2005: _sprintf already defined in LIBCMTD.lib(sprintf.obj) MSVCRT.lib(ti_inst.obj) : error LNK2005: private: __thiscall type_info::type_info(class type_info const ) (??0type_info@@[EMAIL PROTECTED]@@Z) already defined in LIBCMTD.lib(typinfo.obj) MSVCRT.lib(ti_inst.obj) : error LNK2005: private: class type_info __thiscall type_info::operator=(class type_info const ) (??4type_info@@[EMAIL PROTECTED]@@Z) already defined in LIBCMTD.lib(typinfo.obj) LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library Debug\FlightGear.exe : fatal error LNK1169: one or more multiply defined symbols found Seems like some sort of lib/dll conflict. I haven't downloaded any platform SDK, but it seems strange that it would solve this. -- Frank Olaf Sem-Jacobsen --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160
Melchior FRANZ a écrit : * Frederic Bouvier -- Saturday 01 April 2006 13:07: Log Message: Under Windows, set fg-home to My Documents, or whatever localized name this folder has. But, but ... this should be the directory where FlightGear can save/load user data. For example, aircraft could store 'private' settings there and load them next time. The UFO is only one aircraft that makes use of this, but I expect more to come. Should we really dump everything to My\ Documents? (~/.fgfs/ is an ideal place for that on Unices.) What about My\ Documents/fgfs then ? -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160
My Documents\username *is* more or less $HOME on Windows XP. that makes use of this, but I expect more to come. Should we really dump everything to My\ Documents? (~/.fgfs/ is an ideal place for that on Unices.) --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Please check out the dependent builds. All have to be compiled with /MT (Configuration C++/Code Generation) . (What library wet wrong?) --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
O.k. for now, but if you intend to compiler Release you have to revert your change, since it was only a type in debug mode AFAIK. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures update ...
Hello Rob, Rob Oates wrote: New scenery update! Hopefully this gets everyones blessing :) Don't expect to get everyones blessing for a contribution to _any_ collaborative project, there's always everywhere someone who feels offended by your contribution. The goal is to recieve as little angry feedback as possible :-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Vivian Meazza wrote : For the first error, there is a typo in the Pre Build event of the Flightgear project. There must be config.h-msvc8 and not config.h.msvc8. This is why the tool ( copy ) returns an error. So, how do I get to that to change it - it doesn't seem to appear in PreBuildEvents so I guess I'm looking in the wrong place??? I am not able to commit that patch for the moment : cvs -z4 -w -q diff -u -- FlightGearLib.vcproj (in directory I:\FlightGear\cvs\FlightGear\projects\VC8\) Index: FlightGearLib.vcproj === RCS file: /var/cvs/FlightGear-0.9/FlightGear/projects/VC8/FlightGearLib.vcproj,v retrieving revision 1.1 diff -u -r1.1 FlightGearLib.vcproj --- FlightGearLib.vcproj24 Mar 2006 19:11:09 -1.1 +++ FlightGearLib.vcproj1 Apr 2006 17:50:32 - @@ -23,7 +23,7 @@ Tool Name=VCPreBuildEventTool Description=Creating Config.h -CommandLine=copy ..\..\src\Include\config.h.msvc8 ..\..\src\Include\config.h +CommandLine=copy ..\..\src\Include\config.h-msvc8 ..\..\src\Include\config.h / Tool Name=VCCustomBuildTool -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] RE: b1900d hotspots ...
That's because it's a condition lever, not a mixture lever. I had put this mapping into one of the b1900d files controls.adjMixture = controls.adjCondition; and added the help entry about the m/M keys, but it didn't take long until the line was removed again, after which I didn't bother any more and fixed this in my copy alone. I've also sent a shockingly constructive message about that to the b1900d author. m. Hi guys , there have been a lot of suggestions /complaints about my b1900d , but Ive mentioned more than once that i am in the process of giving it a major overhaul, so no point in replying/fixing right now .Ive integrated the gpws , redoing gauges, fixed the stall problem / fixed the autopilot/added the flightdirector bars etc,etc,etc.. I should be able to send it tonight or tomorrow , and then evereyone can tell me if things are still working. oh yeah , Ive disabled the popup gps, for those who want it I'll try to add comments to the necessary files for those who want it .So be patient , your current b1900d is pretty much obsolete! :) Cheers, Syd --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Thanks! Curtis has a similar patch in his queue. Default modes should have been set correctly both for flightgear and simgear, too. (one is release, other is debug, if I remember correctly). --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: b1900d hotspots..
syd sandy wrote: Hi guys , there have been a lot of suggestions /complaints about my b1900d , [...] I'm sorry if you read my comment as a 'complaint', it was not meant as such. My sole intention was to investigate if the 'feature' I noticed is unique to my setup or if it is a fault that occurs on all platforms, Regards, Martin. Yes I realize that , I guess what I mean is theres no point right now in addressing these issues because I havent updated the b1900d in a long time , others have modified the code , I haven't kept up with a lot of FlightGear changes , but the update I'm working on will hopefully eliminate a lot of problems with it ... if not , then I can address any problems knowing its current state . I should be pretty much finished it tonight ,then I can submit it and concentrate on ironing out any bug / mistakes I,ve overlooked. Cheers, Syd --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
On Sat, 1 Apr 2006 12:34:24 +0200, Melchior wrote in message [EMAIL PROTECTED]: * Martin Spott -- Saturday 01 April 2006 07:40: I have the impression that constructive criticism is not always your strong point. Quite often, too often the words you use in your criticism are well-suited to offend people. Could you elaborate how my criticism of the textures was not constructive? I actually took the time to look at them and to point out in which files I found which problems. I even sent a sample texture to Rob to show what I meant. I criticize *code*, I criticize how things are done. Sure, I could have taken the easy route and just looked away smiling for the sake of harmony. If people prefer that I join this constructive group, fine. m. ..chances are Martin is referring to your language, constructive criticism remains constructive criticism even when given 2 off your face by some looouuud drill sarge. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
Hehe, if you don't receive any angry feedback, then that means nobody cares. :-)Curt. Indeed...and it all started because theCrop Circles disturbed me. :D Anyways, i'm satisfied at this point with the textures. I'll eventually releasedifferent textures for other regions...but itwill take time. But it's something I reallywant to do:) -rob
[Flightgear-devel] Key mappings changed?
Hi, I have updated my CVS directories this afternoon (Saturday Apr 1 UTC 18:00 approx). After the two of the keys I use often lost their functions. I use keyboard controls, and particularly the inverse T cursor keys, and the block just above them. The Insert/Delete keys just above left cursor key used to be elevator trim. Now Delete key does nothing perceptible, whereas the Insert key does left rudder, which happens to be the keypad Ins key's function. I checked keyboard.xml hoping to find a quick fix, but these keys do not appear there at all. So I am puzzled. I hope someone in the know can tell me what might be the reason. I am badly inconvenienced as a virtual pilot. :-) (BTW, I know that keypad 7/1 can do the same trim function as well, but they are far off from the block I keep my hand on.) Thanks, Yavuz Onder --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel