RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Vivian Meazza
Olaf Flebbe Yes there is a patch outstanding. Please go to the FlightGearLib Project in the solution explorer right click, select properties (the last entry) choose build events / pre build events. There was a typo: Please edit change the line to copy ..\..\src\Include\config.h-msvc8

[Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160

2006-04-02 Thread Melchior FRANZ
* Frederic Bouvier -- Saturday 01 April 2006 22:45: Melchior FRANZ a écrit : Should we really dump everything to My\ Documents? (~/.fgfs/ is an ideal place for that on Unices.) What about My\ Documents/fgfs then ? Or %APPDATA%\flightgear.org\? :-} I don't know how MS Windows user think

[Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Melchior FRANZ
* Arnt Karlsen -- Sunday 02 April 2006 03:57: Chances are Martin is referring to your language, What was it? The Arghh or the horrible. (Anyone thinking that the red cities are not horrible?) m. --- This SF.Net email is sponsored by xPML, a

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Erik Hofman
Rob Oates wrote: I'll eventually release different textures for other regions...but it will take time. But it's something I really want to do :) Nice, People wanted the crop circles and a low number of textures and now I'm being criticized by doing it that way. I deliberately added the

Re: [Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160

2006-04-02 Thread Frederic Bouvier
Olaf Flebbe wrote : My Documents\username *is* more or less $HOME on Windows XP. What ? Do you really use Windows ? FYI, My Documents is already in C:\Documents And Settings\username , that is the value of %USERPROFILE%. The equivalent of $HOME could be %USERPROFILE%, but My Documents

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-02 Thread Ralf Gerlich
Hi, Paul Surgeon schrieb: Well I think the best bang for the buck would be via some sort of terrain LOD mechanism. Using primitives to draw every single feature just isn't going to scale well. Terrain LOD and primitives for every feature is not necessarily a contradiction. At least there's

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Georg Vollnhals
Erik Hofman schrieb: Rob Oates wrote: I'll eventually release different textures for other regions...but it will take time. But it's something I really want to do :) Nice, People wanted the crop circles and a low number of textures and now I'm being criticized by doing it that way. I

[Flightgear-devel] Melchior: ac_state.nas

2006-04-02 Thread Georg Vollnhals
Melchior FRANZ schrieb: The A10 has code to save aircraft data (not activated yet), and my ac_state.nas[1] script does so for every aircraft! I think that this functionality should eventually be in fgfs, and we need a place to store all the files. $ ls $FG_HOME/state/|wc -l 27 m. [1]

[Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Melchior FRANZ
[1] http://members.aon.at/mfranz/flightgear/ac_state.nas [3.3 kB] * Georg Vollnhals -- Sunday 02 April 2006 13:38: this is a very nice feature and it could be enhanced by saving dialed frequencies, etc. in the future. I just added that. file /home/Besitzer/.fgfs/state/c172p.xml: cannot

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 03:57:18 +0200, Arnt wrote in message [EMAIL PROTECTED]: On Sat, 1 Apr 2006 12:34:24 +0200, Melchior wrote in message [EMAIL PROTECTED]: * Martin Spott -- Saturday 01 April 2006 07:40: I have the impression that constructive criticism is not always your strong

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 09:23:05 +0200, Melchior wrote in message [EMAIL PROTECTED]: * Arnt Karlsen -- Sunday 02 April 2006 03:57: Chances are Martin is referring to your language, What was it? The Arghh or the horrible. (Anyone thinking that the red cities are not horrible?) ..Martin? ;o)

Re: [Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Georg Vollnhals
Melchior FRANZ schrieb: [1] http://members.aon.at/mfranz/flightgear/ac_state.nas [3.3 kB] * Georg Vollnhals -- Sunday 02 April 2006 13:38: this is a very nice feature and it could be enhanced by saving dialed frequencies, etc. in the future. I just added that. Really, really great! Tested

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Frank Olaf Sem-Jacobsen
Olaf Flebbe wrote: Please check out the dependent builds. All have to be compiled with /MT (Configuration C++/Code Generation) . (What library wet wrong?) I am not sure if this reply was intended for me, but I will go on assuming that it was :) All dependent builds complied without

Re: [Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Yavuz Onder
Georg wrote: Thank you very much. After Ufo cursor .. a second great nasal add-on at least for me! Due to time limitations I love to make a rest on longer flights and resume later. Now that is much easier. I have to test it with other a/c now. I too am a big fan of both of Melchior's

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Olaf Flebbe
Please use the OpenAL Distribution from creative, not the cygwin one. Since it is necessary to do some changes I have a a zip for you: http://www.oflebbe.de/oflebbe/FlightGear/AL.zip For other pitfalls http://www.oflebbe.de/oflebbe/FlightGear/index.html Please either use MSVC or cygwin headers

[Flightgear-devel] How to convert terrain meshes to other vector descripting formats?

2006-04-02 Thread Roberto Inzerillo
I am currently modelling a few 3d models for a couple of places. I'd like to modell them as a whole project, so it would be nice to have a vector drawing file of the area terrain meshes directly inside the modeller. But .btg files are not so easy to import into blender or 3ds or whatever. How

Re: [Flightgear-devel] pre3 bug in full-screen game-mode

2006-04-02 Thread Martin Spott
Martin Spott wrote: Frederic Bouvier wrote: I think I fixed the issue in CVS now. Could you test it under Linux ? It works here under Windows. I'm sorry, Frederic, FreeBSD, not Linux and I fear I won't have a chance to test it before tuesday, Did that today - and the result now looks as

Re: [Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160

2006-04-02 Thread Olaf Flebbe
2006/4/2, Frederic Bouvier [EMAIL PROTECTED]: Olaf Flebbe wrote : My Documents\username *is* more or less $HOME on Windows XP. What ? Do you really use Windows ? Sometimes ... I was commenting on the first posting, but I think I got the intention of the first posting wrong. Sorry for the

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Olaf Flebbe
2006/4/2, Frank Olaf Sem-Jacobsen [EMAIL PROTECTED]: Olaf Flebbe wrote: Please check out the dependent builds. All have to be compiled with /MT (Configuration C++/Code Generation) . (What library wet wrong?) I am not sure if this reply was intended for me, but I will go on assuming that

[Flightgear-devel] Multiplayer radar

2006-04-02 Thread Lee Elliott
Hello all, I occurred to me that if the multiplayer aircraft positions were exposed in the property tree it would be pretty (well, relatively) easy to to make a working radar instrument. If the multiplayer server also handled AI aircraft their positions could be exposed and monitored too.

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Martin Spott
Arnt Karlsen wrote: ..chances are Martin is referring to your language, constructive criticism remains constructive criticism even when given 2 off your face by some looouuud drill sarge. ;o) I see, you miss the point. This is no contructive criticism any more, this fulfills the term of

Re: [Flightgear-devel] How to convert terrain meshes to other vector descripting formats?

2006-04-02 Thread Ralf Gerlich
Hi, Roberto Inzerillo wrote: I am currently modelling a few 3d models for a couple of places. I'd like to modell them as a whole project, so it would be nice to have a vector drawing file of the area terrain meshes directly inside the modeller. But .btg files are not so easy to import into

[Flightgear-devel] Some thoughts on Modeling, and FGFSDB

2006-04-02 Thread Yavuz Onder
Hi everyone, Sorry for length, but I want to be clear. Please bear with me. Let me start by a heartfelt thanks to all who contributed a lot of nice models and objects, and to Jon, and Martin for keeping the database. I am planning to spend some time with modeling a few landmarks myself.

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Frank Olaf Sem-Jacobsen
Olaf Flebbe wrote: Fine, that it compiled, but somehow there is a reference to msvcrt.lib left. Could you please check all the (binary) library files FlightgearLib.lib Simgear.lib fnt.lib js.lib net.lib psl.lib puAux.lib pui.lib pw.lib sg.lib sl.lib ssg.lib ssgAux.lib ul.lib pthreadvc2.lib

[Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Melchior FRANZ
* Georg Vollnhals -- Sunday 02 April 2006 15:26: Yes, after creating the state directory all is fine here. After my opinion this is a *must* for FlightGear. Is there any reason not to add it? Well, the fact that one has to create a directory manually, for example. Of course, I could dump it

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Rob Oates
Hi Erik, I'm sorry Iwas not aware of the previous discussion... Nice, People wanted the crop circles and a low number of textures andnow I'm being criticized by doing it that way. Isuppose it all comes down to personal experience.I guess I'm accustomed to seeing dairy farms andcropsplanted

Re: [Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Georg Vollnhals
Melchior FRANZ schrieb: It wasn't really done for continuing flights (in air), No, never thought of doing that ... but only to not have to start from a cheesy runway with running engine(s). I wanted proper start procedure, taxiing etc. The pa24 shouldn't start on KSFO/28R every time, but

[Flightgear-devel] Re: cvs make errors

2006-04-02 Thread Melchior FRANZ
* Justin Smithies -- Sunday 02 April 2006 20:18: Hi all just tried to compile the latest cvs version of FG using Linux and get this error. [...] AL/alut.h: No such file or directory You need to install alut. This was done automatically in the past, but now the OpenAL guys/gals separated it,

Re: [Flightgear-devel] Re: cvs make errors

2006-04-02 Thread Justin Smithies
Just installed alut from my arch linx distro - latest version and already had openal but still no difference. What now ? I've no FG :(( Justin Smithies On Sunday 02 April 2006 19:19, Melchior FRANZ wrote: * Justin Smithies -- Sunday 02 April 2006 20:18: Hi all just tried to compile the

Re: [Flightgear-devel] cvs make errors

2006-04-02 Thread _hj_
Justin Smithies wrote: Hi all just tried to compile the latest cvs version of FG using Linux and get this error. make[2]: Entering directory `/folder/files/flightgear/flightgear-cvs/source/src/ATC' if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src

Re: [Flightgear-devel] cvs make errors

2006-04-02 Thread polly
I'm sure someone knows the details better, do you have alut.h in /usr/local/include ? I ended up using their ( openAL's) rpms for openAL and Alut. It looked to me as if when I switched from 'linux' to 'portable' CVS there was stuff left behind in /usr/local/include from previously, causing

[Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Justin Smithies
Hi All, I'm trying to D/L the entire scenery directory from the FG ftp site using ftp , but it wont let me it keeps asking for a username and password. Any tips ? ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.10/ Regards, Justin Smithies

[Flightgear-devel] OT: ebay

2006-04-02 Thread Curtis L. Olson
Hey, look what I found on ebay.pl http://cgi.ebay.pl/ws/eBayISAPI.dll?ViewItemitem=5881614148 And since I'm off topic anyway, here's the latest chapter in the incredbly awsome, don't you wish you were me adventures of Curt Olson. My life isn't quite as exciting as some other flight

..OT constructive critisism, was: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 14:21:32 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..chances are Martin is referring to your language, constructive criticism remains constructive criticism even when given 2 off your face by some looouuud drill sarge. ;o) I see,

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 21:39:41 +0100, Justin wrote in message [EMAIL PROTECTED]: Just out of interest i know FG scenery for the world is about 13Gb in tgz format. ..correct: a45:/var/www/cK# du -sh /mnt/FlightGearScenery/pub/fgfs/Scenery-0.9.* 13G

Re: [Flightgear-devel] OT: ebay

2006-04-02 Thread Arnt Karlsen
On Sun, 02 Apr 2006 20:33:52 -0500, Curtis wrote in message [EMAIL PROTECTED]: Hey, look what I found on ebay.pl http://cgi.ebay.pl/ws/eBayISAPI.dll?ViewItemitem=5881614148 And since I'm off topic anyway, here's the latest chapter in the incredbly awsome, don't you wish you were me

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Rob Oates
Is it possible we coulduse bittorrentas an alternate means ofdistributing the world scenery?This seems to be theP2P protocol of choicethat NASA and several Linux distros now use for distributing very large files.Maybe we could use it too? -Rob On 4/2/06, Arnt Karlsen [EMAIL PROTECTED] wrote: On

RE: [Flightgear-devel] OT: ebay

2006-04-02 Thread dene maxwell
Curt, I have avoided posting to the devel list but couldn't resist this )and I know you'll take it the right way) Drool, Drool Cheers :=D ene From: Curtis L. Olson [EMAIL PROTECTED] Reply-To: flightgear-devel@lists.sourceforge.net To: FlightGear developers discussions