Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Melchior FRANZ
* Josh Babcock -- Tuesday 13 June 2006 04:33: I also feel, however, that there are some important things missing from the FDM. For instance: translational lift, [...] Translational lift is implelemented. According to Maik it's just not realistic yet.

[Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread Savaş Yatmaz
Hi, Simply my problem is like this: http://img119.imageshack.us/img119/6794/f7im.jpg The Sim works ok,but everything rendered without textures.I use FG-cvs,simgear-cvs,plib-1.8.4,Kubuntu Dapper Drake. Any other GL app works like a charm.No texture problem. What have i miss? Regards Savas

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 13:50:34 +0200, Major wrote in message [EMAIL PROTECTED]: As to my suggestion of linking FG and X-Plane to fly FG on VATSIM, I haven't forgotten the project but haven't actually got a working installation of X-Plane under Linux that would allow me to write a plugin. I'll

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 15:37:39 +0200, Major wrote in message [EMAIL PROTECTED]: ..you've probably heard drop ATI windroid driver and use Xorg's ati|radeon before. Very recent video card? X600, there's no 3D support in Xorg, AFAIR. ..unless you have Alzheimer and still remember

[Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread savas yatmaz
Hi, Simply my problem is like this: http://img119.imageshack.us/img119/6794/f7im.jpg The Sim works ok,but everything rendered without textures.I use FG-cvs,simgear-cvs,plib-1.8.4,Kubuntu Dapper Drake. Any other GL app works like a charm.No texture problem. What have i miss? Regards Savas

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 15:12:16 +, savas wrote in message [EMAIL PROTECTED]: Hi, Simply my problem is like this: http://img119.imageshack.us/img119/6794/f7im.jpg ..huh??? A square sun??? You are definetly _somethere_, but which galaxy??? ;o) The Sim works ok,but everything rendered

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
As to IVAO, it appears to be a much smaller community that VATSIM, so it's not even worth talking about in this context. Is a 61,400 member community not worth talking about? :) If you're based in Europe then IVAO is normally a lot more active during the evenings than VATSIM - one of the

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Martin Spott
Major A wrote: I see another issue here. Even if the licensing issue is solved, there would still be problems. For example, planes hovering/submerging on taxiways and runways, because both us and MSFS have different scenery. To avoid this problem, we would have to force MSFS to use

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Curtis L. Olson
Martin Spott wrote: Hmm, do M$F$ and X-Plane use different ellipsoids for their scenery ? To my understanding as long as both use an international acknowledged reference system like WGS84, then there should not be the requirement for a reference point. Everything in FlightGear that relates to

Re: [Flightgear-devel] In the press

2006-06-13 Thread Martin Spott
Mark wrote: I just was reading through the newest issue of the german Linux-Magazin. They have a report about the Linux-Tag on page 28 and Flightgear is shortly mentioned in the article. Plus a picture is shown of someone demonstrating the three-window setup. Oh yeah, they have three

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A
As to IVAO, it appears to be a much smaller community that VATSIM, so it's not even worth talking about in this context. Is a 61,400 member community not worth talking about? :) I just wanted to check myself, but the website doesn't seem to be very functional... If you're based in

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A
X600, there's no 3D support in Xorg, AFAIR. ..unless you have Alzheimer and still remember checking while you wrote this, chk this moving target again. ;o) No, I'm not quite old enough for Alzheimer's. You're right, the latest version does seem to do 3D on my card (at least glxinfo

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A
The main problem here is when aircraft from other simulators taxi around airports. Unfortunately, this is one of the most interesting things to look at. FG could perhaps come up with a heuristic for deciding when an aircraft has WOW and force it to ground level. Again, that could begin

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Lee Elliott
What exactly do you mean by compromising Open Source in the context of getting FG working with closed source/proprietary software? While I much prefer O/S I'll use whatever software I want and don't feel any qualms about using C/S proprietary software. Software is a tool, not a religion and

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
On Tuesday 13 June 2006 22:13, Major A wrote: As to IVAO, it appears to be a much smaller community that VATSIM, so it's not even worth talking about in this context. Is a 61,400 member community not worth talking about? :) I just wanted to check myself, but the website doesn't seem

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Martin Spott
Curtis L. Olson wrote: The issue is that the specific elevation of a specific point on the earth can be different between sims. Ok, this is obvious and in fact is an issue of scenery fidelity, but it is not a problem that could be resolved by any reference point, as suspected in the

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Tony Pelton
On 6/13/06, Major A [EMAIL PROTECTED] wrote: As to my suggestion of linking FG and X-Plane to fly FG on VATSIM, i think better, would be to provide an integration within x-plane that would allow it to use the FG MP server system. x-plane has an SDK that would make this quite possible i think,

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Tony Pelton
On 6/13/06, Martin Spott [EMAIL PROTECTED] wrote: Curtis L. Olson wrote: The issue is that the specific elevation of a specific point on the earth can be different between sims. Ok, this is obvious and in fact is an issue of scenery fidelity, but it is not a problem that could be resolved

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 22:20:08 +0200, Major wrote in message [EMAIL PROTECTED]: X600, there's no 3D support in Xorg, AFAIR. ..unless you have Alzheimer and still remember checking while you wrote this, chk this moving target again. ;o) No, I'm not quite old enough for Alzheimer's.

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Josh Babcock
Martin Spott wrote: Josh Babcock wrote: For instance: translational lift, ground effect, retreating blade stall, and VRS. I don't think that there is any kind of realism regarding the energy model for the blades. (AFAIK, all they do is spool up to the specified rpm when the engines are

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread Josh Babcock
savas yatmaz wrote: http://img119.imageshack.us/img119/6794/f7im.jpg Cool. PsychedelicGear. Kick the tires, light the fires, and drop a tab. Josh ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Martin Spott
Josh Babcock wrote: Martin Spott wrote: This is what nowadays is done even on many model helicopters: They spool up the whole thing, activate the governor, which typically part of a FADEC in large helicopters, and have the rotor running at fixed speed for the whole trip. Assuming that you

Re: [Flightgear-devel] FlightGear PR; Was: In the press

2006-06-13 Thread Georg Vollnhals
Martin Spott schrieb: BTW, we should form a FlightGear PR department which consists of an official press contact (where in fact all the work is being dumped :-) and a little 'corona' of people to whom the work should be delegated - at least in theory. I'd say Pigeon definitely belongs to

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Josh Babcock
Martin Spott wrote: I want to see a simulation of what is supposed to happen during a flight and I'm quite satisfied for now. Apparently you want to see a simulation of what is _not_ supposed to happen during a flight, so your expecations and your valuation of what's already there differs

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 18:42:15 -0400, Josh wrote in message [EMAIL PROTECTED]: savas yatmaz wrote: http://img119.imageshack.us/img119/6794/f7im.jpg Cool. PsychedelicGear. Kick the tires, light the fires, and drop a tab. ..close. Light the tires, kick the fires, then drop the tab. ;o)

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread Burcu Mella
Sal 13 20:15 tarihinde, Arnt Karlsen şunları yazmıştı: On Tue, 13 Jun 2006 15:12:16 +, savas wrote in message [EMAIL PROTECTED]: Hi, Simply my problem is like this: http://img119.imageshack.us/img119/6794/f7im.jpg ..huh??? A square sun??? You are definetly _somethere_, but

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread polly
At a guess: Is the 1280x1024 setting causing your adapter to run at 256 colours with palletising ? The sun really is round .. I think someone is a bit snow blind .. P -- = ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Lee Elliott
On Tuesday 13 June 2006 23:26, Arnt Karlsen wrote: On Tue, 13 Jun 2006 21:29:05 +0100, Lee wrote in message [EMAIL PROTECTED]: What exactly do you mean by compromising Open Source in the context of getting FG working with closed source/proprietary software? ..usually this is done by

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Georg Vollnhals
Martin Spott schrieb: I don't claim the helicopter FDM in FlightGear is perfect, but turning it down just because a few details are missing, whereas most of the actual in-flight behaviour is pretty well done, is unjustified, .. .. Usually it _is_ my intention to stay within

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Tony Pelton
On 6/13/06, Martin Spott [EMAIL PROTECTED] wrote: Tony Pelton wrote: Read Curt's posting, i did ... and i think i _do_ understand the basics of the issue ... he simply assumes that the ground elevation at a specific location differs between two sims. Different sims have their scenery

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Wed, 14 Jun 2006 02:04:17 +0100, Lee wrote in message [EMAIL PROTECTED]: On Tuesday 13 June 2006 23:26, Arnt Karlsen wrote: On Tue, 13 Jun 2006 21:29:05 +0100, Lee wrote in message [EMAIL PROTECTED]: What exactly do you mean by compromising Open Source in the context of getting

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 14 June 2006 03:02: Take the BO105 and goo for a straight and level flight with 100-120 knts. Then push the collective down. [...] Try it with the BO105 - see what happens? You are not only able to hold height with pulling the stick back but to climb with up