* Hans Fugal -- Thursday 26 July 2007:
So we likely are looking at a memory corruption bug in OSG
Yes. That looks very much like an OSG bug. And valgrind agrees.
The textures are perfectly valid. BTW: according to my checker we
don't have a single corrupted SGI image file in CVS.
m.
* Hans Ulrich Niedermann -- Thursday 26 July 2007:
Hans Ulrich Niedermann wrote:
Rip out SDL from current CVS? IMHO, yes.
Patch is here: http://flightgear.lauft.net/FG-remove-SDL.patch
The correct order is:
- fix repeatable keys and mouse wrapping/warping in osgviewer
- make sure osgviewer
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Hans Ulrich Niedermann wrote:
Curtis Olson wrote:
On 7/26/07, Melchior FRANZ wrote:
[ How to get rid of GLUT and SDL in favour of osgViewer ]
The correct order is:
- fix repeatable keys and mouse wrapping/warping in osgviewer
- make sure
--- Stuart Buchanan wrote:
Wind shear cause by METAR updates is a common problem in FG, especially
around the San Francisco bay, where there are a large number of airports
with METAR, and quite localized weather conditions.
As a first attempt to solve this, I've made some simple changes to
* Melchior FRANZ -- Thursday 26 July 2007:
Yes. That looks very much like an OSG bug. And valgrind agrees.
I have to take this back. The code is rather ugly -- it reads more
data than are available, and valgrind complains about that. But after
that the line decoder breaks correctly. I don't see
Curtis Olson wrote:
On 7/26/07, Melchior FRANZ wrote:
[ How to get rid of GLUT and SDL in favour of osgViewer ]
The correct order is:
- fix repeatable keys and mouse wrapping/warping in osgviewer
- make sure osgviewer works well on all supported platforms
- rip out SDL *and* GLUT (if none
On 7/26/07, Melchior FRANZ wrote:
* Hans Ulrich Niedermann -- Thursday 26 July 2007:
Hans Ulrich Niedermann wrote:
Rip out SDL from current CVS? IMHO, yes.
Patch is here: http://flightgear.lauft.net/FG-remove-SDL.patch
The correct order is:
- fix repeatable keys and mouse
On 7/26/07, Vivian Meazza wrote:
Incidentally, I have observed in both linux and osx in fg/osg
that cloud layers don't work quite like I'd expect. If the
weather is scattered clouds at 3000 ft and overcast at 5000,
then when I'm sitting on the runway I see blue sky between
the scattered
Hans Fugal
Sent: 26 July 2007 14:57
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Broken Clouds
On 7/26/07, Vivian Meazza [EMAIL PROTECTED] wrote:
Hans Fugal
I have never seen or heard of any problem with osg and
clouds of any
sort. Xnview reports no
Hans Ulrich Niedermann wrote:
Rip out SDL from current CVS? IMHO, yes.
Patch is here: http://flightgear.lauft.net/FG-remove-SDL.patch
configure.ac | 25 ++---
src/Main/Makefile.am |6 +-
src/Main/bootstrap.cxx |2 +-
On 7/26/07, Vivian Meazza [EMAIL PROTECTED] wrote:
Hans Fugal
I have never seen or heard of any problem with osg and clouds of any sort.
Xnview reports no errors in cirrus.rgba, or with any of the textures.
Perhaps you have corrupted the clouds textures locally? Did you open them in
any
Hans Fugal
Sent: 26 July 2007 01:14
To: FlightGear developers discussions
Subject: [Flightgear-devel] Broken Clouds
Textures/Sky/broken.rgba seems to be literally just that,
broken. Or rather, corrupted. As do scattered, few, and
cirrus. fg/osg (but not
plib) frequently crashes and
* Tim Moore -- Thursday 26 July 2007:
I'm still quite interested in your GSA change with the cleanup you mentioned
of moving plib init stuff into the GSA classes and will commit it unless other
developers object.
I object to the 23 files changing patch that puts all interfaces into
every fgfs
One thing you might double check in your build system is whether or not you
are compiling with debugging symbols (-g flag in gcc.) This is turned on by
default with automake/autoconf. FlightGear's heavy use of the standard
template library leads to huge volumes of debugging info being
Melchior FRANZ wrote:
* Tim Moore -- Thursday 26 July 2007:
I'm still quite interested in your GSA change with the cleanup you mentioned
of moving plib init stuff into the GSA classes and will commit it unless
other
developers object.
That cleanup has been incorporated into the patch.
Curtis Olson writes:
On 7/26/07, Vivian Meazza wrote:
Incidentally, I have observed in both linux and osx in fg/osg
that cloud layers don't work quite like I'd expect. If the
weather is scattered clouds at 3000 ft and overcast at 5000,
then when I'm sitting on
A pleasure to fly, thanks!
On 7/24/07, Ron Jensen [EMAIL PROTECTED] wrote:
Been working on the stork, so I updated my safety copy.
- Finished window frames
- Added some of the windows
- Added grey cockpit walls
- painted underside of aircraft lt. blue
- swapped the prop model
There's
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