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dave perry wrote:
| dave perry wrote:
| Tim Moore wrote:
|
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|
| dave perry wrote:
| | Patch adds a member function to FGRenderer class that returns the
| | current aspect ratio. Uses this in place of
--- SydSandy [EMAIL PROTECTED] schrieb:
On Tue, 22 Jan 2008 21:45:32 -0600
Curtis Olson [EMAIL PROTECTED] wrote:
On Jan 22, 2008 9:36 PM, SydSandy wrote:
Just gave the patch a try , amazing ! And this
time it has hardly any
effect on my framerate ...
Cheers
It would be
--- Curtis Olson wrote:
On Jan 22, 2008 9:36 PM, SydSandy wrote:
Just gave the patch a try , amazing ! And this time it has hardly any
effect on my framerate ...
Cheers
It would be very tempting to commit it to cvs ...
Curt.
I have no objection to it going into CVS.
I have used up
On Tuesday 22 January 2008, Andy Ross wrote:
till busch wrote:
* f_interpolate in NasalSys was leaky (valgrind)
This leak is real, but the patch isn't legal C++, at least as of the
last time I read the standard. You can't initialize a stack array
with a dynamic value, it has to be
Am Mittwoch 23 Januar 2008 schrieb Heiko Schulz:
Oops , now I see a lot of ...
Warning:detected OpenGL error 'invalid operation'
after RenderBin::draw(,) in the teminal
but otherwise it seems to go smoothly ...
Cheers
--
This message I got the last months with OSG-Builds- I
Never mind ...
$ grep PSL NEWS
* Removed support for the PSL scripting language.
It *is* already removed. Or rather supposed to be. Just
not completely. I'll remove the remains.
m.
-
This SF.net email is sponsored by:
WTF is PSL, you ask? It's our other scripting language,
besides Nasal (PSL ... plib's scripting language). But
it was only ever used once in CVS (for a keybinding that
output lat/lon IIRC), we'll sooner or later abandon plib
altogether, and PSL is a joke compared with Nasal.
Objections? Any users
On Wed, 23 Jan 2008 14:04:07 +0100
Maik Justus wrote:
What comes next? Shader driven swarms of birds, flocks, clouds? ;-)
Clouds clouds clouds clouds clouds!
Last night, I was daydreaming of these trees and the Fire Service OV-10
we have, thinking of how cool a forest fire scenario would be.
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Maik Justus wrote:
| Hi Stuart,
|
| Stuart Buchanan schrieb am 22.01.2008 23:04:
| Hi All,
|
| I've been working on a shader-based approach to creating random trees with
help
| from Tim Moore.
|
| Here's a screenshot of what I've managed to achieve
I've been accused in private mail of poisoning the list
climate with messages like these. I'm a bit puzzled.
For me OMG is not a prayer, and WTF is not swearing.
And PSL *was* a joke compared with Nasal, not because
it was done badly. It just never grew up and couldn't
do a fraction of what Nasal
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Melchior FRANZ wrote:
| I've been accused in private mail of poisoning the list
| climate with messages like these. I'm a bit puzzled.
| For me OMG is not a prayer, and WTF is not swearing.
| And PSL *was* a joke compared with Nasal, not because
| it
* Curtis Olson -- Saturday 22 December 2007:
when I get back maybe send me a reminder.
Just for the record: this has meanwhile been done. But as
things stand now, I don't think it will have an effect.
m.
-
This SF.net
--- Melchior FRANZ wrote:
I've been accused in private mail of poisoning the list
climate with messages like these. I'm a bit puzzled.
For me OMG is not a prayer, and WTF is not swearing.
And PSL *was* a joke compared with Nasal, not because
it was done badly. It just never grew up and
Currently I cannot reproduce any other misbehaviour than the segfault
that you describe as gone now.
Do you have .deb based system? If so, I could send you the relevant deb
packages we used. Or alternatively we could try reproducing the issue on
vservers and send you a compressed vserver.
On Jan 23, 2008 10:10 AM, Stuart Buchanan wrote:
--- Melchior FRANZ wrote:
I've been accused in private mail of poisoning the list
climate with messages like these. I'm a bit puzzled.
For me OMG is not a prayer, and WTF is not swearing.
And PSL *was* a joke compared with Nasal, not
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Stuart Buchanan wrote:
| --- Curtis Olson wrote:
| Hi Guys,
|
| Again, I love and very much appreciate your efforts on the trees. They are
| really awsome.
|
| Low level flying through the hills has become much more fun...
|
| On the subject of
Hi,
- Original Message -
From: Durk Talsma [EMAIL PROTECTED]
I'll have a look in the next few days. I just came back from my Japan trip a
few days ago, and I'm still trying to shake off the last remaining bits of
jetlag.
Btw, I had an amazing trip. I'll try to post some stories
That sounds like you're using TCP, since if you were using UDP, the
master would not know if the slave(s) received the message -- UDP is an
unreliable protocol and the master
does not know if it is transmittiing into oblivion or reaching an actual
slave instance of FlightGear. Provided the
On Tue, 2008-01-22 at 22:04 +, Stuart Buchanan wrote:
I've been working on a shader-based approach to creating random trees with
help
from Tim Moore.
Here's a screenshot of what I've managed to achieve so far:
http://www.nanjika.co.uk/flightgear/forest.jpg
A patch which includes
I just posted another update:
http://jrbabcock.home.comcast.net/~jrbabcock/flightgear/ch53e/ch53e-rollup.20080123.tgz
I also need some files removed, they accidentally sneaked
in on the last update:
Models/HMMWV.ac
Models/ch53e.fail
Models/ch53e.fail.ac
Models/ch53e.succ.ac
Models/doit
Models
another update:
http://jrbabcock.home.comcast.net/~jrbabcock/flightgear/ch53e/ch53e-rollup.20080123.tgzhttp://jrbabcock.home.comcast.net/%7Ejrbabcock/flightgear/ch53e/ch53e-rollup.20080123.tgz
I also need some files removed, they accidentally sneaked
in on the last update:
Models/HMMWV.ac
On Jan 23, 2008 2:51 PM, Curtis Olson [EMAIL PROTECTED] wrote:
Hi Josh,
I've committed these changes. Looks like some of the files you request to
be removed are newly introduced with this patch, but other than that slight
oddity, it looks like your changes went in clean.
And ooops, looks
Hallo Morten,
On Wednesday 23 January 2008 20:13:01 Morten Oesterlund Joergensen
wrote:
I get a lot of FRAGMENT glCompileShader FAILED error messages
and no trees.
I made a search on Google and it seems that my graphics card does not
support some extensions. It is a NVIDIA GeForce4 MX 460
Hi,
since some short time I am getting an error when compiling FlightGear
CVS/OSG version.
I am using
- OpenSuse 10.2 Linux
- OSG CVS (compiles with no problem)
- SimGear CVS (compiles with no problem)
- FG CVS
Part of the error code:
../../src/Instrumentation/libInstrumentation.a(wxradar.o):
This will be a challenge for us as we move forward with development of the
OSG tree. How much old hardware should we support, and how far back should
we go?
I think it makes sense (at a minimum) to make sure these features that
require newer hardware can be turned off so that
Csaba Halász schrieb:
On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
Hi,
since some short time I am getting an error when compiling FlightGear
CVS/OSG version.
I am using
- OpenSuse 10.2 Linux
- OSG CVS (compiles with no problem)
I hope you mean SVN ;) Which
Hi,
Looking over a couple of xml aircraft files and aero numbers...
Can any of you aero experts out there identify the coefficients that
account for wing dihedral? I can't seem to find anything that would
account for the difference in wing lift on left side versus right side
thereby creating
Csaba Halász schrieb:
On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
Hi,
since some short time I am getting an error when compiling FlightGear
CVS/OSG version.
I am using
- OpenSuse 10.2 Linux
- OSG CVS (compiles with no problem)
I hope you mean SVN ;) Which
On 01/23/2008 05:45 PM, John Wojnaroski wrote:
Can any of you aero experts out there identify the coefficients that
account for wing dihedral?
Isn't this what you want?
descriptionRoll_moment_due_to_beta/description
If not, please ask a more specific question.
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