Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Frederic Bouvier
- Martin Spott a écrit : Hi Frederic, Frederic Bouvier wrote: 0) Does it meet the technical requirements for being used in FlightGear ? I'll let you elaborate on this topic before I could answer. My comment was addressing those who are judging over the usability just from

Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Slavutinsky Victor
Well, these video are real, but the absence of update is an indication of the progress (or lack thereof) of the project. Regards, -Fred Wish best to You with it anyway. It's not good when something is stops on the middle. For me it's better then You can say: Well, maybe it's not used. But

Re: [Flightgear-devel] Object distance fading color

2011-06-06 Thread thorsten . i . renk
I've just pulled the new version and had a look and... it looks *very* impressive - with just a few property edits, one can generate a dark, overcast scene from a summer sky, and the diffuse haze comes out very nicely. Come to think of it, this might not be exactly what you're looking for but

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Vivian Meazza
Durk Talsma wrote On 05 Jun 2011, at 20:13, Ryan M wrote: On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote: Hi All, After having discussed this issue with Martin privately, we have come to the conclusion that it is in the best interest of FlightGear to back out parts of this

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Roland Häder
Hello, On Mon, 2011-06-06 at 14:01 +0100, Vivian Meazza wrote: Couple of points - did we leave the menu item behind in Environment? And that doesn't seem to be a very good home for it - it's not weather or anything like Environment. Would AI be better? (when we restore it). Or how about a

[Flightgear-devel] Idea: Priority for loader threads?

2011-06-06 Thread Roland Häder
Hello, I came up with this idea while I was flying around (long distances, e.g. EDDF to LFML) and experienced some hicks (huge FPS loss but after a a half second restored back to normal). I think at this short moment FGFS is loading scenery, models and so on. Wouldn't it be possible to set lower

Re: [Flightgear-devel] Idea: Priority for loader threads?

2011-06-06 Thread ThorstenB
On 06.06.2011 18:36, Roland Häder wrote: Wouldn't it be possible to set lower priority for those loader processes? I think no user can be asked to buy an expensive SCSI hardware system (which would lower the CPU usage compared to IDE/SATA systems). I mean somthing like niceness for forked

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Durk Talsma
On 06 Jun 2011, at 15:01, Vivian Meazza wrote: Couple of points - did we leave the menu item behind in Environment? Are you sure it's still there? I just checked in my local copy and cant find a menu item related to the animated jetway system. And that doesn't seem to be a very good

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Vivian Meazza
Durk Talsma wrote On 06 Jun 2011, at 15:01, Vivian Meazza wrote: Couple of points - did we leave the menu item behind in Environment? Are you sure it's still there? I just checked in my local copy and cant find a menu item related to the animated jetway system. And that doesn't