Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Georg Vollnhals
Paul Surgeon schrieb: What we really need are more aircraft developers who are willing to get together and tackle a single aircraft like the MSFS guys do. They typically work on an aircraft for about 1 to 1.5 years with a core team of about 4 to 6 people. I know that the development time o

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Karsten Krispin
Hi! Am Samstag, 21. Januar 2006 21:59 schrieb Georg Vollnhals: > That's a nice idea, Karsten, your uncle is called Bill, isn't it? :-) Fortunately, my uncle isn't Billy. I don't know if you got aware of what his childs inhert, some millions. Sounds much, but in contrust to what Bill names his

Re: [Flightgear-devel] mapping a texture to a sphere

2006-01-21 Thread John Wojnaroski
Durk Talsma wrote: On Saturday 21 January 2006 09:31, John Wojnaroski wrote: That might be possible, I believe there will be a DHCP connection provided. I'm not familiar with the server, tried googling but lots of stuff on raising pigeons and pigeon holes. ;-) I'm guessing it is for the

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Paul Surgeon
On Saturday 21 January 2006 22:59, Georg Vollnhals wrote: > I like(d) the way FLY! II handles this technical stuff - if you misuse > the generators or batteries or don't set all main switches right - > you'll get the damages - this should be simulated also in FlightGear > sometime in the future :-)

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Georg Vollnhals
Karsten Krispin schrieb: Am Samstag, 21. Januar 2006 20:41 schrieb Adam Dershowitz: In real life you would use a ground power cart. And you would have to wait in the cold for it to arrive, and pay for it as well. That does not sound like much fun to me for a simulator. Hmm, especially the fe

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread cmetzler
Karsten Krispin wrote: > > Hmm, especially the fees. :) - But there is a easy solution for that: I go to > my homebank, create a new account and all of you requesting the power cart > simply pay some dollars on my account! Would be a great implementation, > huh? ;) Oh man, this would be a gre

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Karsten Krispin
Am Samstag, 21. Januar 2006 20:41 schrieb Adam Dershowitz: > In real life you would use a ground power cart. And you would have > to wait in the cold for it to arrive, and pay for it as well. That > does not sound like much fun to me for a simulator. Hmm, especially the fees. :) - But there is a

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Adam Dershowitz
On Jan 21, 2006, at 9:31 AM, Lee Elliott wrote: On Thursday 19 January 2006 23:59, Steve Knoblock wrote: I have been digging into the NASAL electrical system code (supplied with the C172---I cannot speak for any other aircraft that runs a modified system). I have always appreciated when a flig

Re: [Flightgear-devel] OpenAL/Alut problem

2006-01-21 Thread Paul Surgeon
Am Freitag, 20. Januar 2006 17:28 schrieb Stephen Miller: > Hi: FG graphics/joystick work fine on my Linux FC4 system, but no sound. > I've been working on this problem for weeks, with no success. My system > uses ALSA, and am able to get the "ordinary" Linux event sounds to work > OK (opening, clo

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lee Elliott schrieb: > Hmm... this made me think about how some aspects of realism and > accuracy may not always be a good idea. For example, if the > temperature is so low that CCA is inadequate to start the engine > what is the solution? In real

Re: [Flightgear-devel] Scenery 0.9.10 First Impressions

2006-01-21 Thread AJ MacLeod
On Saturday 21 January 2006 13:01, Martin Spott wrote: > These reports of higher fidelity in the way how landcover is being > displayed makes me wonder as the dataset which the landcover display is > being based on is the same as for the last Scenery. Do the better > results stem from Curt's work o

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Lee Elliott
On Thursday 19 January 2006 23:59, Steve Knoblock wrote: > I have been digging into the NASAL electrical system code > (supplied with the C172---I cannot speak for any other > aircraft that runs a modified system). I have always > appreciated when a flight sim models behavior of the battery > in a

Re: [Flightgear-devel] OpenAL/Alut problem

2006-01-21 Thread Stephen Miller
Karsten: Thanks for the response: 1) Downloaded OpenAL from the web site. I'll check my own cd's as well. 2) Configure showed no error messages when installing OpenAL. Only alut has this problem (tried to make this from the alut dir as instructed). Is alut required for sound to work? If no

Re: [Flightgear-devel] Scenery 0.9.10 First Impressions

2006-01-21 Thread Martin Spott
Steve Knoblock wrote: > On Thu, 19 Jan 2006 11:14:06 -0800, you wrote: >>Subject: [Flightgear-devel] Scenery 0.9.10 First Impressions > > I noticed the waterways through Kent Island, MD were rendered as I > remember them. The fidelity seems much higher than FS2004 or previous > versions stock sce

Re: [Flightgear-devel] OpenAL/Alut problem

2006-01-21 Thread Karsten Krispin
Hi Stephen, Am Freitag, 20. Januar 2006 17:28 schrieb Stephen Miller: > Hi: FG graphics/joystick work fine on my Linux FC4 system, but no sound. > I've been working on this problem for weeks, with no success. My system > uses ALSA, and am able to get the "ordinary" Linux event sounds to work OK >

Re: [Flightgear-devel] new joystick configuration file

2006-01-21 Thread Erik Hofman
Andrea Vezzali wrote: Hi All, I created an xml configuration file for my joystick. Please visit the following web page for details: http://digilander.libero.it/vezza/ Thanks Andrea, it's committed. Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.a1.nl/~

[Flightgear-devel] new joystick configuration file

2006-01-21 Thread Andrea Vezzali
Hi All, I created an xml configuration file for my joystick. Please visit the following web page for details: http://digilander.libero.it/vezza/ Thanks, Andrea --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files

Re: [Flightgear-devel] mapping a texture to a sphere

2006-01-21 Thread Paul Surgeon
On Saturday 21 January 2006 10:31, John Wojnaroski wrote: > Now that I think about it, a few more interactive aircraft in the air > might be a very nice touch and demo of the FG multi-player capability. You may want to use a separate MP server for the 747 booth demo though. I somehow doubt having

Re: [Flightgear-devel] mapping a texture to a sphere

2006-01-21 Thread Durk Talsma
On Saturday 21 January 2006 09:31, John Wojnaroski wrote: > That might be possible, I believe there will be a DHCP connection > provided. I'm not familiar with the server, tried googling but lots of > stuff on raising pigeons and pigeon holes. ;-) I'm guessing it is for > the multi-player server,

Re: [Flightgear-devel] mapping a texture to a sphere

2006-01-21 Thread John Wojnaroski
Ampere K. Hardraade wrote: On January 20, 2006 11:15 pm, John Wojnaroski wrote: We'll be demo'ing the 747 sim at scale again this year. We won first place last year and the sponsors were quite effusive about having us back. I guess after s many booths extolling the virtue of document