Paul Surgeon schrieb:
What we really need are more aircraft developers who are willing to get
together and tackle a single aircraft like the MSFS guys do. They typically
work on an aircraft for about 1 to 1.5 years with a core team of about 4 to 6
people.
I know that the development time o
Hi!
Am Samstag, 21. Januar 2006 21:59 schrieb Georg Vollnhals:
> That's a nice idea, Karsten, your uncle is called Bill, isn't it? :-)
Fortunately, my uncle isn't Billy. I don't know if you got aware of what his
childs inhert, some millions. Sounds much, but in contrust to what Bill names
his
Durk Talsma wrote:
On Saturday 21 January 2006 09:31, John Wojnaroski wrote:
That might be possible, I believe there will be a DHCP connection
provided. I'm not familiar with the server, tried googling but lots of
stuff on raising pigeons and pigeon holes. ;-) I'm guessing it is for
the
On Saturday 21 January 2006 22:59, Georg Vollnhals wrote:
> I like(d) the way FLY! II handles this technical stuff - if you misuse
> the generators or batteries or don't set all main switches right -
> you'll get the damages - this should be simulated also in FlightGear
> sometime in the future :-)
Karsten Krispin schrieb:
Am Samstag, 21. Januar 2006 20:41 schrieb Adam Dershowitz:
In real life you would use a ground power cart. And you would have
to wait in the cold for it to arrive, and pay for it as well. That
does not sound like much fun to me for a simulator.
Hmm, especially the fe
Karsten Krispin wrote:
>
> Hmm, especially the fees. :) - But there is a easy solution for that: I go to
> my homebank, create a new account and all of you requesting the power cart
> simply pay some dollars on my account! Would be a great implementation,
> huh? ;)
Oh man, this would be a gre
Am Samstag, 21. Januar 2006 20:41 schrieb Adam Dershowitz:
> In real life you would use a ground power cart. And you would have
> to wait in the cold for it to arrive, and pay for it as well. That
> does not sound like much fun to me for a simulator.
Hmm, especially the fees. :) - But there is a
On Jan 21, 2006, at 9:31 AM, Lee Elliott wrote:
On Thursday 19 January 2006 23:59, Steve Knoblock wrote:
I have been digging into the NASAL electrical system code
(supplied with the C172---I cannot speak for any other
aircraft that runs a modified system). I have always
appreciated when a flig
Am Freitag, 20. Januar 2006 17:28 schrieb Stephen Miller:
> Hi: FG graphics/joystick work fine on my Linux FC4 system, but no sound.
> I've been working on this problem for weeks, with no success. My system
> uses ALSA, and am able to get the "ordinary" Linux event sounds to work
> OK (opening, clo
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Lee Elliott schrieb:
> Hmm... this made me think about how some aspects of realism and
> accuracy may not always be a good idea. For example, if the
> temperature is so low that CCA is inadequate to start the engine
> what is the solution? In real
On Saturday 21 January 2006 13:01, Martin Spott wrote:
> These reports of higher fidelity in the way how landcover is being
> displayed makes me wonder as the dataset which the landcover display is
> being based on is the same as for the last Scenery. Do the better
> results stem from Curt's work o
On Thursday 19 January 2006 23:59, Steve Knoblock wrote:
> I have been digging into the NASAL electrical system code
> (supplied with the C172---I cannot speak for any other
> aircraft that runs a modified system). I have always
> appreciated when a flight sim models behavior of the battery
> in a
Karsten: Thanks for the response:
1) Downloaded OpenAL from the web site. I'll check my own cd's as well.
2) Configure showed no error messages when installing OpenAL. Only alut
has this problem (tried to make this from the alut dir as instructed). Is
alut required for sound to work? If no
Steve Knoblock wrote:
> On Thu, 19 Jan 2006 11:14:06 -0800, you wrote:
>>Subject: [Flightgear-devel] Scenery 0.9.10 First Impressions
>
> I noticed the waterways through Kent Island, MD were rendered as I
> remember them. The fidelity seems much higher than FS2004 or previous
> versions stock sce
Hi Stephen,
Am Freitag, 20. Januar 2006 17:28 schrieb Stephen Miller:
> Hi: FG graphics/joystick work fine on my Linux FC4 system, but no sound.
> I've been working on this problem for weeks, with no success. My system
> uses ALSA, and am able to get the "ordinary" Linux event sounds to work OK
>
Andrea Vezzali wrote:
Hi All,
I created an xml configuration file for my joystick. Please visit the
following web page for details:
http://digilander.libero.it/vezza/
Thanks Andrea, it's committed.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.a1.nl/~
Hi All,
I created an xml configuration file for my joystick. Please visit the
following web page for details:
http://digilander.libero.it/vezza/
Thanks, Andrea
---
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On Saturday 21 January 2006 10:31, John Wojnaroski wrote:
> Now that I think about it, a few more interactive aircraft in the air
> might be a very nice touch and demo of the FG multi-player capability.
You may want to use a separate MP server for the 747 booth demo though.
I somehow doubt having
On Saturday 21 January 2006 09:31, John Wojnaroski wrote:
> That might be possible, I believe there will be a DHCP connection
> provided. I'm not familiar with the server, tried googling but lots of
> stuff on raising pigeons and pigeon holes. ;-) I'm guessing it is for
> the multi-player server,
Ampere K. Hardraade wrote:
On January 20, 2006 11:15 pm, John Wojnaroski wrote:
We'll be demo'ing the 747 sim at scale again this year. We won first
place last year and the sponsors were quite effusive about having us
back. I guess after s many booths extolling the virtue of document
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