Re: [Flightgear-devel] Re: Citation autopilot...

2006-03-27 Thread James Turner
On 28 Mar 2006, at 04:05, syd & sandy wrote:Hi Steve , the Citation -II or Bravo ? Im just about ready to send another Bravo update , with a bunch of FlightDirector / Autopilot fixes. I havent done anything with the Citation II in quite a while , but I should be able to incorporate the Bravo autopi

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 28 March 2006 07:19: > And city[123].rgb are IMHO too fine grained. One probably has to > turn on some heavy filtering to make them acceptable. Looks like > they are scaled down too much. Actually, most of the textures seem to be scaled down too much. If you spot one of

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 28 March 2006 07:19: > And city[123].rgb are IMHO too fine grained. One probably has to > turn on some heavy filtering to make them acceptable. Looks like > they are scaled down too much. Same for Town[123].rgb, actually. The white *dots*(!) are supposed to be houses,

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Rob Oates -- Tuesday 28 March 2006 01:04: > I'll focus on improving the town and city textures soon. OK. :-) The textures are currently not in a releasable state. Especially in the light of this: * Curtis L. Olson -- Monday 27 March 2006 16:31: > The high res texture set will significantly in

Re: [Flightgear-devel] Re: Rendering question

2006-03-27 Thread Ampere K. Hardraade
On Monday 27 March 2006 08:14, Curtis L. Olson wrote: > This has always been a subtle issue and has grown worse after some > changes to the sky dome.  The mountains are fine, but it's the sky dome > that should be hiding the transition to blue sky.  I was thinking about > putting in some sort of cy

[Flightgear-devel] Re: Citation autopilot...

2006-03-27 Thread syd & sandy
Message: 14 From: Stephen Miller <[EMAIL PROTECTED]> To: FlightGear Development List Date: Mon, 27 Mar 2006 13:13:53 -0500 Subject: [Flightgear-devel] Citation Autopilot Question (Syd Adams) Reply-To: flightgear-devel@lists.sourceforge.net Syd: I see extensive files relating to this feature, but

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Dave Perry
Martin Spott wrote: I came along one nit: Instead of pressing 'Ctrl-p' I accidentially hit 'Shift-p' - and the 2D-panel popped up. The old panel must be referenced somewhere, I assume this is not intended - is it ? This is not from anything in the pa24 xml files. If you look in the FGShortR

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Roberto yeah i like the TNT one, I'll add it to the set. Julien.

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Durk no problem, you can use the textures as you wish, so yeah you can add them to the AI models. All my textures and objects are GPL. The more it's used the merrier. Regards, Julien

Re: [Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Rob Oates
> Yes, they look great! Except the town, which I think is a regression from > the old texture. Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon. -Rob

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Martin Spott
"David Megginson" wrote: > Ditto -- Dave's done a great job. I think it's fair to say that the > pa24-250 Comanche is now our best-looking and most accurate interior > 3D model of a general-aviation piston plane, single or twin. I came along one nit: Instead of pressing 'Ctrl-p' I accidentially

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Justin Smithies
MS FS seem to get away with it no problem. I've heard of no user getting sued for making their own Easy Jet models Its free harmless advertising for them. Justin Smithies On Monday 27 March 2006 19:55, Ralf Gerlich wrote: > Hi, > > Stefan Seifert schrieb: > > Paul Surgeon wrote: > >> That EasyJe

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Ralf Gerlich
Hi, Stefan Seifert schrieb: Paul Surgeon wrote: That EasyJet repaint looks much better than the UA one. Would be nice to replace the one in CVS. I'd say, that depends on how much EasyJet.com is willing to pay for the advertising ;) Mind you: EasyJet.com might want us to pay for using

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 20:39, Stefan Seifert wrote: > Paul Surgeon wrote: > > That EasyJet repaint looks much better than the UA one. > > Would be nice to replace the one in CVS. > > I'd say, that depends on how much EasyJet.com is willing to pay for the > advertising ;) > > Nine Or how much we'

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 17:48, [EMAIL PROTECTED] wrote: > I have a few questions about Chicago scenery: Is the Meigs airfield made > into a park now? Is that the reason FG airport data does not have it? Meigs is a sad story. AOPA's battle to save Meigs began in 1994 when Chicago Mayor Richard M.

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Stefan Seifert
Paul Surgeon wrote: That EasyJet repaint looks much better than the UA one. Would be nice to replace the one in CVS. I'd say, that depends on how much EasyJet.com is willing to pay for the advertising ;) Nine --- This SF.Net email is s

[Flightgear-devel] Re: new contribution

2006-03-27 Thread Steve Havlir
>Is the Meigs airfield made into a park now? in real life: yes, this happened about 2 years ago. Google maps apparently has no recent update though, as it still shows it being an airfield. >Is that the reason FG airport data does not have it? probably >What is that airport in Steve's last pict

Re: [Flightgear-devel] airports list

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 18:45, Lee Elliott wrote: > I think we could identify the appropriate countries accurately > using the geometric stuff in postgres (dunno if other dbms have > the functions and datatypes). > > Basically, I believe we would have to take the country outlines > and use them to

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 12:07, Julien Pierru wrote: > I modified and created 2 new textures for the 737-300. > EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of > the 737-300). > Virgin Express: by me;) > > You can find screenshots and an archive for download containin

[Flightgear-devel] Citation Autopilot Question (Syd Adams)

2006-03-27 Thread Stephen Miller
Syd: I see extensive files relating to this feature, but no autopilot controls show up on the panel. Running Linux FC4, FG version 0.9.9. Is there anything straightforward I can do with the .xml files to make this happen? Any suggestions appreciated, Thanks, Steve Miller

[Flightgear-devel] RE: New 737 textures

2006-03-27 Thread Roberto Inzerillo
> Julien Pierru wrote: > I modified and created 2 new textures for the 737-300. I've made a first attempt at customizing airplanes' textures too. You will find a TNT 737-300 texture at http://www.geocities.com/robitabu/aircrafts/737TNT.zip and a snapshot at http://www.geocities.com/robitabu/aircra

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Durk Talsma
On Monday 27 March 2006 13:00, Julien Pierru wrote: > Yes i found the EasyJet one on Durk's AI page. My fault actually, you did > the 737 model, not the texture, turns out I can't read. > Sorry about that. > > Julien Ah, in that case the easyJet was done by me and is one of the better ones of my

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 27 March 2006 19:17: > * Melchior FRANZ -- Monday 27 March 2006 17:18: > > But if [...] they are a big improvement then I'm all for including them now. > > Yes, they look great! Except the town, which I think is a regression from > the old texture. Heh ... no wonder. Th

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 27 March 2006 17:18: > But if [...] they are a big improvement then I'm all for including them now. Yes, they look great! Except the town, which I think is a regression from the old texture. m. --- This SF.Net email

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread James Turner
On 27 Mar 2006, at 17:48, David Megginson wrote:That's exactly it.  I fly to CYTZ frequently in real life, and I can attest that the runways are only a few feet above lake level (I actually flare over the water sometimes before touching down on runway 26, so that I can land short and make the taxiw

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread David Megginson
On 27/03/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I am pretty sure this "Great Lake as Ocean" bug is also the reason behind > that ugly floating airport on Toronto Island (CYTZ). That's exactly it. I fly to CYTZ frequently in real life, and I can attest that the runways are only a few

Re: [Flightgear-devel] airports list

2006-03-27 Thread Lee Elliott
On Sunday 26 March 2006 10:26, Paul Surgeon wrote: > On Saturday 25 March 2006 19:48, David Megginson wrote: > > On 25/03/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > > The airports list is barely usable: there are so many > > > entries in it that you don't easily find anything. And the > > >

Re: [Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Martin Spott
Melchior FRANZ wrote: > I haven't tested the textures, because I prefer to download > them only once (monthly download quota). But if the resolution > issue is solved and they are a big improvement then I'm all > for including them now. Seconded. The only missing link in FlightGear which prevents

[Flightgear-devel] Re: new contribution

2006-03-27 Thread yavuz
Sorry I cannot properly quote as I have subscribed this group just this morning. David in response to Steve said: start quote The random hills are actually high buildings in the SRTM data -- the satellite sensed them as elevations without distinguishing ground from buildings. The steep hill

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 27 March 2006 16:31: > I really like the new satallite based textures that Rob Oates put > together. Unless there are any major objections, I would like to > include them in the v0.9.10 release. None from my side, not that this would impress anyone. ;-) I haven't te

Re: [Flightgear-devel] New terrain textures by Rob Oates

2006-03-27 Thread Buchanan, Stuart
--- "Curtis L. Olson" wrote: > I really like the new satallite based textures that Rob Oates put > together. Unless there are any major objections, I would like to > include them in the v0.9.10 release. I think the new textures are superb - they seem to match Scotland much more closely at least

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread David Megginson
On 27/03/06, Martin Spott <[EMAIL PROTECTED]> wrote: > I noticed a red knob left to the throttle. In the (real) aircraft I > know the carb heating is usually located there, the levers are > different but the location is always the same. As FlightGear doesn't > model carb heating I'm curious that t

[Flightgear-devel] New terrain textures by Rob Oates

2006-03-27 Thread Curtis L. Olson
I really like the new satallite based textures that Rob Oates put together. Unless there are any major objections, I would like to include them in the v0.9.10 release. The only potential issues I can think of are size. The high res texture set will significantly increase the base package siz

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Dave Perry
Martin Spott wrote: I noticed a red knob left to the throttle. In the (real) aircraft I know the carb heating is usually located there, the levers are different but the location is always the same. As FlightGear doesn't model carb heating I'm curious that this knob is for. That is a working

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Martin Spott
"David Megginson" wrote: > Ditto -- Dave's done a great job. I think it's fair to say that the > pa24-250 Comanche is now our best-looking and most accurate interior > 3D model of a general-aviation piston plane, single or twin. I noticed a red knob left to the throttle. In the (real) aircraft I

Re: [Flightgear-devel] Re: Rendering question

2006-03-27 Thread Curtis L. Olson
Melchior FRANZ wrote: * David Megginson -- Monday 27 March 2006 14:54: If you increase the visibility, the mountains will become more distinct (just as happens in real life with clear vs. hazy air). Use the 'z' key to increase vis. Sure. But I've also always felt that this is wrong.

[Flightgear-devel] Re: Rendering question

2006-03-27 Thread Melchior FRANZ
* David Megginson -- Monday 27 March 2006 14:54: > If you increase the visibility, the mountains will become more > distinct (just as happens in real life with clear vs. hazy air). Use > the 'z' key to increase vis. Sure. But I've also always felt that this is wrong. See attached screenshot. How

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread David Megginson
On 27/03/06, Martin Spott <[EMAIL PROTECTED]> wrote: > My compliment to David P. for the fading prop disc - compared to > everything I've seen before this is close to perfect. Even details like > the tips of the prop blades look pretty much realistic, Ditto -- Dave's done a great job. I think it

Re: [Flightgear-devel] Rendering question

2006-03-27 Thread David Megginson
On 27/03/06, BONNEVILLE David <[EMAIL PROTECTED]> wrote: > I got a little question about rendering in FlightGear. > When there are mountains in the background, in the visibility range, but > far away from me, the mountains are white and blended in the fog. Is it > possible to disable this renderin

[Flightgear-devel] Re: nasal help required

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 27 March 2006 02:02: > And I never bother to review code that isn't indented. This looks > like shit. Sorry, I meant: "This is hard to read." :-) We have a few *.nas files without any indentation. This is even uglier than space or mixed indentation and should be prohib

[Flightgear-devel] Rendering question

2006-03-27 Thread BONNEVILLE David
Hi people, I got a little question about rendering in FlightGear. When there are mountains in the background, in the visibility range, but far away from me, the mountains are white and blended in the fog. Is it possible to disable this rendering effect ? I mean, is it possible to see the clipped

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Martin Spott
David Megginson wrote: > Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa24-250/Models > In directory baron:/tmp/cvs-serv8910/pa24-250/Models > > Modified Files: > pa24-250.ac > Log Message: > Updates from Dave Perry: > > I missed a few things in the last patch. > 1. prop size did not m

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Yes i found the EasyJet one on Durk's AI page. My fault actually, you did the 737 model, not the texture, turns out I can't read. Sorry about that. Julien

RE: [Flightgear-devel] New 737 textures

2006-03-27 Thread Innis Cunningham
"Julien Pierru"writes I modified and created 2 new textures for the 737-300. EasyJet: by Innis Cunningham Not mine?.Don't know were you got that from.Maybe from Durk Talsma's AI site. Cheers Innis --- This SF.Net email is sponsored by

[Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
I modified and created 2 new textures for the 737-300. EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of the 737-300). Virgin Express: by me;) You can find screenshots and an archive for download containing the textures here: http://flamebunny.homelinux.net/FGtexture.