On 28 Mar 2006, at 04:05, syd & sandy wrote:Hi Steve , the Citation -II or Bravo ? Im just about ready to send another Bravo update , with a bunch of FlightDirector / Autopilot fixes. I havent done anything with the Citation II in quite a while , but I should be able to incorporate the Bravo autopi
* Melchior FRANZ -- Tuesday 28 March 2006 07:19:
> And city[123].rgb are IMHO too fine grained. One probably has to
> turn on some heavy filtering to make them acceptable. Looks like
> they are scaled down too much.
Actually, most of the textures seem to be scaled down too much.
If you spot one of
* Melchior FRANZ -- Tuesday 28 March 2006 07:19:
> And city[123].rgb are IMHO too fine grained. One probably has to
> turn on some heavy filtering to make them acceptable. Looks like
> they are scaled down too much.
Same for Town[123].rgb, actually. The white *dots*(!) are supposed
to be houses,
* Rob Oates -- Tuesday 28 March 2006 01:04:
> I'll focus on improving the town and city textures soon.
OK. :-)
The textures are currently not in a releasable state. Especially
in the light of this:
* Curtis L. Olson -- Monday 27 March 2006 16:31:
> The high res texture set will significantly in
On Monday 27 March 2006 08:14, Curtis L. Olson wrote:
> This has always been a subtle issue and has grown worse after some
> changes to the sky dome. The mountains are fine, but it's the sky dome
> that should be hiding the transition to blue sky. I was thinking about
> putting in some sort of cy
Message: 14
From: Stephen Miller <[EMAIL PROTECTED]>
To: FlightGear Development List
Date: Mon, 27 Mar 2006 13:13:53 -0500
Subject: [Flightgear-devel] Citation Autopilot Question (Syd Adams)
Reply-To: flightgear-devel@lists.sourceforge.net
Syd: I see extensive files relating to this feature, but
Martin Spott wrote:
I came along one nit: Instead of pressing 'Ctrl-p' I accidentially hit
'Shift-p' - and the 2D-panel popped up. The old panel must be
referenced somewhere, I assume this is not intended - is it ?
This is not from anything in the pa24 xml files. If you look in the
FGShortR
Roberto yeah i like the TNT one, I'll add it to the set.
Julien.
Durk no problem, you can use the textures as you wish, so yeah you can
add them to the AI models. All my textures and objects are GPL. The
more it's used the merrier.
Regards,
Julien
> Yes, they look great! Except the town, which I think is a regression from
> the old texture.
Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon.
-Rob
"David Megginson" wrote:
> Ditto -- Dave's done a great job. I think it's fair to say that the
> pa24-250 Comanche is now our best-looking and most accurate interior
> 3D model of a general-aviation piston plane, single or twin.
I came along one nit: Instead of pressing 'Ctrl-p' I accidentially
MS FS seem to get away with it no problem.
I've heard of no user getting sued for making their own Easy Jet models
Its free harmless advertising for them.
Justin Smithies
On Monday 27 March 2006 19:55, Ralf Gerlich wrote:
> Hi,
>
> Stefan Seifert schrieb:
> > Paul Surgeon wrote:
> >> That EasyJe
Hi,
Stefan Seifert schrieb:
Paul Surgeon wrote:
That EasyJet repaint looks much better than the UA one.
Would be nice to replace the one in CVS.
I'd say, that depends on how much EasyJet.com is willing to pay for the
advertising ;)
Mind you: EasyJet.com might want us to pay for using
On Monday 27 March 2006 20:39, Stefan Seifert wrote:
> Paul Surgeon wrote:
> > That EasyJet repaint looks much better than the UA one.
> > Would be nice to replace the one in CVS.
>
> I'd say, that depends on how much EasyJet.com is willing to pay for the
> advertising ;)
>
> Nine
Or how much we'
On Monday 27 March 2006 17:48, [EMAIL PROTECTED] wrote:
> I have a few questions about Chicago scenery: Is the Meigs airfield made
> into a park now? Is that the reason FG airport data does not have it?
Meigs is a sad story.
AOPA's battle to save Meigs began in 1994 when Chicago Mayor Richard M.
Paul Surgeon wrote:
That EasyJet repaint looks much better than the UA one.
Would be nice to replace the one in CVS.
I'd say, that depends on how much EasyJet.com is willing to pay for the
advertising ;)
Nine
---
This SF.Net email is s
>Is the Meigs airfield made into a park now?
in real life: yes, this happened about 2 years ago. Google
maps apparently has no recent update though, as it still shows
it being an airfield.
>Is that the reason FG airport data does not have it?
probably
>What is that airport in Steve's last pict
On Monday 27 March 2006 18:45, Lee Elliott wrote:
> I think we could identify the appropriate countries accurately
> using the geometric stuff in postgres (dunno if other dbms have
> the functions and datatypes).
>
> Basically, I believe we would have to take the country outlines
> and use them to
On Monday 27 March 2006 12:07, Julien Pierru wrote:
> I modified and created 2 new textures for the 737-300.
> EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of
> the 737-300).
> Virgin Express: by me;)
>
> You can find screenshots and an archive for download containin
Syd: I see extensive files relating to this feature, but no autopilot
controls show up on the panel. Running Linux FC4, FG version 0.9.9. Is
there anything straightforward I can do with the .xml files to make this
happen?
Any suggestions appreciated,
Thanks,
Steve Miller
> Julien Pierru wrote:
> I modified and created 2 new textures for the 737-300.
I've made a first attempt at customizing airplanes' textures too.
You will find a TNT 737-300 texture at
http://www.geocities.com/robitabu/aircrafts/737TNT.zip and a snapshot at
http://www.geocities.com/robitabu/aircra
On Monday 27 March 2006 13:00, Julien Pierru wrote:
> Yes i found the EasyJet one on Durk's AI page. My fault actually, you did
> the 737 model, not the texture, turns out I can't read.
> Sorry about that.
>
> Julien
Ah, in that case the easyJet was done by me and is one of the better ones of
my
* Melchior FRANZ -- Monday 27 March 2006 19:17:
> * Melchior FRANZ -- Monday 27 March 2006 17:18:
> > But if [...] they are a big improvement then I'm all for including them now.
>
> Yes, they look great! Except the town, which I think is a regression from
> the old texture.
Heh ... no wonder. Th
* Melchior FRANZ -- Monday 27 March 2006 17:18:
> But if [...] they are a big improvement then I'm all for including them now.
Yes, they look great! Except the town, which I think is a regression from
the old texture.
m.
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On 27 Mar 2006, at 17:48, David Megginson wrote:That's exactly it. I fly to CYTZ frequently in real life, and I can attest that the runways are only a few feet above lake level (I actually flare over the water sometimes before touching down on runway 26, so that I can land short and make the taxiw
On 27/03/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I am pretty sure this "Great Lake as Ocean" bug is also the reason behind
> that ugly floating airport on Toronto Island (CYTZ).
That's exactly it. I fly to CYTZ frequently in real life, and I can
attest that the runways are only a few
On Sunday 26 March 2006 10:26, Paul Surgeon wrote:
> On Saturday 25 March 2006 19:48, David Megginson wrote:
> > On 25/03/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> > > The airports list is barely usable: there are so many
> > > entries in it that you don't easily find anything. And the
> > >
Melchior FRANZ wrote:
> I haven't tested the textures, because I prefer to download
> them only once (monthly download quota). But if the resolution
> issue is solved and they are a big improvement then I'm all
> for including them now.
Seconded. The only missing link in FlightGear which prevents
Sorry I cannot properly quote as I have subscribed this group just this morning.
David in response to Steve said:
start quote
The random hills are actually high buildings in the SRTM data -- the
satellite sensed them as elevations without distinguishing ground from
buildings.
The steep hill
* Curtis L. Olson -- Monday 27 March 2006 16:31:
> I really like the new satallite based textures that Rob Oates put
> together. Unless there are any major objections, I would like to
> include them in the v0.9.10 release.
None from my side, not that this would impress anyone. ;-)
I haven't te
--- "Curtis L. Olson" wrote:
> I really like the new satallite based textures that Rob Oates put
> together. Unless there are any major objections, I would like to
> include them in the v0.9.10 release.
I think the new textures are superb - they seem to match Scotland much
more closely at least
On 27/03/06, Martin Spott <[EMAIL PROTECTED]> wrote:
> I noticed a red knob left to the throttle. In the (real) aircraft I
> know the carb heating is usually located there, the levers are
> different but the location is always the same. As FlightGear doesn't
> model carb heating I'm curious that t
I really like the new satallite based textures that Rob Oates put
together. Unless there are any major objections, I would like to
include them in the v0.9.10 release.
The only potential issues I can think of are size. The high res texture
set will significantly increase the base package siz
Martin Spott wrote:
I noticed a red knob left to the throttle. In the (real) aircraft I
know the carb heating is usually located there, the levers are
different but the location is always the same. As FlightGear doesn't
model carb heating I'm curious that this knob is for.
That is a working
"David Megginson" wrote:
> Ditto -- Dave's done a great job. I think it's fair to say that the
> pa24-250 Comanche is now our best-looking and most accurate interior
> 3D model of a general-aviation piston plane, single or twin.
I noticed a red knob left to the throttle. In the (real) aircraft I
Melchior FRANZ wrote:
* David Megginson -- Monday 27 March 2006 14:54:
If you increase the visibility, the mountains will become more
distinct (just as happens in real life with clear vs. hazy air). Use
the 'z' key to increase vis.
Sure. But I've also always felt that this is wrong.
* David Megginson -- Monday 27 March 2006 14:54:
> If you increase the visibility, the mountains will become more
> distinct (just as happens in real life with clear vs. hazy air). Use
> the 'z' key to increase vis.
Sure. But I've also always felt that this is wrong. See attached
screenshot. How
On 27/03/06, Martin Spott <[EMAIL PROTECTED]> wrote:
> My compliment to David P. for the fading prop disc - compared to
> everything I've seen before this is close to perfect. Even details like
> the tips of the prop blades look pretty much realistic,
Ditto -- Dave's done a great job. I think it
On 27/03/06, BONNEVILLE David <[EMAIL PROTECTED]> wrote:
> I got a little question about rendering in FlightGear.
> When there are mountains in the background, in the visibility range, but
> far away from me, the mountains are white and blended in the fog. Is it
> possible to disable this renderin
* Melchior FRANZ -- Monday 27 March 2006 02:02:
> And I never bother to review code that isn't indented. This looks
> like shit.
Sorry, I meant: "This is hard to read." :-)
We have a few *.nas files without any indentation. This is even uglier
than space or mixed indentation and should be prohib
Hi people,
I got a little question about rendering in FlightGear.
When there are mountains in the background, in the visibility range, but
far away from me, the mountains are white and blended in the fog. Is it
possible to disable this rendering effect ? I mean, is it possible to
see the clipped
David Megginson wrote:
> Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa24-250/Models
> In directory baron:/tmp/cvs-serv8910/pa24-250/Models
>
> Modified Files:
> pa24-250.ac
> Log Message:
> Updates from Dave Perry:
>
> I missed a few things in the last patch.
> 1. prop size did not m
Yes i found the EasyJet one on Durk's AI page. My fault actually, you
did the 737 model, not the texture, turns out I can't read.
Sorry about that.
Julien
"Julien Pierru"writes
I modified and created 2 new textures for the 737-300.
EasyJet: by Innis Cunningham
Not mine?.Don't know were you got that from.Maybe from
Durk Talsma's AI site.
Cheers
Innis
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I modified and created 2 new textures for the 737-300.
EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of the 737-300).
Virgin Express: by me;)
You can find screenshots and an archive for download containing the textures here:
http://flamebunny.homelinux.net/FGtexture.
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