Re: [Flightgear-devel] Better way to edit XML files

2006-05-04 Thread dene maxwell
Hi Christian although I might seem a died-in-the-hole windows follower... I grew up with CP/M and DOS command-lines... my memory of vi was from my discussions with my boss/colleague who was experimenting with Unixabout 20 years ago I seem to remember CP/M had a similarly obscurely

Re: [Flightgear-devel] SimGear RenderTexture Patch for OSX

2006-05-04 Thread Arthur Wiebe
Thanks. On 5/4/06, Frederic Bouvier [EMAIL PROTECTED] wrote: Selon Arthur Wiebe : Here is a patch to RenderTexture.h that needs to be applied in order for it to compile. At least for me using Xcode 2.2.1 and OSX 10.4.6. Index: RenderTexture.h

Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Josh Babcock
Robicd wrote: There are mirrors inside, for the pilots (look at http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if there's a way with FGFS to create those mirrors, some kind of picture-in-picture technique :-) Or should that be implemented in the code? Are such mirrors

Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Josh Babcock
flying.toaster wrote: Just one question before I get started ... What is the reasonnable polygon count (in triangles or quads) that can be accepted by most platforms without turning into a slideshow ? For strike fighters this is somewhere in the 10,000 range (with a damage model).

Re: [Flightgear-devel] Better way to edit XML files

2006-05-04 Thread Jim Wilson
From: Curtis L. Olson And of course, every experienced unix professional knows the original vi was already perfect. Not every. Some switched to emacs and thereafter would install emacs first before doing anything with a new machine. :-) These so called improvements in vim are simply a

RE: [Flightgear-devel] Better way to edit XML files

2006-05-04 Thread Berndt, Jon S
From: Curtis L. Olson And of course, every experienced unix professional knows the original vi was already perfect. Not every. Some switched to emacs and thereafter would install emacs first before doing anything with a new machine. :-) As mentioned here before, there are several

Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Roberto Inzerillo
There are mirrors inside, for the pilots (look at http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if there's a way with FGFS to create those mirrors, some kind of picture-in-picture technique :-) Or should that be implemented in the code? Are such mirrors used in

Re: [Flightgear-devel] Better way to edit XML files

2006-05-04 Thread Lee Elliott
On Wednesday 03 May 2006 23:44, Curtis L. Olson wrote: Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 dene maxwell schrieb: Very interested in VI ...IIRC it is *nix based? ...after quick google search, is VIM VI iMproved? Is there a windows based version of

[Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-04 Thread Greg Lisa
I am working on a project that requires visualization of two drones flying in formation. Both drones are driven by an external source via native-fdm sockets. Even though both drones are being fed identical kinematics, I experience jitter between the drone models. The faster the drones