Hi Christian although I might seem a died-in-the-hole windows
follower... I grew up with CP/M and DOS command-lines... my memory of vi was
from my discussions with my boss/colleague who was experimenting with
Unixabout 20 years ago I seem to remember CP/M had a similarly
obscurely
Thanks.
On 5/4/06, Frederic Bouvier [EMAIL PROTECTED] wrote:
Selon Arthur Wiebe :
Here is a patch to RenderTexture.h that needs to be applied in order
for it to compile.
At least for me using Xcode 2.2.1 and OSX 10.4.6.
Index: RenderTexture.h
Robicd wrote:
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors
flying.toaster wrote:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000 range (with a damage
model).
From: Curtis L. Olson
And of course, every experienced unix professional knows the original
vi was already perfect.
Not every. Some switched to emacs and thereafter would install emacs first
before doing anything with a new machine. :-)
These so called improvements in vim are
simply a
From: Curtis L. Olson
And of course, every experienced unix professional knows
the original vi was already perfect.
Not every. Some switched to emacs and thereafter would
install emacs first before doing anything with a new machine. :-)
As mentioned here before, there are several
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors used in
On Wednesday 03 May 2006 23:44, Curtis L. Olson wrote:
Christian Mayer wrote:
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dene maxwell schrieb:
Very interested
in VI ...IIRC it is *nix based? ...after quick google
search, is VIM VI iMproved?
Is there a windows based version of
I am working on a project that requires visualization of two
drones flying in formation. Both drones are driven by an external source
via native-fdm sockets. Even though both drones are being fed identical
kinematics, I experience jitter between the drone models. The faster the drones
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