I am working on a project that requires visualization of two
drones flying in formation. Both drones are driven by an external source
via native-fdm sockets. Even though both drones are being fed identical
kinematics, I experience jitter between the drone models. The faster the drones
move, causes an increase in jitter. The drones are displayed together via
multiplayer mode using two pc platforms. I sure would appreciate any
idea/suggestions on how I may eliminate the jitter problem. The following
is the startup sequence that I use for both drones. PC1: fgfs --airport-id=KVPS --aircraft=drone1 --fdm=external
--callsign=Drone1 --native-fdm=socket,in,50,,5600,udp
--multiplay=out,25,194.27.165.230,5503 --multiplay=in,25,194.27.165.220,5502 PC2: fgfs –airport-id=KVPS –aircraft=drone2 –fdm=external
–callsign=Drone2 --native-fdm=socket,in,50,,5601,udp
--multiplay=in,25,194.27.165.230,5503 --multiplay=out,25,194.27.165.220,5502 Thanks Gregory |
- [Flightgear-devel] Multiplay Jitter Problem with dual ... Greg & Lisa
- Re: [Flightgear-devel] Multiplay Jitter Problem w... Dave Culp
- Re: [Flightgear-devel] Multiplay Jitter Probl... Mathias Fröhlich
- Re: [Flightgear-devel] Multiplay Jitter P... Martin Spott
- Re: [Flightgear-devel] Multiplay Jitt... Mathias Fröhlich
- Re: [Flightgear-devel] Multiplay Jitter Problem w... Paul Surgeon
- Re: [Flightgear-devel] Multiplay Jitter Probl... John Wojnaroski
- Re: [Flightgear-devel] Multiplay Jitter Probl... Ampere K. Hardraade