I am working on a project that requires visualization of two drones flying in formation.  Both drones are driven by an external source via native-fdm sockets.  Even though both drones are being fed identical kinematics, I experience jitter between the drone models. The faster the drones move, causes an increase in jitter. The drones are displayed together via multiplayer mode using two pc platforms.  I sure would appreciate any idea/suggestions on how I may eliminate the jitter problem.  The following is the startup sequence that I use for both drones. 

 

PC1:  fgfs  --airport-id=KVPS --aircraft=drone1 --fdm=external --callsign=Drone1

     --native-fdm=socket,in,50,,5600,udp

                 --multiplay=out,25,194.27.165.230,5503

                 --multiplay=in,25,194.27.165.220,5502

 

PC2: fgfs –airport-id=KVPS –aircraft=drone2 –fdm=external –callsign=Drone2

     --native-fdm=socket,in,50,,5601,udp

                 --multiplay=in,25,194.27.165.230,5503

                 --multiplay=out,25,194.27.165.220,5502

 

 

Thanks Gregory

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